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Shyvana Build Guide by LyteChai

AD Offtank [6.24] The Dragon Nears - S7 Shyvana Guide

AD Offtank [6.24] The Dragon Nears - S7 Shyvana Guide

Updated on December 31, 2016
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League of Legends Build Guide Author LyteChai Build Guide By LyteChai 52 5 5,761,274 Views 256 Comments
52 5 5,761,274 Views 256 Comments League of Legends Build Guide Author LyteChai Shyvana Build Guide By LyteChai Updated on December 31, 2016
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1
LyteChai (7) | December 2, 2018 9:36pm
I am currently in the process of updating this guide, click the "view revision" tab to take a look.

Thank you!
1
Vapora Dark (624) | December 3, 2018 12:43am
Readers don't get to see the view revision tab, only the author does.
1
LyteChai (7) | December 3, 2018 11:20am
Oh damn :( thanks for the heads up.
1
clayblob2 | May 17, 2017 5:10pm
Update this guide for Patch 7.9 please
1
Jefl | January 8, 2017 1:52pm
"If you have Titanic Hydra, then pop the active last, as it is an auto reset."

I guess this is not true, because Hydra gives your Q an extra 60-75 on-hit dmg even on your main target.
1
RaiokuMoonscar (1) | January 8, 2017 2:53pm
What exactly isn't true there? the active is popped last, the passive dmg your mentioning is always active. O.O

E>auto>Q>TH is common and works. (If your using titanic at the same time you're Q is active however, that isn't the right combo)
1
LyteChai (7) | January 9, 2017 8:22am
There's nothing inherently wrong with popping Q and Hydra at the same time. What you end up missing is just the auto attack damage, which isn't much due to no AD stacking. Or crit. It's faster, if you happen to think you can't wait that half a second to activate Hydra last.

It's a burst combo, and you may have to adjust just how much burst you're putting out. Not every situation will be the same.
1
Jefl | January 9, 2017 1:00am
Sorry, I did not explain well and caused confusion due to the wrong numbers.

The passive increase on hydra is "40 (+ 2.5% maximum health)", while active it is "40 (+ 10% maximum health)". That is quite a huge difference. Surely the combo should be E, AA, Hydra, AA, Q. When you pop W should depend on when you need the MS.
Load more comments (1 more replies) →
1
LyteChai (7) | November 15, 2016 8:04am
So guess who heard about Shyvana becoming unstoppable and just had to find time for League again?? Also Winter Rift. I'll be updating this guide soon, with my thoughts on her potential rework. Good luck to everyone!
1
Elusive Ferret (83) | November 15, 2016 3:17pm
The changes do look pretty awesome. Not a fan of her new Passive though.
1
LyteChai (7) | November 16, 2016 8:02am
I can agree about her passive, it's weaker than what she has now, and will be frustrating in a game where she's not able to get dragons. Five armor and magic resist as a "base" is ridiculously small, and might as well be nonexistent. I am kind of hoping they'll listen to the players and just restore her current/old passive for now (instead of how they blatantly ignored the Quinn players, still hurts).

Get on those forums and be vocal guys. It's our only chance.
Load more comments (2 more replies) →
1
SpikeThePike (16) | November 13, 2016 11:45am
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LyteChai (7) | November 16, 2016 8:11am
Good work on giving such an in-depth analysis about the rework. I do agree with most it, though I'm more hesitant to condemn her new Dragon Form E, mostly because I haven't tried it out yet.

For Burnout, I am definitely sad to see the trail leave, because not only was it great in terms of theme, but gameplay as well. I know I'm one of the people who will pop ult while fighting the big objectives (pretty sure I even mention it as a tip in my guide). It's huge in teamfights, and hilarious if a carry tries chasing. They always seem to underestimate the damage.

One thing you didn't mention in your write-up was how her new "passive" affects a CDR build (understandable, I do acknowledge that CDR Dragon is a niche build, and not the type you use). It could hurt my playstyle a lot. Shyvana has no mana, which means a lot of the CDR items are useless for her. And if they're going to remove the free resistances, that means I must get them from runes instead. And it'll probably force me to go Trinity Force all the time, whereas right now I do have options.

