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Rek'Sai Build Guide by OdyGAMER

AD Offtank Rek'tangular Fury | In-Depth Jungle Rek'Sai Guide [6.5]

AD Offtank Rek'tangular Fury | In-Depth Jungle Rek'Sai Guide [6.5]

Updated on March 8, 2016
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League of Legends Build Guide Author OdyGAMER Build Guide By OdyGAMER 355,166 Views 11 Comments
355,166 Views 11 Comments League of Legends Build Guide Author OdyGAMER Rek'Sai Build Guide By OdyGAMER Updated on March 8, 2016
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1
OdyGAMER (1) | February 6, 2016 5:42am
@Only Quinn
No, thank you for reading and upvoting! :3
1
Only Quinn | February 6, 2016 3:56am
Voted +1
Awesome, in depth guide! Thanks!
1
OdyGAMER (1) | January 10, 2016 9:18am
abboz wrote:

Looks good. I like the layout but it could be cleaned up a little more. Theres a lot of information but you really should think about matches you know you find easiest. Do you get kited easily? Do you get countered by lifesteal champs? etc... also you could break but the text a little more. It's a bit wordy and you can add sections not just notes about your mystery choices and rune choices.


Thanks for taking your time to read the guide and upvoting. Now I know there is room for improvement as far as how the guide looks goes but I'm satisfied with its current state (also I'm not really that good at coding and stuff).

Now for the matchups... TBH I don't really know what to write honestly. How I play against certain champion is sort of instinctual and I can't really turn that into words. I know it sounds weird but that's how it is. Trust me I've wanted to add mathups too.

Finally, I will add seperate sections for my Runes and Masteries... eventually... (#3lazy5work).

Thanks for pointing these flaws out anyway. I'll try further improving my guide.
1
OdyGAMER (1) | January 10, 2016 9:09am

Ye i aggre the choice for reksai masterys are really big but after the update 18 0 12 will be the best choice. Also theres is a bug on devourer reksai when she becomes sated and has any onhit itemsa or buffs (red buff) she will inflickt the on hit on herself so ya need to be carefull with the sated or better yet dont go ye it synergyses well but if Riot doesnt fix it i even posted for bugs at the board but no response so im holping at launch of 6.1 it gets fix cause im not a big fan of cindersai warsai was my fav but she just seems to fallen off a bit cause of super powerfull champs like Volibear (bite me) and im a 80k reksai. I like warrior more but then you are super squishy and she is not an rly good early game fighter like say shaco or udyr i did a 5 games with shaco and then reksai and i even fought a reksai as well and i beated her as shaco. So ye if they dont like give a buff on her unb.q dmg or make it scale with ap itself she wont be able to utilize rageblade. This meta is just big on onhits. The only item thats acctually rly strong on her is Maw cause of the AS MR AD SPELLSHIELD SVAMP LSTEAL, so many stats from one item its pretty much Triforce number 2. TH is good on her cause you can reset that aa animation and get a huge onhit strike as well faster clear. My personal build is (CINDER/WARRIOR/DEV(god i cant choose dev is my real fav but its bugged) TH MAW DEADMANS/RANDUINS SPIRIT/BANSHEE ANY BOOTS)


OK so first of all I didn't know about the bug so thanks for informing me about that (haven't built Devourer for quite a while on any champ).

As for maw the AtkSpd, Life Steal and Spell Vamp proc when you're low so I don't really like to take into account non-permanent stats and it also makes you kinda squishy (no HP) so if squishiness is your reasoning for not buying Warrior then why build Maw? Unless you're taking the bit a bit more lightly that is. It's certainly is viable nontheless. TBH I prefer Visage; makes you more tanky and amplifies healing.

I don't really like building Titanic with Devourer. I think good ol' Ravenous Hydra gets the job done better since Devourer alone is offensive enough IMO. Titanic works better with Cinderhulk; more HP to be amplified by Ciderhulk and then used for tankiness as well as Titanic's passive (scales off of Max HP).

