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I've always played Ahri as an assassin over anything else and my favorite version of her was when she had the damage amp on Charm, so it'll be cool to see it back. Even if they choose to go with a version without the damage amp, she's trading movespeed for damage which I'll take any day.
I think she'll end up being over-tuned tbh, but I won't be complaining :^)
Also, looks like it's being delayed til 8.7 or later.
Did you really? Or are you just pretending you did to have an excuse to comment to farm raffle points?
Also, the guide update is taking longer than expected because I decided to re-vamp literally everything and I'm in the process of going over all 70,000 words and completely re-writing a lot of it. I'm almost exclusively working on it in all my free time right now while trying not to burn myself out, so hopefully it should only take a few more days.
Thanks for your patience, you won't be disappointed.
Question though for the sorcery path, what do you think about running ulty hat or the shield?
I personally rate Hat slightly higher than Manaflow Band, which I rate higher than Nullifying Orb. The shield you get is alright, but it's not exactly a lot. It doesn't even block 1 ability worth of damage most of the time.
As for an idea of how I would exactly rate each one on Ahri:
Hat = 8/10
Manaflow = 7/10
Nullifying Orb = 5/10
But what about running absolute focus for them AP bust combo? I know it's not amazing for long fights, where your health gets whittled away, but the extra damage just feels so dirty when you catch someone out alone.
My second question for you is what do you think about the Gunblade + Lichbane build on Ahri? My friends keep telling me that's the best way to quickly burst someone down, given that Gunblade activation slows people down and does damage to them, which can make it easier to chase or land your charm.
That said, Absolute Focus would grant you more damage on average, I'm just not a fan of unreliability and it greatly lowers how highly I rate something.
Since games aren't lasting very long right now too, it makes scaling Runes much less effective since more often than not they never scale to max, or even close in some cases. Level 9 only gets you 21 extra AP when above 70% HP, which isn't even that big of a deal. When you also take into account that Celerity is +17 AP from Orb cast alone from level 1, it makes Absolute Focus look quite bad.
As for Gunblade + Lich, it's actually funny how you mention this now since I'm literally in the middle of typing up Gunblade now (it's been added along with multiple other new items too). It's certainly a strong combo, but keep in mind that Gunblade is a 'win more' item so unless you're getting it last, you should only build Gunblade if you're ahead.
You also have to take into account that doing this build will put you on a very low amount of CDR, so it would be a good idea to take
But yeah, strong combo and the slow is great for aiding in Charm + Orb hits.
Oh, and you should take
Hopefully that's an adequate answer, sorry for the short reply. I've written 13,000 words on the new Runes though so all will be explained.
And I do see how gunblade would be for when you want to win more, since the items leading up to gunblade suck for Ahri.
I also didn't know that Celerity would give you AP for your bonus movement speed, thanks for teaching me that.
Also, I'm not sure if this is true, but to me it seems that the stack for Ulty Hat add when you do your extra dashes after your first cast. So you actually get the Hat maxed out so quickly, so you're getting that 15% cdr on your dashes.
Do you know if the extra AP from transcendence is based on your overall CDR? And if the Hat still maxes your ulty CDR at 40%?
How they synergize is beyond me at the moment.
With Ultimate Hat, it sadly only counts once per cooldown of R. It would be amazing it it worked per dash so you could fully charge it after 2 uses or Spirit Rush. You also only get the 2% once the ability goes on cooldown, but that doesn't make any difference anyway.
Transcendence works by granting you 2 AP per 1% over-capped CDR, so if you have 10% more than max, you get 20 AP. This means you get 20 AP for every blue buff once you're at 40% CDR too.
Ultimate Hat is bonus CDR outside of base CDR which means that it's multiplicitive. The short answer to your question is yes, it continues to give you CDR past the cap, but it's never 15% unless you're at 0% CDR.
Multiplicative in terms of CDR means that the amount you get is taken from the remaining CDR that you don't have. If you have 10%, there's 90% remaining and so you would get 15% of 90, rather than 15% of 100.
To put it as simply as possible, for every 10% CDR you have, Ulti Hat will give you 1.5% less than 15.
So, at 10% CDR, Hat will give you 13.5% more, bringing total R CDR to 23.5%
at 20% CDR, Hat will give you 12% more, bringing total R CDR to 32%
at 30% CDR, Hat will give you 10.5% more, bringing total R CDR to 40.5%
and at 40% CDR, Hat will give you 9% more, bringing total R CDR to 49%
I hope this makes sense, I know it can get a bit complicated when talking about multiplicativity (yes that's a word).
Thanks for the clarification. I wish you the best of luck on finishing up the guide.
Really gonna be interested in gunblade + lich part.
SO EXCITED!
It's lucky I'm good with numbers for when it comes to things like this :D
If all goes well, I'm looking to have the Guide published by the end of tomorrow (Wednesday)!!
All that's left to do is finish going over the matchups which I'm at 19/44 and add Taliyah and Zoe. Then it's just the Gameplay section to go over and change :)