Ugh, I had a long and detailed post about my five games as Kindred written up, and then my computer froze and I lost it all. So, instead of retyping everything, I'll give the shorter version:
1. I like Kindred a lot. I can see maining her, but she definitely requires some skill to play.
2. The Wolf targets the scuttle crabs in the river and the four minor camps in the *enemy* jungle, so like with Bard, you're forced to run into the enemy jungle to power up. Enemies can thwart you by either killing the camp themselves or warding the camp and jumping you when you show up to attack the camp.
3. My two top lane Kindred games were terrible. Riven and Pantheon utterly destroyed me. Kindred has a short range, so every time I tried to shoot at a minion, they'd jump me, stun me, combo me, and get out. Their shields and blocks ensured that my return damage was mitigated. Also, being top made it hard for me to reach enemy jungle camps in the bottom half of the map for me to farm up my passive.
4. My one mid lane game went much better than my top games, because I could reach enemy jungle camps more easily and get back to lane more quickly.
5. I originally used an adc build that focused on attack speed, armor penetration, and CDR. However, because Kindred has such a short range, she was vulnerable to being cc'd and destroyed before she could retaliate or throw down her ult. I'm thinking that a bruiser style sheen-proc build might be better. With her Q coming up every 2 seconds while in the W zone, a Trinity Force could be really strong on her.
1. I like Kindred a lot. I can see maining her, but she definitely requires some skill to play.
2. The Wolf targets the scuttle crabs in the river and the four minor camps in the *enemy* jungle, so like with Bard, you're forced to run into the enemy jungle to power up. Enemies can thwart you by either killing the camp themselves or warding the camp and jumping you when you show up to attack the camp.
3. My two top lane Kindred games were terrible. Riven and Pantheon utterly destroyed me. Kindred has a short range, so every time I tried to shoot at a minion, they'd jump me, stun me, combo me, and get out. Their shields and blocks ensured that my return damage was mitigated. Also, being top made it hard for me to reach enemy jungle camps in the bottom half of the map for me to farm up my passive.
4. My one mid lane game went much better than my top games, because I could reach enemy jungle camps more easily and get back to lane more quickly.
5. I originally used an adc build that focused on attack speed, armor penetration, and CDR. However, because Kindred has such a short range, she was vulnerable to being cc'd and destroyed before she could retaliate or throw down her ult. I'm thinking that a bruiser style sheen-proc build might be better. With her Q coming up every 2 seconds while in the W zone, a Trinity Force could be really strong on her.
Wayne3100 wrote:
So you only played Kindred top and mid? Why not, you know, play the role(s) the champion was designed for? :P
edit: actually, you mention having played five games in total, of which two were top and one mid. I guess you jungled a few as well then?
edit: actually, you mention having played five games in total, of which two were top and one mid. I guess you jungled a few as well then?
Yes, I played two games as Kindred jungle, which you would have known if my full long post hadn't gotten crunched. Oh, well. On the PBE, there's a lot of competition for playing any new champ and sometimes there aren't enough players on the server so queue times can take a while on some draft modes. So, I ended up having to play Blind Pick and trying to click on Kindred really fast. Unfortunately, while I was fast clicking on Kindred, someone else would fast type "jg". So, I'd say, "OK, I'll go top." At least I got to play the new champ.
In the jungle, Kindred works really well. She clears camps quickly and can basically stay there indefinitely without backing to base if she wanted to. I was also astonished by how early and quickly she was able to solo the dragon. I don't recall off the top of my head my exact level and gear, but I remember it was really early without much stuff and she did it with ease.
The biggest problem I've seen with Kindred is how the enemy knows which jungle camp Wolf is targeting -- so they can kill the camp themselves to set you back by a minute or ward it in order to set traps for you. Mind you, that makes for an interesting Kindred jungle vs Kindred jungle meta game, but it does make it difficult and dangerous for Kindred to power up her passive. At least with Bard, the enemy doesn't know precisely where you're headed and can't destroy your chimes on the ground.
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that doesn't explain Brazilian veigar bots though