At least her ult is unstoppable. Don't get me wrong, I am beyond excited for that change and can't wait to ruin some Vayne's day, but I am watching them carefully.
1
nevito77 | October 24, 2016 9:33pm
I owe you! i did your build and tweeked it in my own way, by getting frozen mallet and rageblade and then I soloed baron :D with a ending score of 21/5/6 <33333
1
LyteChai (7) | November 16, 2016 8:03am
One of the best things about Shyvana is how flexible she is in terms of items :) I'm glad it worked out for you!
1
RaiokuMoonscar (1) | October 27, 2016 8:21am
Quite a few builds on her including this one can solo baron ^^
-1
Ayokoneto | September 8, 2016 4:18am
I completely agree to the intro of this guide. Blood Razor + Trinity is the hottest item for shyvana as of now. After patch 6.10-6.11 where they buffed blood razor and tri-force there's no point going cinderhulk.
1
Hordika | September 7, 2016 2:46pm
I'm a Shyvana main, too - have been since shortly after I started playing League mid-S4, except for a short period where I mained Rumble at the beginning of S5. I've built her so many different ways - AD, AP, full tank, and everything in between. I've tried almost all keystone masteries on her, too. For the longest time I used a rune page that had one mark of critical chance, and the rest were all attack speed.

My favorite items on her are definitely Frozen Mallet and Maw of Malmortius. To be honest, I don't get to build either of those on her in most games, and almost never both. But when the opportunity arises, and the enemy's mid and ADC are immobile with no displacement CC, these two items are game-breaking. The sheer amount of control Mallet and Maw give Shyvana over the flow of a teamfight creates one of the highest points I've ever had in League.

Two items I don't like building on her are Titanic Hydra and Dead Man's Plate. I'm not a fan of the funky hitbox on Titanic. If I need AoE auto-attacks, I'd rather buy Ravenous Hydra and Spirit Visage (another amazing item combo). While the passive movespeed of Dead Man's is nice, its cost, stats, and slow are mediocre. It also discourages Shyvana from auto-attacking minions or nearby jungle camps in a siege to charge up her Fury bar, since the charge time to get to the slow is abysmally long without the Homeguard buff. I'd much rather build Randuin's Omen, Sunfire Cape, or even Thornmail.

Like you, I've also come to appreciate Trinity Force on Shyvana, but not as much as I probably should. Especially with Enchantment: Bloodrazor. I'll use this guide for the next few games I play on her and see how it goes. One of the few drawbacks to CDR Shyvana is the lack of Scaling Magic Resist glyphs, since stacking MR is so strong right now. I'll try to find a balance and comment again with my results.
0
Ayokoneto | September 8, 2016 3:56am
frozen mallet and maw are troll items on shyvana.
1
RaiokuMoonscar (1) | September 7, 2016 6:21pm
Personally I like titanic a lot, same radius as her ult Q pretty much, tho I guess it's preference. Also there's a reason I take 2 types a rune pages for my shy, one for the cdr the other for mr stacking.
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Ayokoneto | September 8, 2016 4:00am
Titanic got nerfed, thats my 5th item (if i have boots).
Load more comments (1 more replies) →
1
Nathan271 | June 22, 2016 10:59pm
How good is the frozen mallet? It gives some decent stats and the passive synergies with her e ability
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LyteChai (7) | June 25, 2016 8:31am
Frozen Mallet isn't bad for a 5th or 6th item, since it has a lot of health and the slow is very useful. I would not recommend it as a 1st or 2nd item. You get no real powerspike from it (ad is too low), and all that health doesn't mean too much without resistances to back it up. It's better used as a final slot item, since it helps her with peeling.
1
Ayokoneto | May 27, 2016 8:09pm
ahhhh, I never knew the two items dont stack anymore. good to know.

But the thing is, you want to be out there in field ready to gank and counter jungle as fast as you can. Not full clearing and basicaly doing nothing.