Finally thank you for reading my guide and telling me your opinon on it as well as how you play Rek'Sai. This guide isn't absolute, I just wanna help people find out what to do when they pick this champ. Of course their preferences are gonna affect their playstyle and maybe your build works better for you.
1
Ivancho3001 | January 8, 2016 10:23am
OdyGAMER wrote:



Hi! Thanks for taking your time to read the guide. So... Yeah, I know, I prefer Black Cleaver too because of the CDR but Hydra's still viable (with the AoE syngergy with your Q as well as more beffiness after the recent HP nerf on Cleaver) so I thought of listing it as a potential item. As for the masteries I'm still experimenting so I don't really know but I think 18/0/12 is better since you will usually have only 1 offensive item so the extra aggressiveness helps IMO. Stay bueno. :3


Ye i aggre the choice for reksai masterys are really big but after the update 18 0 12 will be the best choice. Also theres is a bug on devourer reksai when she becomes sated and has any onhit itemsa or buffs (red buff) she will inflickt the on hit on herself so ya need to be carefull with the sated or better yet dont go ye it synergyses well but if Riot doesnt fix it i even posted for bugs at the board but no response so im holping at launch of 6.1 it gets fix cause im not a big fan of cindersai warsai was my fav but she just seems to fallen off a bit cause of super powerfull champs like Volibear (bite me) and im a 80k reksai. I like warrior more but then you are super squishy and she is not an rly good early game fighter like say shaco or udyr i did a 5 games with shaco and then reksai and i even fought a reksai as well and i beated her as shaco. So ye if they dont like give a buff on her unb.q dmg or make it scale with ap itself she wont be able to utilize rageblade. This meta is just big on onhits. The only item thats acctually rly strong on her is Maw cause of the AS MR AD SPELLSHIELD SVAMP LSTEAL, so many stats from one item its pretty much Triforce number 2. TH is good on her cause you can reset that aa animation and get a huge onhit strike as well faster clear. My personal build is (CINDER/WARRIOR/DEV(god i cant choose dev is my real fav but its bugged) TH MAW DEADMANS/RANDUINS SPIRIT/BANSHEE ANY BOOTS)
1
abboz (4) | January 7, 2016 7:08pm
Voted +1
Looks good. I like the layout but it could be cleaned up a little more. Theres a lot of information but you really should think about matches you know you find easiest. Do you get kited easily? Do you get countered by lifesteal champs? etc... also you could break but the text a little more. It's a bit wordy and you can add sections not just notes about your mystery choices and rune choices. upvote.

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1
theradziok | January 6, 2016 4:11am
Voted +1
Very nice guide on Rek'Sai !
1
OdyGAMER (1) | November 27, 2015 11:58am
Asyrium wrote:

In your guide it say's that you're relatively low after your first clear, but I concur. After a Q + Knockup then two sets of Q Activations, you can burrow and run from the camp and stall while keeping aggro to use up your passive, then Q + Knockup again the moment the mobs are gonna hit you. I can usually do Krugs -> Red -> Raptors -> Gank Mid -> Blue -> Passive off Scuttle or Krugs -> Red -> Blue -> Passive off scuttle/Top and have most of my HP intact. A leash isn't even necessary.

Pretty "neat" guide though. In more ways than one.


Welp, with my old jungle route I was kind of low after finishing the first clear because I used to try to have Blue Buff respawn ASAP. If you've seen my current route though (thanks you for reminding me to update it), along with the fact that you can now start with 3 pots makes sustain and clears much easier. You might call it kind of selfish but it's much better for both you and your laners really. Lastly, thank you for taking your time to read through my guide.
1
Asyrium | November 26, 2015 7:20pm
In your guide it say's that you're relatively low after your first clear, but I concur. After a Q + Knockup then two sets of Q Activations, you can burrow and run from the camp and stall while keeping aggro to use up your passive, then Q + Knockup again the moment the mobs are gonna hit you. I can usually do Krugs -> Red -> Raptors -> Gank Mid -> Blue -> Passive off Scuttle or Krugs -> Red -> Blue -> Passive off scuttle/Top and have most of my HP intact. A leash isn't even necessary.

Pretty "neat" guide though. In more ways than one.
1
OdyGAMER (1) | November 12, 2015 9:47am
thilijan wrote:

Hey! Great guide. The builds seem good (I prefer Black Cleaver over Titan Hyrda because of the 20% CDR. With 5% CDR from runes, 15% from spirit visage and 20% from BC you end up at exactly 40% which is the max amount. You can only have 20% with Hydra). For the masteries I'd probably go 12/0/18 instead of 18/0/12 because of the damage you can take for your allies (6/6/18 seems viable too. YOu don't really need so much damage, but increased move speed and longer lasting buffs sounds strong!).


Hi! Thanks for taking your time to read the guide. So... Yeah, I know, I prefer Black Cleaver too because of the CDR but Hydra's still viable (with the AoE syngergy with your Q as well as more beffiness after the recent HP nerf on Cleaver) so I thought of listing it as a potential item. As for the masteries I'm still experimenting so I don't really know but I think 18/0/12 is better since you will usually have only 1 offensive item so the extra aggressiveness helps IMO. Stay bueno. :3
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Rek'tangular Fury | In-Depth Jungle Rek'Sai Guide [6.5]

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