The mathematics in this game are so pissing me off when I do my calculations, seriously. Nowadays I've done some calculations which prove that 7x health seals actually OUTSCALE the more popular 5x health seals setup when it comes to efficent hp against physical damage, even if by just 4 hp which still matters because of the potential armor you will get and the health you will get, because those extra stats will then add up on that number and increase it even further.
It doesn't just apply to efficent hp against physical damage but also against magic damage because health increases the efficent health of both resistances (because armor and mr are both 1% more of the players current maximum hp against each respective types of damage).
Urgh, sometimes I don't know how people are able to cope with doing these mindblowingly large calculations that go on and on because you have to calculate hp, damage e.t.c for not just LEVEL 1 but for all the OTHER levels aswell, because that's really the reason we calculate, to get a more exact and precise understanding of how much you have of each stat.
Don't even get me started on when you buy items and those stats get added into the calculations..*shrugs and goes crying in a corner*.
It doesn't just apply to efficent hp against physical damage but also against magic damage because health increases the efficent health of both resistances (because armor and mr are both 1% more of the players current maximum hp against each respective types of damage).
Urgh, sometimes I don't know how people are able to cope with doing these mindblowingly large calculations that go on and on because you have to calculate hp, damage e.t.c for not just LEVEL 1 but for all the OTHER levels aswell, because that's really the reason we calculate, to get a more exact and precise understanding of how much you have of each stat.
Don't even get me started on when you buy items and those stats get added into the calculations..*shrugs and goes crying in a corner*.
Ellodere wrote:
The mathematics in this game are so pissing me off when I do my calculations, seriously. Nowadays I've done some calculations which prove that 7x health seals actually OUTSCALE the more popular 5x health seals setup when it comes to efficent hp against physical damage, even if by just 4 hp which still matters because of the potential armor you will get and the health you will get, because those extra stats will then add up on that number and increase it even further.
It doesn't just apply to efficent hp against physical damage but also against magic damage because health increases the efficent health of both resistances (because armor and mr are both 1% more of the players current maximum hp against each respective types of damage).
Urgh, sometimes I don't know how people are able to cope with doing these mindblowingly large calculations that go on and on because you have to calculate hp, damage e.t.c for not just LEVEL 1 but for all the OTHER levels aswell, because that's really the reason we calculate, to get a more exact and precise understanding of how much you have of each stat.
Don't even get me started on when you buy items and those stats get added into the calculations..*shrugs and goes crying in a corner*.
It doesn't just apply to efficent hp against physical damage but also against magic damage because health increases the efficent health of both resistances (because armor and mr are both 1% more of the players current maximum hp against each respective types of damage).
Urgh, sometimes I don't know how people are able to cope with doing these mindblowingly large calculations that go on and on because you have to calculate hp, damage e.t.c for not just LEVEL 1 but for all the OTHER levels aswell, because that's really the reason we calculate, to get a more exact and precise understanding of how much you have of each stat.
Don't even get me started on when you buy items and those stats get added into the calculations..*shrugs and goes crying in a corner*.
In your calculations, did you remember to include HP Regen and HP pots? If at level 1 you have 600 HP, if you have 3 HP pots that's the equivalent 1050 HP, rather than 600, so long as you live long enough to use all those HP pots, which isn't hard. And 1050 HP isn't counting HP regen.

Vapora Dark wrote:
In your calculations, did you remember to include HP Regen and HP pots? If at level 1 you have 600 HP, if you have 3 HP pots that's the equivalent 1050 HP, rather than 600, so long as you live long enough to use all those HP pots, which isn't hard. And 1050 HP isn't counting HP regen.
I PM'd you my answer. Don't want to be off-topic even though this is a QQ thread :P
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Other team ADC wants to us all to report Lux (on enemy team) for "unskilled!" We are all noobs rofl!
It's amazing how many low levels games have people wanting to report unskilled!