To be honest, your guide is pretty good, it has a lot of details. I would suggest this guide maybe to all bronze-Silver-Low Gold out there who wants to try shyvana jungle. If you trying to climb to diamond with shyvana jungle, nah i wouldnt suggest this at all. Sated shyvana is gone, you guys might aswell pick otehr junglers to main.
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LyteChai (7) | May 28, 2016 8:09am
Since there's no exp difference between upgrading your jungle item, being able to keep on clearing allows you to get to level 6 faster, which is where Shyvana's gank potential goes up. That being said, that doesn't mean I don't even gank pre6. If that were the case, then I wouldn't take Exhaust and Chilling Smite. But since I try to countergank and get the lanes that are pushed in our favor, I find those two things help a lot in securing kills.

My point with the full clear is that it's possible, not to do it every game. I just usually try to recall with at least 750g-800g after my first clear, so that I can get my Stalker's Blade and maybe a pink or couple of pots.

I realize that you're reading this guide after Sated has been removed, but I've always tried making a point that you could stacks off of kills and assists, trying to encourage ganking and counterjungling + dueling. Not the afk farm style. That doesn't mean people would automatically go and take my advice, but I was fully aware that the playstyle didn't work and was not fun to play with as a laner. So I tried to encourage something else. Her ganks aren't the best, but they can work with a little experience and a couple of handy slows.

And thanks :D I've worked really hard on this guide. Perhaps the focus would change if I ever reach the higher ranks, or maybe I'd switch to Machete by then. I'm hoping it'll always remain CDR focused, as I really like the ability uptime and sustained damage output.

I'm sorry if this comment seems all over the place or something, I'm really exhausted from work, but I didn't want to let this sit for much longer. I try to be prompt with my replies.
1
Ayokoneto | May 27, 2016 2:56am
And this is why I only do 3 camps:
You need 3 camps to buy talisman.
Machete+Talisman gives you the maximum sustain+exp gain in the jungle.
As shyvana you want to be able to get as much xp as possible from your camps and from counter jungling.
Shyvana is pretty **** at Ganking so your job is to counter jungle when you saw enemy jungler gank.
Yes, you going to end up smiting jungle camps and not champions.
And Thats why Machete+talisman is all you need
1
LyteChai (7) | May 27, 2016 9:23am
Except they don't stack anymore. If I can manage a full clear without endangering myself, why waste time going back? The jungle enchantment gives the same amount of bonus exp at all tiers (50exp). The only benefit to upgrading is increased sustain, since you get both the lifesteal and health drain.
1
Vapora Dark (624) | May 27, 2016 6:11am
Machete and Talisman's XP gains don't stack anymore, as of 6.9.
1
RaiokuMoonscar (1) | May 27, 2016 3:18am
Personally I have no issue counter jungling or counter ganking with this set up. The slows help a lot as well as the 2 or more laners with cc you should play her with.
1
Ayokoneto | May 27, 2016 2:31am
I apologize for not explaining why "machete" is better than talsman causing some major confusion. First of all, youre not trying to sustain, all you need to do is get a leash from your team mates and clear 3 camps, then recall to buy your talsman. With the help of your team mates and refilable potion, im sure you can do 3 camps without dying (Krugs-RED-Wolves or Gromp-Blue-Wolves. To be honest, the other dude(Vapora Dark) is right, it does not matter which one you buy first, its not big of a difference. It just tilts me that people want to do more than 3 camps because they have more sustain with talisman.
1
RaiokuMoonscar (1) | May 27, 2016 3:12am
The thing is it's more beneficial just doing full clear instead of only half. More opportunity to help ur laners just in case (this happens a lot to top lane as that usually where the first gank goes after a clear) or stop invades.

The issue was more than your response to talisman vs mechete, but im not explaining that.

The difference between the two is more significant with full clears and properly doing camps (kiting included). Full clears are not bad to do when u have the opportunity to do so, or it would be very common to only do one side by now.
1
Ayokoneto | May 27, 2016 3:24am
Gimme your summ name, ill add you, NA right?
Ill spectate you. direct message me.
Load more comments (1 more replies) →
1
Ayokoneto | May 25, 2016 2:33pm
you don't start with talisman, machete + 3 potions or refillable potion is always the best start.
You never do full clear at the beginning. You clear 3 camps, what ever side and then you recall and get your talisman then get the next 3 camps.

