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Tahm Kench Build Guide by n00bzilla99

Other Tahm Kench, Monster Eater (6.13 Guide)

Other Tahm Kench, Monster Eater (6.13 Guide)

Updated on July 6, 2016
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League of Legends Build Guide Author n00bzilla99 Build Guide By n00bzilla99 15,979 Views 9 Comments
15,979 Views 9 Comments League of Legends Build Guide Author n00bzilla99 Tahm Kench Build Guide By n00bzilla99 Updated on July 6, 2016
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1
n00bzilla99 | July 6, 2016 8:22am
UPDATED: Changed the order of the chapters around and added a Jungle Route / Clearing section.
1
jhoijhoi (2057) | July 5, 2016 3:35am
Looking good so far! +1. Perhaps the order of the chapters needs an update?
1
n00bzilla99 | July 5, 2016 6:36am
Hmm, I thought the order was ok, is there a specific order that it should go in?
1
jhoijhoi (2057) | July 6, 2016 2:53am
I'd consider Summoner Spells to be a pre-game choice and Items to be in-game choices, so I tend to like reading a guide in logical game order :)
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1
BettersonMcgee | July 4, 2016 2:28pm
Junlge Route?
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n00bzilla99 | July 5, 2016 6:38am
I figured that most junglers would know what works, but I can certainly add that to the guide.

My preferred routes

From Red Side: Gromp / Wolves / Raptors / Krugs --> Red --> Back --> Blue Buff --> Gank.

From Blue Side: Krugs / Raptors / Wolves / Gromp / Blue --> Back --> Red Buff --> Gank.
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Nielspeterdejong | July 2, 2016 5:55am
What do you think of the new Tahm Kench? His passive now deals the % health damage (total) but only against champions.
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n00bzilla99 | July 2, 2016 1:41pm
Honestly, I really like him for the following reasons.

His passive becomes insanely strong vs. Champs in the late game, cause once you have 3 stacks, you are dealing 4.5% of your total max health in bonus magic damage. Stack that on top of a Blood Razor, and that is a lot of % health damage.

His Q is unchanged, but as a quick moving skill shot, it didn't need to be.

His W is also unchanged, but it didn't need to be, its what makes Tahm himself.

His E got WAY better. A flat 6 second cooldown is insanely low, and the shield does not fall off so you get a full 3 seconds of anti burst.

His R also got better, the distance increase was meh, but the overall time it takes to channel and reactivate to teleport is down, so it makes coordinating ganks really easy post-6.

Overall I like the direction of the new Tahm Kench. I just wish the numbers for his passive were 1 / 1.5 / 2.
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Tahm Kench, Monster Eater (6.13 Guide)

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