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Taric the Gem Knight Duex.0

Creator: VexRoth April 15, 2015 2:05pm
VexRoth
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My stab at a kit to make Taric more interesting to play. You have to balance out a mini-game of taking and dishing out damage to acquire stored energy, which unlocks your ability to do damage. But since Taric is a peaceful guy doing damage is costly to him.

I still think he needs to be mana based so that he has access to some abilities when he doesn't have any stored energy and it lets you gate his power through both mana and Resonance. But I could see a case for making him use Resonance as a resource for all abilities.

Passive - Tranquility

Aura Reduces the Negative effects of all AoE spells by X for any friendly champion in range.

Q - Dazzle: short duration Stun + Blind (now a skill shot). Blind lingers a bit after Stun has worn off.

W - Resonance/Shatter:

Passive: stores a portion of all damage taken or damage delivered (though at a fractional amount for damage delivered). Resonance drops to 0 if Taric is killed.

Active: Unleashes stored damage as energy that damages nearby enemies and shreds their armor. Cannot store energy while the ability is on cooldown.

E - Imbue: Restores health to Taric and his target and provides Taric with temporary bonus to his armor.

R - Sacrifice

Drops all stored Resonance energy to 0, exhausts Taric for X seconds after using and Tranquility goes on cooldown for the duration as Taric has broken the peace.

Deals X magic damage and has the same effect as dazzle though in a AoE effect centered around Taric.


Taric is still best on the defensive, but he has windows of opportunity for acting after using Imbue to heal and beef up or Dazzle to get a catch. Enemies' windows of opportunity are when Dazzle is on cooldown or when Taric's Resonance energy is low or abilities that use the energy are on cooldown.

Sacrifice turns Dazzle into an AoE effect, which can turn around a team fight, but leaves him extremely vulnerable afterwards, especially due to the fact that he has to get into the middle of the fray to use it. Though tranquility and the armor bonus on Imbue can help him stay alive long enough to get into position to perform the needed sacrifice.
Patch
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Permalink | Quote | PM | +Rep April 15, 2015 11:04pm | Report
Got some critiques. I know the idea is probably just for funsies so disregard any nitpicking and just take the general stuff.

Tranquility/Passive
Pretty vaguely worded, especially since AoE spells vary in effect. Does it reduce damage? CC duration? Debuffs (for the one or two people that can still AoE debuff). It comes a lot back to the original design of Taric where he either gave too much passive 'invisible power' or he didn't give enough for people to notice.

Dazzle/Q
I like it.

Resonance/Shatter/W
I don't see this storing up much damage. Taric isn't an aggressive character even in this design and since he has very little threat he won't be focused in a team fight. (Most supports at least are squishy or have lots of CC making them prime targets where Taric is not). The only time Taric might get a chance to store a lot is towards the end of a fight or if he does get focused down, which usually is followed by death.

Imbue/E
Kind of what's there but with a buff.

Sacrifice/R
Kind of a huge penalty for what amounts to an AoE CC, especially depending on the AoE size. It would need a lot of damage to make it more intimidating than Alister.

For Maokai this works for two main reasons; he can gapclose onto a target and stick to them and his ultimate does other things than store damage. While I see what you were going for thematically, I don't see Taric as someone keeping the peace. His lore seems directed at protecting others, but adept at healing.

Anyway, don't take it all to heart, it's just general sort of advice.
Never Stop Making!
Jimmydoggga 2.0
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Permalink | Quote | PM | +Rep April 16, 2015 2:58am | Report
Where's the horse.

Basically MOBAFire.
VexRoth
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Patch wrote:
Got some critiques. I know the idea is probably just for funsies so disregard any nitpicking and just take the general stuff.

Tranquility/Passive
Pretty vaguely worded, especially since AoE spells vary in effect. Does it reduce damage? CC duration? Debuffs (for the one or two people that can still AoE debuff). It comes a lot back to the original design of Taric where he either gave too much passive 'invisible power' or he didn't give enough for people to notice.

Dazzle/Q
I like it.

Resonance/Shatter/W
I don't see this storing up much damage. Taric isn't an aggressive character even in this design and since he has very little threat he won't be focused in a team fight. (Most supports at least are squishy or have lots of CC making them prime targets where Taric is not). The only time Taric might get a chance to store a lot is towards the end of a fight or if he does get focused down, which usually is followed by death.

Imbue/E
Kind of what's there but with a buff.

Sacrifice/R
Kind of a huge penalty for what amounts to an AoE CC, especially depending on the AoE size. It would need a lot of damage to make it more intimidating than Alister.

For Maokai this works for two main reasons; he can gapclose onto a target and stick to them and his ultimate does other things than store damage. While I see what you were going for thematically, I don't see Taric as someone keeping the peace. His lore seems directed at protecting others, but adept at healing.

Anyway, don't take it all to heart, it's just general sort of advice.


Thanks for taking a look at my proposal. Definitely for funsies.

Admittedly I was steering his theme away from the gem "knight" and going more for gem enthusiast in the OHMMMMM yoga pants wearing vein.

And I am seeing a problem with design of the kit based on your input. I've got damage reduction built in to aspects like tranquility and imbue, but other portions of the kit want Taric to be taking damage.

Tranquility as intended was designed to be something like an Evasive aura that also reduces the effects of CC.

In laning phase I was thinking that Taric could force the enemy to damage him if they wanted to maintain zone control. So it is a bit of balancing act between keeping your health up and absorbing enough damage to be useful.

And a I see your point about Maokai he sort of forces you to do something about him by gap closing on a key target, so he is going to take damage.

And yeah, Sacrifice would have high base damage. On some level I don't like that there is essentially no cost to using things like your ultimate other than the energy source and having it on cooldown, so I was trying to look at from a different approach, e.g. Big Effect, Big Penalty.

Oh well, that was my stab at a kit, but it looks like it could use more polish. ;)

Thanks!
Lugignaf
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The biggest criticism I have about the kit is that you're switched the place of Dazzle and Imbue, and that would probably confuse most people who played him for a long time.

I'm not sure about changing the stun into a skillshot though. The blind is nice though, but it might be a bit stronger in bot lane than you think.

I don't know about the kit really. It seems good, but also not good at the same time. It's just weird I guess.


Thank you to jhoijhoi for the sig, and all the dividers in the guide.

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