BUILD FULL TANK!
Blood Razor is trash. That item is not for shyvana, why? people will not stand next to you and eat your autos. Blood razor is best for kindred.
2
LyteChai (7) | May 26, 2016 8:20am
Ayokoneto wrote:
you don't start with talisman, machete + 3 potions or refillable potion is always the best start.
You never do full clear at the beginning. You clear 3 camps, what ever side and then you recall and get your talisman then get the next 3 camps.

BUILD FULL TANK!
Blood Razor is trash. That item is not for shyvana, why? people will not stand next to you and eat your autos. Blood razor is best for kindred.

And whats up with the CDR? ya shyvana does have long cool downs, but you dont need CDR with shyvana xD. you just dont.


To address the Talisman vs Machete - Talisman has superior sustain over the latter. "Damaging a monster applies HEALTH DRAIN, which deals 25 magic damage over 5 seconds while restoring as much as health." Whereas Machete is just lifesteal. Lifesteal is directly affected by your damage, which is not much in the early game, even with full AD runes. Since Shyvana has her Burnout, which will hit all the monsters in a camp, she gains a tremendous amount of health back for simply turning on her W. I'm able to do a full clear with Talisman, usually finishing with 1/3 to 1/2 health, even without grabbing Rift Scuttler.

"BUILD FULL TANK!" - I do have a full tank option listed here actually, starting with Cinderhulk and Titanic. I prefer Bloodrazor as it has attack speed, which Shyvana scales off of. It also has maximum health damage, something that synergizes with her Flame Breath, causing her to be a hybrid damage dealer, making her more difficult to itemize against. It's also useful against tanks, who are more likely to "stand next to you and eat your autos". While Shyvana can't peel as well as a Naut, she can however fight the enemy divers and distract.

I choose to go CDR on Shyvana because it drastically lowers her cooldowns. This means more double procs from Twin Bite. Double procs means more damage from Bork/Bloodrazor/Titanic, Flame Breath's on-hit, and Burnout's on-hit. This also double procs her fury regen, which means you get Dragon's Descent back faster, and can maintain her Dragon form for much longer, and more easily.

Burnout will have near permanent uptime, which means near permanent move speed boost. Not to mention the constant trail of fire. With 30% CDR, Burnout has a 8.4s cooldown, with a 7 second max duration. Since the cooldown starts as soon as you activate the ability, that's only 1.4s inbetween Burnouts, instead of the 5s. With 40%, that's a 7.2s cooldown, which means only 0.2s downtime. With 45%, that's a 6.6s cooldown, meaning no downtime whatsoever. Since the trail of fire and the circular AoE of Burnout stacks, you can easily deal tons of damage in a teamfight, especially to any carries that you catch. Which, if you have built slows (and/or have cc on the team), is not that hard to do.

With a bit of CDR, Flame Breath has more uptime as well. With 30% CDR, it has a 5.6s cooldown, and the mark lasts for 5s. That's only 0.6s downtime. With 40%, that's a 4.8s cooldown. With 45%, it's 4.4s. Since a lot of her damage comes from the on-hit here, especially against tanks, this allows Shyvana to do her job better - shredding tanks.

I've been running a CDR-based build on Shyvana for years now, and she's consistently been one of my highest winrate and best performance champions. I did take a look at your profile, since you have your summoner name listed, and I see that you are Diamond V. So I might be missing something here. Maybe not, as Nightblue3 has referenced my guide in the past, and even said that while it's weird, it definitely works and possibly feels better than the standard set up.

And while I was looking at your profile (on op.gg), I noticed you have a Shyvana game. Tell me, if I'm supposed to go full tank, why did you first rush a Blade of the Ruined King followed up by a Bloodrazor? With Fervor of Battle no less. Any of the Resolve keystones are better for full tank builds.
1
Vapora Dark (624) | May 26, 2016 11:53am
LyteChai wrote:
To address the Talisman vs Machete - Talisman has superior sustain over the latter. "Damaging a monster applies HEALTH DRAIN, which deals 25 magic damage over 5 seconds while restoring as much as health." Whereas Machete is just lifesteal. Lifesteal is directly affected by your damage, which is not much in the early game, even with full AD runes. Since Shyvana has her Burnout, which will hit all the monsters in a camp, she gains a tremendous amount of health back for simply turning on her W. I'm able to do a full clear with Talisman, usually finishing with 1/3 to 1/2 health, even without grabbing Rift Scuttler.

