Not Updated For Current Season
This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page
x
x
Did this guide help you? If so please give them a vote or leave a comment.
You can even win prizes by doing so!
Vote
Comment
I liked this Guide
I didn't like this Guide
Thank You!
Your votes and comments encourage our guide authors to continue
creating helpful guides for the League of Legends community.
On some of your other guides you recommend Thunderlord's as the current ADC masteries. Do you think Cait would work with that, particularly paired with traps?
Yeah , cait works fine with thunderlord too
Hey Proxxiii, can you explain me one thing?
[first of all, sorry for my English, it's not my native]
Why should we get IE as a first item (see your "EARLY GAME PRIORITY")? Right now I think it's a waste of some gold.
Let me explain: when we buy IE, we buy not only damage and 20% crit chance, but also a passive for 625g. This passive gives +50% of our damage to crits and is as more usefull as more AD and crit chance we have. With IE as a first item this passive deals about ~80 damage with 20% chance to proc (excluding headshot). So... does it worth 625g?
What I think we should do: buy BFS first and Rapid Firecannon after that. It costs just 200g more than IE. Well, it lowers our AD for about 25 (but we shoot faster) and 80 for crits (but they procs more often though). And we get RF passive, which gives us guaranteed (!) crit-like magic damage (it's more than IE passive's damage after lvl 4-5, if I'm right) pretty often. It also gives us more range for basic attacks, which is amasing for early pokes, espessially if "headshot" is up.
And after RF we can upgrade BFS to IE, but this time our crit chance will be 50% and headshot will crit always - that will made IE's passive much more cost-efficient.
So... am I completely wrong somewhere in my explanation? Or BFS+RF is almost the same as IE? Or it's just a matter of taste?
You are completly right, after some testing i actually like a lot rushing BF sword first, then going for Rapid Firecannon, i have to update the guide, tnx for reminder
[first of all, sorry for my English, it's not my native]
Why should we get IE as a first item (see your "EARLY GAME PRIORITY")? Right now I think it's a waste of some gold.
Let me explain: when we buy IE, we buy not only damage and 20% crit chance, but also a passive for 625g. This passive gives +50% of our damage to crits and is as more usefull as more AD and crit chance we have. With IE as a first item this passive deals about ~80 damage with 20% chance to proc (excluding headshot). So... does it worth 625g?
What I think we should do: buy BFS first and Rapid Firecannon after that. It costs just 200g more than IE. Well, it lowers our AD for about 25 (but we shoot faster) and 80 for crits (but they procs more often though). And we get RF passive, which gives us guaranteed (!) crit-like magic damage (it's more than IE passive's damage after lvl 4-5, if I'm right) pretty often. It also gives us more range for basic attacks, which is amasing for early pokes, espessially if "headshot" is up.
And after RF we can upgrade BFS to IE, but this time our crit chance will be 50% and headshot will crit always - that will made IE's passive much more cost-efficient.
So... am I completely wrong somewhere in my explanation? Or BFS+RF is almost the same as IE? Or it's just a matter of taste?
I can answer that. Warlords Bloodlust only works now with the crits on Champions, on ADCs it's not viable anymore.
And to the Creator of this Guide: Why not Oppressor in the Masteries instead of Bounty Hunter? Should work much better with the Traps of Caitlyn.
This guy explained why Warlord's Bloodlust is not so good anymore, sry for the late response..
Oppressor can be quite useful early if enemy steps on a trap or you hit him with a net, but you are ADC, that means you should get good part of teamkills and as soon as you get 2 different kills, Bounty Hunter is worth the point, since you will have 2% more damage during whole game not just on CCed targets, also the cap is 5%, pretty op in my opinion :)