LevasK wrote:
You did just repeat what I said. And no, the CC is not comparable.





And about the damage, the damage tips definitly in



Basically,



How can you be a more inconsistent win more champ?
If anything it should be the other way around.
As for why no one plays him it could just be because he's boring as hell and has only 3 or even 2 abilities up every fight.
If anything it should be the other way around.
As for why no one plays him it could just be because he's boring as hell and has only 3 or even 2 abilities up every fight.

Basically MOBAFire.
NicknameMy wrote:

^I don't agree with this.
If you wish to discuss


GodKiIlThemAll wrote:
Thanks for helping a lot here.
Spoiler: Click to view



I'm aware that my answers are rather light this time, but I'm willing to expand upon them, if need be.

If you have any questions, feel free to PM me.
Sig by TheNameless ^ Check out my Nasus guide ^
LevasK wrote:
The cooldown of
Feast being halved, if you kill a minion/monster, does not negate the fact that you can lose 450HP by simply dying. Also, looking purely at base damage,
Maokai's damage is comparable to
Cho'Gath's (
Feast does make it tip into Cho's favor) and as for CC,
Cho'Gath has the "potential" to have better CC, but again the CC is comparable and
Maokai provides consistent CC.






I think you're forgetting that NicknameMy builds

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And still about the jungle again (I'm very confused about it),