I was curious about this and tested it in-game since it's a lot harder to just theorize which is better.

I had to run the test with each item twice, with different masteries the second time, to get relevant results since your specific masteries are reaaaaaally bad for clearing, and you'll see why. (Refillable potion always btw)

My masteries (http://i.imgur.com/hRZIQJ4.png):

Hunter's Talisman - 3:03 clear finish at ~330 HP.

Hunter's Machete - 3:02 clear finish at ~45 HP.

So Hunter's Machete has marginally faster clear times, but definitely loses out on sustain as you said, by far.

And uh, here's my test with your masteries:

Hunter's Talisman - 3:10 clear finish at 128 HP.

Hunter's Machete - ... died at wolves at 2:45.

I wanted to test clear speed as much as sustain advantage, so as you can see I had no choice but to change to a mastery page better suited for clearing, so that the Machete start could actually finish (barely) a clear. :P

Notes:

- The clears were purely for testing which was better/faster/healthier, they're not realistic estimates of how quick/healthy your clear will be in a real game since you'd be getting a pull.

- I never kited monsters, only stood in place auto-attacking them, to make sure that kiting better/worse didn't inflate the performance of any one item, so even in realistic 100% solo clears you would actually end up with higher HP with both items (and maybe not die to wolves with Machete with your masteries).

- The clear was ignoring both blue and red buff since it's the clear that gives the most overall XP, smiting Krugs and Gromp.

- I started Krugs. I did test a clear of Gromp start with the final rune page assuming it would help Talisman more than Machete, but actually Machete cleared 4 seconds faster than Krugs start (-100 HP), while Talisman only cleared 1 second faster (-45 HP).

- 99% of people run flat armor on Shyvana, not scaling armor. Having less sustain is less of an issue if you still have enough sustain either way, and flat armor would make your first clear much healthier, making Machete's weakness less significant.

- Likewise the CDR/lvl quintessences contribute almost nothing to your clear, whereas AS quints are what's standard on Shyvana. AS quints would increase the effectiveness of Machete start but not so much of Talisman start.

I ended up testing both again another 2 times, this time with x9 AS marks and x3 AS quints, and then with x9 AD marks and x3 AS quints (my masteries again).

AS marks:

Hunter's Talisman - 3:01 clear finish at 492 HP.

Hunter's Machete - 3:00 clear finish at 232 HP.

AD marks:

Hunter's Talisman - 3:00 clear finish at 355 HP.

Hunter's Machete - 2:59 clear finish at 240 HP.

The argument for taking Machete actually gets stronger and stronger the more optimized your runes (and masteries) are. With all 3 rune pages Machete is 1 second faster than Talisman (3 seconds faster with the best page and Gromp start), and the difference in final HP after the overall clear goes from ~280 to ~260 to ~145. This is because Talisman gives flat sustain (25 HP over 5 seconds per monster damaged), while Machete's sustain is a % of the damage you deal in auto-attacks, so the more damage you do in auto-attacks thanks to better runes, the more sustain Machete will give. And while still having less sustain than Talisman, by doing more damage and making the clear quicker, it means that less time fighting camps = less time spent sustaining = difference in sustain between the two items becomes not as significant.

Overall I'll say that the difference doesn't seem to be huge, but the difference goes even further in favour of Machete if you get a pull from your bot or top lane, so while the difference is small, why not just go for the slightly stronger item?

Though the difference in sustain does help make up for running masteries that don't help your clear much, so Talisman is objectively better with your setup, but why wouldn't you just go for the best clearing masteries on a jungler anyway?




Also while the concept of high CDR on Shyvana does sound interesting, your runes kind of contradict themselves regarding the importance of CDR. 15% CDR glyphs are better than 15% CDR quints because of the opportunity cost, 15% attack speed > 27 MR@18. Your quints say "CDR is better than 15% attack speed", but your glyphs say "MR is better than CDR".

The overall message it sends is like, MR > CDR > attack speed. But you don't really think MR/lvl glyphs are better than AS quints, do you?
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[6.24] The Dragon Nears - S7 Shyvana Guide

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