Meiyjhe wrote:
GP's don't max Q tho, you only gain slightly more damage output and a lot more mana cost. Maxing W keeps the mana costs the same and gives GP waaay more duelling strength + sustain.
E definitely needs the standing still thing go away and maybe they can make the R cannons deal mixed damage and increase the slow per hit. Like:
"Gangplank's crew be shooting anywhere on the map in 7 waves of cannonballs, dealing 40/60/80 (+15% bonus AD) physical damage per cannon ball wave and slow for 20%. For each cannonball wave hit a bonus 4/8/12 (+5% AP) magical damage and 5% slow is added. The bonus effect stacks up dealing a maximum of 28/56/84 (+35% AP) magical damage and 35% slow."
PS: Numbers are just an example of what I had in mind, so high quality balancing not guaranteed
E definitely needs the standing still thing go away and maybe they can make the R cannons deal mixed damage and increase the slow per hit. Like:
"Gangplank's crew be shooting anywhere on the map in 7 waves of cannonballs, dealing 40/60/80 (+15% bonus AD) physical damage per cannon ball wave and slow for 20%. For each cannonball wave hit a bonus 4/8/12 (+5% AP) magical damage and 5% slow is added. The bonus effect stacks up dealing a maximum of 28/56/84 (+35% AP) magical damage and 35% slow."
PS: Numbers are just an example of what I had in mind, so high quality balancing not guaranteed
8 extra gold that early is still a lot either way, also the idea of the ult is a good idea if the enemy is dumb enough to stay in it and fight you, im sure when GP ults you youre going to get the fight out of his ult, just increase the slow on it without it stacking

Thanks to TheNamelessBard for the signature
Jimmydoggga 2.0 wrote:
Does anyone else think the width of GPs ult needs to be reduced?
Because right now it is pretty massive.
Because right now it is pretty massive.
That's the only thing that makes it good. If anything it isn't big enough considering how much the slow and damage suck.
But now with the pattern of cannonballs it has a completely stupid duration because the ultimate lasts forever.
If they land it on you dead centre, you're slowed, so you're stuck in there, so you get slowed EVEN MORE and that just continues forever.
If they land it on you dead centre, you're slowed, so you're stuck in there, so you get slowed EVEN MORE and that just continues forever.

Basically MOBAFire.
Jimmydoggga 2.0 wrote:
But now with the pattern of cannonballs it has a completely stupid duration because the ultimate lasts forever.
If they land it on you dead centre, you're slowed, so you're stuck in there, so you get slowed EVEN MORE and that just continues forever.
If they land it on you dead centre, you're slowed, so you're stuck in there, so you get slowed EVEN MORE and that just continues forever.
It's nowhere near that dramatic. And, as said, damage is still ****ty and so is the slow. If your reasoning is "if it was smaller I would've survived with my 50 HP" then no. Ez ult has the same width and outdoes him in damage regardless of Ez' buildpath.
And I agree with Meyjhe: there's no point in making GP weaker than he already is, even as a jungler your cooldowns on Q are very important, specially with early red buff ganks. If all you're going to do with an incapable early game duelist is farm in the jungle than you're just subjecting yourself to irrelevance or invasion.
DillButt64 wrote:
8 extra gold that early is still a lot either way, also the idea of the ult is a good idea if the enemy is dumb enough to stay in it and fight you, im sure when GP ults you youre going to get the fight out of his ult, just increase the slow on it without it stacking
About the ult; Maybe. Either way the ult is too little of a threat atm, mainly because it deals magic damage.



Picture by: Hogopogo
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