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Twisted Fate
Build Guide by Tesseractual
The Cardslinger - Twisted Fate Mechanics and Strategy Guide
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Hi! I'd like to point out a couple of things about your guide that might need changing. I rarely do reviews on others guides, because I think everyone plays the game differently and are entitled to their own playstyle. But currently you and I are the only ones that have a "guide" (that is counted and shown as a guide on the main page) for Season 6.
Since you're not level 30 yet I have to point out that full masteries and runes changes the game quite a bit. It changes the champions played in games, which inturn changes how the champions are played. I'm not gonna give you the whole speech, because I think you might already have heard this a couple of times, but a guide pre 30 is not allways viable after 30.
Keep playing and keep improving, and that goes for the guide to.
Best regards
/Greedforce
P.s. I'm not gonna give you a vote, because I don't feel like the guide is good nor bad and frankly I don't feel like it's completed yet. Hope I didn't come off as mean or anything btw. If so, that was not my intention.
Edit: Sorry about the long post. I didn't realise just how big of a writing rampage I went on and have added in spoilers to make it easier to read.
Thank you very much for your review. I really appreciate your advice, especially that which concern what I'm not familiar with. I'll flesh out my guide with your suggestions and recommend reading your guide for a more experienced take on Fate.
P.S. I just got Underworld recently and noticed the difference! On ARAM, it's absolutely brutal because the cards blend into the terrain. The end effect also helps me measure the actual range of the cards.
Since you're not level 30 yet I have to point out that full masteries and runes changes the game quite a bit. It changes the champions played in games, which inturn changes how the champions are played. I'm not gonna give you the whole speech, because I think you might already have heard this a couple of times, but a guide pre 30 is not allways viable after 30.
Keep playing and keep improving, and that goes for the guide to.
Best regards
/Greedforce
P.s. I'm not gonna give you a vote, because I don't feel like the guide is good nor bad and frankly I don't feel like it's completed yet. Hope I didn't come off as mean or anything btw. If so, that was not my intention.
Edit: Sorry about the long post. I didn't realise just how big of a writing rampage I went on and have added in spoilers to make it easier to read.
Thanks for the advice! I'll do my best with practicing using Fate's E. I've always had trouble with landing every last hit so this could be what I need to up my game and consistently do well early on. You used it very usefully in your videos so I hope I can too.
By the way, do you have any tips on laning against Yasuo? He's always been the biggest pain in the back for me and I still can't get an advantage on him in the early game.
You are on the right track with a lot of things ( movement speed quints are vital ) but I wanted to comment on one thing, leveling e is vital. When you are last hitting early game with your blue card, you have to wait 4-6 seconds to use it again, if you get just 1 rank in e, you can last hit with it every other blue card for more pressure in lane. the damage is actually significant in early trades, if you throw a card with stacked deck and a locked in card you are going to do some significant damage. It's as vital as learning how to land your q. Get used to it now rather than later.
If you want to try something different, take a look at how I play Twisted Fate, It emphasizes Speed over Power.
http://www.mobafire.com/league-of-legends/build/epicmaneuvers-skill-capped-twisted-fate-guide-401795
anyways, cheers, and welcome to LoL, your micro skills from SC2 are going to carry far in this game
Hello there..
I know you've only been playing for one month, and you've gotten your own grasp around the game and (from what I see) you haven't collected this build from some other guide. I admire that!
But Yellow attackspeed runes arent very effective as Health/level or Armor against AD champions.
Also you can only have 40% cooldown reduction, buying more Cdr than that is a waste of stats on your items.
If you do the math of your items that is Nashor(20%)+Grail(20%)+LichBane(10%) and then you have selected CDR/level blues for the Runepage, which then leads to 65% cooldownreduction... That's not very effective!
I haven't read through your entire guide, so maybe there is more to give credit for, or critise.
What I think you should do is look up guides on atleast the builds for Twisted Fate that "real pros" use, and focus more on your gameplay guide, since that part is ALL up to you.
Thanks for the analysis. The extra CDR is redundant but the unique perks Nashor and Grail provide are crucial to my play style. Lich Bane's bonuses are useful but not necessary with Nashor's so I'll try swapping it out for Luden's Echo for even more poke power.
I actually used this guide (http://www.mobafire.com/league-of-legends/build/lady-luck-is-indeed-smiling-twisted-fate-s5-ap-carry-361666) to learn Twisted Fate and followed the build for the most part. Later on though, from friends' recommendations and experimentation I picked up Athene's Unholy Grail and Nashor's Tooth as essential. I'll expand more on why I need them in the Items section of the guide.
Regarding runes, I think mark of Mark of Magic Penetration would work better than Hybrid Penetration because the majority of Fate's damage comes from magic. But I don't have enough IP to get optimal runes for every champion build so I use Hybrid Pen as a general-purpose damage increaser. As for Seal of Attack Speed, I chose that because I think it works well with late-game On-Hit Fate because it essentially increases DPS by about 7%. It also makes getting last hits easier.
I know you've only been playing for one month, and you've gotten your own grasp around the game and (from what I see) you haven't collected this build from some other guide. I admire that!
But Yellow attackspeed runes arent very effective as Health/level or Armor against AD champions.
Also you can only have 40% cooldown reduction, buying more Cdr than that is a waste of stats on your items.
If you do the math of your items that is Nashor(20%)+Grail(20%)+LichBane(10%) and then you have selected CDR/level blues for the Runepage, which then leads to 65% cooldownreduction... That's not very effective!
I haven't read through your entire guide, so maybe there is more to give credit for, or critise.
What I think you should do is look up guides on atleast the builds for Twisted Fate that "real pros" use, and focus more on your gameplay guide, since that part is ALL up to you.