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Recommended Items
Spells:
Smite
Flash
Items
Ability Order
Unseen Threat (PASSIVE)
Kha'Zix Passive Ability
Introduction
I'm a Shyvana main who plays Kha'Zix for fun (or in games where Shyvana is banned or already taken). If you are picking two jungle champions to main, these two compliment each other quite well: Kha'Zix teaches you to think more strategically, looking for assassination targets without risk, Shyvana teaches you efficiency. This will be a short build guide. I am writing it because I have a faster start and jungle route on Kha'Zix which I think can be more effective than the meta. When I say 'meta' I mean Tinjus' guide, an excellent guide with outstanding explanations of Kha'Zix basic and advanced mechanics, I recommend you read that first. In this guide, I'm aiming for a very solid bruiser type build which still has high damage. I think Kha'Zix needs this defence to be able to do anything useful in team-fights later in the game. So the late game is tending towards an off-tank build while keeping high damage - Titanic Hydra is a good high damage item as explained below. With that item, and one fully defensive item, and something else for health (Edge of Night / The Black Cleaver), this build is about 25% tankier than most other Kha'Zix builds. The aim is to have that tankiness in the late game without stopping ![]() This is still a fairly new guide, please excuse the lack of masteries and other parts which are still work in progress. |
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Kha'Zix does best to start with the single jungle camps (Red Buff, Blue Buff and Gromp), he clears those fast with Q because they are isolated targets, then coming back to Wolves after he has blue buff so he can spam W, and leaving the Raptors and Krugs until later when he has the
Hunter's Talisman jungle item for increased AoE damage (and increased XP).
I tend to first back as soon as I have 700 gold, this also allows Kha'Zix to reset his health and mana.
Although Kha'Zix can heal up by taking Rift Scuttlers, there is a time penalty for that: the Rift Scuttlers are slow to take and a good opponent jungler will know to contest the Rift Scuttlers if facing Kha'Zix, because it's a good bet that Kha will go to them when he is low on health. Therefore it's better for Kha'Zix to go back to base, and avoid the Rift Scuttlers until he is stronger, unless you have vision on the enemy jungler on the opposite side of the map.

I tend to first back as soon as I have 700 gold, this also allows Kha'Zix to reset his health and mana.
Although Kha'Zix can heal up by taking Rift Scuttlers, there is a time penalty for that: the Rift Scuttlers are slow to take and a good opponent jungler will know to contest the Rift Scuttlers if facing Kha'Zix, because it's a good bet that Kha will go to them when he is low on health. Therefore it's better for Kha'Zix to go back to base, and avoid the Rift Scuttlers until he is stronger, unless you have vision on the enemy jungler on the opposite side of the map.
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Kha'Zix is a super fun champion to play, leaping on opponents and often killing them. He does extremely high burst damage which can be enough to one-shot opponents. He is weaker against grouped opponents: he loses the advantage of isolation and he can usually only burst down one opponent. But his leap allows him always to choose whether or not to engage. Build goals:
Kha'Zix job is to find isolated enemies and kill them, over and over, as simple as that. The more damage he deals out, the more effective he is, and he especially wants to have high damage in the mid-game when he is at his relative most powerful, levels 6-11 is when the kills should really be starting to stack up. You need to be looking to have ![]() |










If invading, take W at level 1, for some ranged damage and greater safety.
Otherwise take Q at level 1 for a quicker first camp, and then W at level 2 for essential sustain in the jungle (+120 hp from using it twice on a camp).
We take a second Q at level 3 because it is Kha'Zix highest damage ability overall, and he generally won't be ganking until he has level 4 after first back, because his health and mana are usually too low at level 3 to do anything useful. Therefore we take E at level 4: leaping onto the Raptors camp helps to take it down quickly.
I suggest maximise Q first, as this is Kha'Zix most damaging ability due to its low cooldown and due to the bonus if the target is isolated. Then maximise E, to reduce its cooldown and that also gives a nice damage increase, +35 per level. Maximise W last, because points on W do not improve its heal, and do increase its mana cost.
Evolving abilities
It's a hard choice whether to evolve Q or E or R first.




