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It states you should have 650g, but I ended up having 500g +/-, this is what I observed from few games, you might gonna check on that
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@BlueMoon01 - the items are costly, but Kha'Zix normally has quite high gold income mid game from kills.
I like Death's Dance a lot, I'm suggesting rush this item for the highest benefit to Kha'Zix W-E-Q combo from its +75 AD, because all his abilities scale so hard off AD.
Youmuu's Ghostblade and Black Cleaver both give flat armor pen and I don't think you want both together, it's better to combine flat armor pen from The Black Cleaver with % armor pen from a Last Whisper item. Also the attack speed from Youmuu's active is not normally required, but it depends on your opponents: if you keep on having to duel someone - let's say an Ekko tank or a Dr. Mundo - then Youmuu's will really help a lot, as it's the only way to take them down fast.
What I meant is, warrior is standard path, but rushing Death's Dance + Black Cleaver + Titanic Hydra really takes around 10k golds and I don't really feel like a Tank unless its near to late game. Do you have any alternative build path that will lead to the same potential of this build?
But its kay, the burst is there; just that those people buying Iceborn Gauntlet really piss me off and "disturbs" my damage output xD
(My suggestions were to try out Youmuu's alongside early Tiamat and rush for Black Cleaver or Death's Dance)
Sorry for the bad english, I had no idea how to put it in a way I wanted to tell :|
I've PMed you a few improvements that I think will be beneficial to your guide, as well as picking up our last conversation.
@BlueMoon1, I updated the guide since the first version you saw at the weekend, probably the main change is to take Death's Dance early.
I do think it's best to clear the smaller camps first, when you have the Q ability, because Q does 30% higher damage on the large monster when it's isolated (one exception is if W will come off cooldown soon, maybe your next W will kill all the small monsters without you having to attack them). This kind of micro-management of the abilities and attacks when clearing is needed to do the start without 3 health potions - but I think micro-management in the first 3 camps is OK, there's really nothing else to be doing at this early stage of the game.
Here's a recent video of Valkrin playing Kha: you can see he micro-manages the early camps a lot, he takes very little damage even from the Red Buff camp. He also has about the best leash I've ever seen from his team-mates. I don't like how he smites the Krugs late though: it's best to smite Krugs first, to have the stun immediately and so that your next Smite will be off cooldown sooner.
@Deano321: Strength of the Ages is good for any jungler because it means you can do a full clear at levels 4-5 without needing to go back twice (and without needing to take too much time on Rift Scuttlers) - it's because all the masteries in the Resolve tree help your sustain, especially Tough Skin . +300 health for free in the mid game is awesome, that's like around a 15% buff to Kha'Zix defences, and a high health build also works well with Guardian Angel. It's totally reasonable to take this mastery on Kha'Zix, you're in good company: Meteos takes it.
I don't like Sterak's Gage as a defensive item. Two main problems with it. 1. it gives no resistances, and you need resistances if you are stacking health - for example The Black Cleaver and Strength of the Ages mastery will take you well over 2000 health already. 2. the timing of when the shield pops up is uncontrollable, generally it's not when you want it - e.g. it comes when you are dead anyway. Can I suggest you should try Death's Dance instead, it gives a defensive benefit which is always available - spreading damage is like having 15% extra health, as long as you are doing damage to give you some lifesteal while that all happens.
I personally prefer Steraks as a 3rd item since its sustain is huge and I also use Strengh of the Ages.
Cheesy & Unexpected burst xD
The build is intended to one-shot people using Kha'Zix combo, and Thunderlord's Decree is important for that. The Precision mastery is a key part of this, that gives +8 armor pen which is mega on him, and also +8 magic pen at high level. (Kha'Zix does 20% magic damage, from his passive proccing and from Thunderlord's Decree proccing.)
I think Fervor of Battle is better on a high attack speed champion, including junglers like Xin Zhao and Shyvana. Kha'Zix is definitely not a high attack speed champion - he has auto-attack resets but not attack speed.
I do like the Strength of the Ages on other junglers, because a jungler can easily get the +300 health by mid game, and the other masteries in the Resolve tree would help with Kha'Zix sustain in the jungle at levels 4-5 so might save him from having to go back to Fountain one time. But it's giving up a lot of damage to have that. I think it's probably better just to buy a +300 health item. It's definitely worth testing...
Anyways,
Do you consider getting Fervor of Battle ? Since you're going tanky and able to stick with enemy for long duration and fervor works great alongside Titanic Hydra / Or even test out Strength of the Ages to maximize your tank potential ?
Keep up the good work, I'll look forward to test it in normals
Upvote for now :D