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Choose Champion Build:
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Standard Phoenix Build
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New Udyr Players
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Trick2G Godyr
Recommended Items
Spells:
Smite
Flash
Items
Ability Order
Bridge Between (PASSIVE)
Udyr Passive Ability
Threats & Synergies
Vi
She is really hard to play against, her high damage output because of her Denting Blows. They reduce your armor and give her attack speed. Her ultimate can lock you down and allows for an easy kill for her team. Try not to trade with her because she can lock down a person for couple of seconds and if you are in her jungle she will get support from somewhere and you will result in a easy kill. Try dodging her Vault Breaker. It shouldn't be that hard due to your insane movement speed. Early tier 1 boots may help.



Runes





I run 9


90% of the time when jungling you will be using armor seals since it is essential for you to take less damage from the buffs and monsters. This may not be much but it is definately noticable in-game.

Magic resists glyps allow you to take less damage when ganking mid (most of the time midder is ap). It also helps later on in the game when teamfighting.

These help you get around the jungle faster, this also gives nice little bonus when chasing or escaping someone. Althought it might not seem like a lot, it is actually enought to give you this additional auto attack while chasing someone which might decide if you kill or not.


You can also take the







If you would really like to go full offensive

This is inspired from Trick2G. What he does is he maxes out 2 spells first (R,E). This gives him 25% movement speed while he switches to

Here is the video from Trick2G:

I prefer playing Utility jungle





Core Items
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This item provides you "Tons of Damage" as well as the movement speed per attack which synergizes well with your
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A good item if you feel you will want to play aggresive. You will lack in tankiness so I wouldn't suggest rushing
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Really good choice if you are playing the ancient golem build. Since you already have tenacity, you will not need any more (They dont stack). The passive is also nice against marksman specifically.
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This item increases your healing effects by 20% which synergizes with your
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I don't really like this item that much on udyr. It is a built in red buff which adds you some health and damage. I don't really see the point if I have red buff most of the time in the game and my
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This is more like a
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It is a really great item, provides you all the essential statistics and grants you aura to your team mates. The active on it is very useful sometimes because it can save you from ignite of other damage over time effects such as brand's
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It is really similar to
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Can be nice to constant slow the enemies. Since it is a
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Note: These items are the most common items that I build for Udyr. Request if you want me to complete any other sensible items.

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This is a must on EVERY jungler. Helps you with the first clear, secure objectives such as dragon or baron, faster lane push when smiting the
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This is a good alternative in the current meta. It really helps to chase people down or to escape. This synergises well with your
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Flash can help you escape difficult situations such as getting caught in a baron/dragon pit or being surrounded by enemies. It also helps when playing against champions like jarvan and his
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Other spells


In most scenarios what you have to do is stun as many memebers of the opposing team as possible, dont always rush for the enemy carries since you may find yourself out of position. Try to peel for your carries with your



Remember to always use your actives such as







Regular Start

Invade

From there I head over to my closest buff and take this, then I go straight to my other buff and kill this too. After that I start thinking where to gank, if I see enemy top lane over extending I see if they had a ward and head over to gank, and possibly securing a kill. If I see my ally over extending I try to be nearby for potentional counter-gank which could even result in a double kill.
If you are good on health, and no other lanes require help, try taking enemy wraiths, golems, wolves. Make sure to leave 1 little monster in order to deny the enemy jungler as much as possible. I aim to recall at 6th minute, 10th second to get my items and head over to the enemy buff (the buff the enemy started on) and possibly buy a ward for easy smite from behind the wall. I aim to get the enemy next buff to deny him as much as possible. After I have done I secure my buffs and give blue to the mid laner if he asks for it.

In this chapter I will be talking about what trinkets are best for

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I have tried using this trinket, it is really good for stealing objectives. At level 1, you head over to enemy buff (the one you think they will start with) and wait in a safe brush. At 2:02 +/- place the orb across the wall and smite steal it from the enemy. Usually it works out. You will need to know how fast the enemy jungler clears the buff. If it is
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I tend to start with this item first. It is not as good since some patch because the initial ward you can place is at 2:00 which is already after the buffs are pretty much killed. It can have the same usage as
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Changelog / To-Do

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