Evolving Void Spike is not usually necessary in my opinion, it does not increase Kha'Zix damage on single targets. Only evolve this if your team lacks CC, or if you are against a



Kha'Zix quick combo to assassinate a low health target is:
The Q can be cast mid-air before the Leap has landed, Q
Taste Their Fear has a larger range than melee range (and even larger when evolved). This can allow Kha'Zix to have the famous double leap, if the target was low enough health to die from just the Q. Q is surprisingly effective on high mobility targets like Yasuo, Zac and Zed: if you are able to target and activate Q even momentarily, it will still damage them even if they leap / shadow switch away from you. It can kill opponents when they think they retreated safely under turret.
Kha'Zix full burst combo to 100-0 a champion is:
Again, the Q is cast mid-air, so that you get all that damage off on the champion as quickly as possible. For a good setup, make sure that Kha'Zix has his passive
Unseen Threat available before starting this combo so that it will apply to the first auto-attack. You also really want Thunderlord's Decree to be off cooldown, normally it will be if you did not engage an enemy champion recently. Following the two auto-attacks, if you have around 30% CDR, Q should be off its cooldown so you can hit quickly with that again. Alternatively when ganking, sometimes you want to hold back the Leap until later in case the target flashes or dashes away.
Late game, for an extended burst, if Kha'Zix has an auto-attack reset item - meaning
Titanic Hydra (
Ravenous Hydra and
Tiamat are not auto-attack reset items) - then the first Q in the above combo can be immediately followed up by an activation of that item:
This gives a heavy additional hit of damage, quickly because of the auto-attack reset - it's not necessary to wait for a basic attack before activating Titanic Hydra because the Titanic Hydra's auto-attack reset can be used as an immediate follow up to the Q.
Super deadly combo is exactly the same as the above, but starting with R.
So you approach the target under the invisibility from
Void Assault to get into the perfect position for casting W, and to give the target much less time to react (and also no opportunity to damage you as you come in to kill). For example, coming from brush to gank a lane, you activate R exactly at the moment when you emerge from the brush. The second activation of R, around 2 seconds later, resets your
Unseen Threat passive so that the following auto attack does increased damage and re-applies a slow. With this combination you should be able to 100-0 most targets.
Kha'Zix sustained DPS combo to take down a large jungle camp, including Dragons and Rift Herald, in the shortest time overall (this also works against tanky opponents who will need multiple attacks to take them down) - is:
This is good because the Q will give an auto-attack reset, so the Q hits very quickly after the first auto-attack (similar to Shyvana's auto-attack + Q combo, or other champions with a reset like Talon, Rengar, etc). Thanks to low cooldowns, the Q will keep on becoming available after two auto-attacks, you always want to use it just after an auto-attack started to have most benefit from the auto-attack reset. There is time between these attacks to fire off some void spikes (W): in this example, we wait until after the second auto-attack to give some time for the jungle camp or enemy to damage Kha'Zix, so that there is some benefit from the heal on W, note that Kha'Zix cannot cast W and attack at the same time.
Attack speed does not make too much difference to any of these combos, because of those auto-attack resets.
Leap (E) - Q (mid air)
The Q can be cast mid-air before the Leap has landed, Q

Kha'Zix full burst combo to 100-0 a champion is:
W - Leap (E) - Q -- auto attack -- auto attack
Again, the Q is cast mid-air, so that you get all that damage off on the champion as quickly as possible. For a good setup, make sure that Kha'Zix has his passive

Late game, for an extended burst, if Kha'Zix has an auto-attack reset item - meaning



This gives a heavy additional hit of damage, quickly because of the auto-attack reset - it's not necessary to wait for a basic attack before activating Titanic Hydra because the Titanic Hydra's auto-attack reset can be used as an immediate follow up to the Q.
Super deadly combo is exactly the same as the above, but starting with R.
R - W - Leap (E) - Q -- auto attack - R - auto attack
So you approach the target under the invisibility from


Kha'Zix sustained DPS combo to take down a large jungle camp, including Dragons and Rift Herald, in the shortest time overall (this also works against tanky opponents who will need multiple attacks to take them down) - is:
Leap (E) - AA - Q -- AA - W - AA - Q -- AA -- AA
This is good because the Q will give an auto-attack reset, so the Q hits very quickly after the first auto-attack (similar to Shyvana's auto-attack + Q combo, or other champions with a reset like Talon, Rengar, etc). Thanks to low cooldowns, the Q will keep on becoming available after two auto-attacks, you always want to use it just after an auto-attack started to have most benefit from the auto-attack reset. There is time between these attacks to fire off some void spikes (W): in this example, we wait until after the second auto-attack to give some time for the jungle camp or enemy to damage Kha'Zix, so that there is some benefit from the heal on W, note that Kha'Zix cannot cast W and attack at the same time.
Attack speed does not make too much difference to any of these combos, because of those auto-attack resets.

The
Enchantment: Warrior is taken in all Kha'Zix builds, it's perfect for him with 10% cooldown reduction (available already with
Caulfield's Warhammer) and high damage, all of his abilities scale off the bonus attack damage he builds. Rush to complete this item after you have
Caulfield's Warhammer, completing it adds +35 attack damage for only 475 gold. For the underlying jungle item take either
Skirmisher's Sabre - Warrior or
Stalker's Blade - Warrior according to personal preference and match-up, both are good. The red jungle item is better against strong melee junglers who might try to duel you, and opponents with tricks or invisibility (for example Shaco) because it provides vision. The blue jungle item is better for early ganks, and generally against low damage, faster moving opponents. Both items do about the same damage with the Smite, the blue jungle item does it instantly, the red jungle item does damage over time (which sometimes means you can kill steal from an ally, that's OK, Kha'Zix is supposed to take kills).










