Overpowered. His ultimate is basically Grand Skyfall with a shorter casting time and less damage. His E is a slightly weaker version of Malphite's ult. On the contrary, his other two active skills are practically useless, but his E and R are powerful enough to make up for it.





Jebus McAzn wrote:
Overpowered. His ultimate is basically Grand Skyfall with a shorter casting time and less damage. His E is a slightly weaker version of Malphite's ult. On the contrary, his other two active skills are practically useless, but his E and R are powerful enough to make up for it.
His ultimate has no AoE, although I cut down the AD ratio by 10%.
I fixed the rest I believe. Mainly by making the first half of the Poison scale with AD, and the same with the shield. Nerfed the E skill. Did I over/undernerf/buff anything?
The ultimate is the huge issue here. There are currently three champions with global transport ultimates and all of them have substantial channel times, so you can predict them coming. This skill has a 1 second channel at rank 3, and from what the text says, there's no warning whatsoever. So suddenly you're fighting a battle and boom, you're outnumbered and lose incredibly quickly with no way to foresee it and no way to get away.
The problem is, there's no real way to fix it. You could increase the channel time, but then it's just a different version of Pantheon's ultimate.
The problem is, there's no real way to fix it. You could increase the channel time, but then it's just a different version of Pantheon's ultimate.





Yeah, you're right. I guess I'll just leave it as is, and call it OP. :S
I could add a warning, but I really was hoping for it to be a sneaky thing. Mostly to fit its name of Trollface. :3
I could add a warning, but I really was hoping for it to be a sneaky thing. Mostly to fit its name of Trollface. :3
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Troglodyta
Troglodyta (The thread title is a reference to something, as usual) is sure to make the other team mad. He can backdoor easily and do pretty decent damage while protecting his entire team. He attacks with his claws.
Pros
- Somewhat tanky
- Good damage
- Strong damage over time spell
- Can defend multiple teammates at once
- Can escape with Smash as it's a skillshot
- Can backdoor effectively with Insanity
Cons
- Smash can be blocked by minions and has too short of range to very easily go through walls
- Extremely hard to aim Insanity on a moving target due to channel time
Stats (At level 18 with no equipment)
Health - 1975
Mana - None, energy. Energy goes up to 300. It can only be recharged by autoattacking.
AD - 112
Speed - 315
Armor - 91
Mag Res - 35
Range - 115
Passive - Empowerment: Every 4 attacks, Trog gains 25% of his energy back. (basically 75)
Poisoned Blade - Trog deals (45/75/95/115/135 +40% AD) damage to a target in range, dealing an additional (5/10/15/20/25 +40% AP) damage over 3 seconds.
Cost- 60/55/50/45/40 energy
Cooldown - 11 seconds
Range - 475
Magical barrier - Trog raises a magical barrier in a large AoE for 6 seconds, shielding (25/50/75/100/125 +30% AD) damage to all inside, and slowing all enemies in the area by (35/40/45/50/55) until they leave it.
Cost - 60/60/65/65/70 energy
Cooldown - 9 seconds
Range - 525
Smash - Trog leaps to target location, colliding with the first enemy he hits, throwing them in the air for (0.4/0.5/0.7/0.8/1) seconds and dealing (60/100/140/180/220 +50% AD) damage.
Cost - 55/60/65/70/75 energy
Cooldown - 12 seconds
Range - 300
Insanity - Trog teleports anywhere on the map after channeling for (3/2/1) seconds. If he teleports onto an enemy champion, they take (150/260/370 +40% AD) damage.
Cost - 100 energy
Cooldown - 100/90/80
Range - infinite
Any advice or criticism?