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I only read the first few paragraphs since I don't want to embed knowledge that's outdated, but you seem like you knew what you were talking about. Rebuild it from the ground up, please. :)
It'd be great if you consider my points when developing the guide further more, so people are not scared away from this extremely useful champion;
From what I've played in my current tier (Diamond III), I can safely say that Ivern is an extremely strong champion in terms of utility in late game, and combined with both Rylai's Crystal Scepter & Locket of the Iron Solari, he can give massive shields later in the game. I was capable of nullifying most of a Veigar's min-45 damage from my ad carry which had a pure-damage build (reaching about 1110 AP)
Having a good communication with your team helps you a lot early in the game, as people will tend to counter-jungle by stealing your buffs because they suppose that you already did theirs, which ends almost always in an early first blood in favor of your team if your support wards properly.
His "Brushmaker" is also extremely useful when counter-ganking, so I would say that Ivern focuses mostly in map control in a defensive form (being Rek'Sai an example of an aggressive one) early in the game (counterganking, jungle control, ward control, etc) and in my opinion it is very important to get "Sweeping Lens" and "Boots of Mobility" as soon as you can (not before "Stalker's Blade" though). Being aware of the enemy jungler is essential and will help your team tremendously.
Sincerely, Blaze it Ivern One Love
For the next item i see obs jungle item get tank or ap depending on team comp and damage, and either trakers knife for vision or stalkers blade for catchup.
Boots always ionian boots of lucidity although i see why some might do better than others, again choose this based on team.
I probably just repeated what other people said haha (sorry) but if you want to check some of these players profiles out feel free.
Diamond - (One of the highest mastery points and has a 59% win rate on him) http://lolprofile.net/summoner/euw/0ne%20tr1ck%20pony
Challenger - (Has not played the champion to much but is challenger (most generic thing i could say :P) so i think his imput should still be taken into consideration especially for a solo queue ivern) http://lolprofile.net/summoner/na/Imaqtpie#
Anyways, I had to upvote your guide because I was struggling with this guys, failing every game. I was sure I was playing him poorly. I was building the right items, just not in the right order.
My problem wasn't the build, but the gameplay. I kept trying to be a damage-dealing champion. I hadn't realized he's focused on a supporting role. First game after reading this: Got an S+.
I had to log-in after so long just to upvote you. Thanks a lot!
P.S.: Still reading this through, by the way. I just read the introduction stuff and that was the result.
P.S.2: The mastery section, where it says "It also pairs well with the Tier 4 mastery Perseverance" is linking Garen's passive and not the mastery.
That's such a huge compliment, thanks so much!
From the moment his kit was revealed I knew he'd be a bit difficult for people to get an immediate handle on, and thus, the intent to create an in-depth guide was born. :)
Also thanks for the notes on the guide! I'll get around to fixing that up shortly.
Happy jungling!
:)
Of course, this won't always work, but I don't think being counterjungled is any more of a problem for Ivern than it is for most junglers. That said, I do think Lee Sin and Shaco are some of Ivern's biggest counters.
I don't think Ivern's method of dealing with this particular situation differs much from other champions. The unfortunate truth is that wards are one of our only options. That said, there are a few things that can be done with vision that can potentially get you back into the game:
a) Tracker's Knife. Ivern isn't so desperate for Stalker's Blade that he HAS to take it, so constantly having these resetting wards every time you back will help noticeably. You'll also be spending less gold on wards and you won't fall as far behind in your item path. Sidenote: This synergizes extremely well with Brushmaker, you can bait teams into gathering into a bush that you've created (trying to jump your team), and completely reverse the jump.
b) Blue/red trinkets. Whenever I'm stuck in this situation, I almost always make sure that my team is running 3 reds/2 blues. The blue wards can really stack up if you're always using them off cooldown. Having 3 reds gives you IMMENSE jungle control back, and might even allow you to get back into contesting larger objectives.
c) Pink wards. There's 5 of you total, and plenty of sneaky brush that a pink would could last in for a while. I understand that these can be cleared out fast, but there should ALWAYS be at least 3 active on the map at a time - preferably all 5.
The most difficult part of this is trying to communicate to your team that you're going to be useless unless they put in an effort to help you out. I mean, it's only fair. You're helping them for the entire game through ganks and objective control, it's pretty selfish of them if they can't come together to keep you from falling especially far behind.
I hope this helps! Good luck!