In any Kha'Zix build,
Black Cleaver can be taken for its damage, health and 20% CDR, this is normally enough to max out CDR at 40%. There is an armor penetration effect which becomes significant in prolonged fights, and Kha'Zix full combo makes good use of it because it will already have been procced twice by the time of the Q, which is Kha'Zix most damaging ability, and six times by the time that the
Titanic Hydra is activated. This should kill most opponents. It also provides a movement speed boost following attacks, this is helpful in those fights where you don't secure a kill and so you cannot leap out of the fight, it is also a minor help when taking jungle camps. Pairs well with the Lethality items because the combination of Lethality and armor stripping with The Black Cleaver makes all of Kha's damage scale harder. It is a perfect mid game and late game item on Kha'Zix, but for a first item it is not so good because the armor shredding benefit which gives this item its power does not come until the item is complete, and the incomplete component items are fairly weak for something so costly: if he builds this item immediately after the jungle item, Kha'Zix will be waiting a long time to do damage.




Optional items / jungle item replacements







You can alternatively build






For a fully defensive item, the normal choice is between Dead Man's Plate and Guardian Angel against full AD, and Spirit Visage against full AP. Against mixed damage Kha'Zix is kind of in a tough spot, as he doesn't really want to have to take two full defence items which is going to limit his damage, and since Patch 7.14, his previous go-to MR item,
Edge of Night, now gives health instead of MR. Personally I will take
Mercury's Treads as my boots against mixed damage, and then just build armor and health and try to keep out of the way of the Brand or the Veigar, you can also look at
Maw of Malmortius.
Guardian Angel is costly, but gives a decent amount of armor and 1400 gold's worth of AD. The revive should often give you enough time to
Leap out of a situation, best paired with evolved E so that you can get the reset if you get an assist while you are reviving. This item is almost guaranteed to save you at least one death in a game.
In addition to one of these items, you should take defensive boots in the late game.
I do not recommend
Sterak's Gage. From his defensive item Kha'Zix needs additional resistances, not additional health. What's wrong with Sterak's Gage? "Hey, you're being heavily focused and just lost most of your health? Have a rapidly decaying shield." Thanks a lot, Riot! The only situation where it is actually useful is against opponents who have short duration CC - so the shield might keep you alive for 1 second while the CC has disabled your leap, then you can leap out afterwards. In any other situation, you will generally die even when the Sterak's Gage shield pops up - it's almost like a red flag to your opponents saying "I'm almost dead, this shield will wear off in 3 seconds and then I'll be an easy kill". Note also that the attack damage given by Sterak's Gage is base attack damage not bonus attack damage, but all of Kha'Zix abilities scale off bonus attack damage only - so the Sterak's Gage item adds no damage to his abilities. AVOID!!!







Against a team which is mostly AD,
Dead Man's Plate offers armor and health, similar to
Randuin's Omen but it lacks the unique passives on that item which reduce auto-attack damage from an ADC and other opponents who can crit strike. But Kha'Zix is generally not exposed to too many auto-attacks, he's not much of a team fighter. The reason for picking Dead Man's Plate is that it gives out of combat movement speed. This is great for the map presence and mobility that Kha'Zix requires. There is also a small attack buff on your first attack on a target - the buff increases at 100 stacks and adds a short-duration slow, stronger but shorter duration than the slow from
Unseen Threat but both work well together.
Black Cleaver or
Trinity Force makes an excellent pairing with Dead Man's Plate as the Rage passive adds speed when you attack, which helps to counteract the loss of momentum stacks on DMP, without that Kha'Zix feels clanky and slow when he comes into combat with Dead Man's Plate.






Against certain enemies with hard CC (stuns, silences, etc) which disable Kha'Zix leap, he becomes hyper vulnerable to grouped opponents. In these cases take
Mercurial Scimitar to have an escape, it also provides a decent amount of magic resistance.

In addition to one of these items, you should take defensive boots in the late game.
I do not recommend

This is a build guide not a full guide to the champion.
I hope to be adding more to this guide in the rest of Season 7 now that I'm playing Kha'Zix some more.
As mentioned in the intro, if you want full details of the champion and his mechanics, and a meta build, you really should read Tinjus' guide - it's awesome, has helped me a lot in my own play, and Tinjus makes some really great Kha'Zix videos!
I hope to be adding more to this guide in the rest of Season 7 now that I'm playing Kha'Zix some more.
As mentioned in the intro, if you want full details of the champion and his mechanics, and a meta build, you really should read Tinjus' guide - it's awesome, has helped me a lot in my own play, and Tinjus makes some really great Kha'Zix videos!
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