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Choose Champion Build:
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Ivern Jungle
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[Old] Ivern Carry Jungle
Recommended Items
Spells:
Smite
Flash
Items
Ability Order
Friend of the Forest (PASSIVE)
Ivern Passive Ability
Threats & Synergies
Lee Sin
Pretty much a pain for any jungler who's squishy early on. He wins 1v1s, so don't invade him unless you know it's 100% clear of him. He can check your brush late-game with his Q, so be weary who you're hiding in them.
Introduction

Hi there! My in-game username is Supes, and I'm a Jungle (

Welcome to my guide for

So, what sort of relevancy does



I've been vigorously testing


a) Navigate you through his particular jungling style. FREEING camps, not KILLING them!
b) Helping you decide when extra brush is or isn't necessary. He CREATES brush! Eep!
c) Teaching you how to properly dance with Daisy. His ultimate SUMMONS blue buff!
And much, much more!
*If you have any problems with my guide, or suggestions, please leave a comment as I'd love to discuss them further!
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July 30th, 2017 - I'm back! It's been a long time coming, but I'm updating my guide and adding a TON of content to it. I've currently updated the build path, runes, masteries, etc., but will be updating the following sections and in-depth guide details very soon. Thanks for the patience!
November 12th, 2016 - Added a "Season 7 Pre-Season Start" outline to the Jungle Route Section, added the new Redemption item to the build path, and updated Ivern's masteries. The outline also goes over the various other changes that came with the pre-season patch. So please, read it!
October 26th, 2016 - Added "Tips and Tricks" to each of Ivern's abilities (these will be continually tweaked and added upon). Check them out!
October 16th, 2016 - HEAVILY adjusted the Item Path section of the guide (Rod of Ages being built before enchanting your jungle item, Rylai's Crystal Scepter no longer being a core item, supportive item options, and a SECOND example final build).
October 13th, 2016 - Added a "Threats to Ivern with this Build" section (will add more champion matchups in the future).
October 7th, 2016 - Replaced Nashor's Tooth with Rabadon's Deathcap in the "Offensive Options" section of the item build (also tweaked the reasoning for Rabadon's Deathcap in the "Don't Forget Your Roots!" section).
October 6th, 2016 - Added "Don't Forget Your Roots!" section for support champion clarification, as well as a detailed map for Ivern's normal jungle clear.
October 5th, 2016 - Guide, "Ivern Jungle - Nature Strikes Unseen [S6]", officially published to MOBAFire.

Don't let the foliage and wildlife confuse you, you are still a SUPPORT!
This section is just a quick explanation as to why we're stacking HP/AP items on Ivern, as opposed to either full AP or resilience (armor/magic resist) items. So, why not some of those items? Let's see:


























So please, try my full build out a few times before you downvote on theorycrafting alone (especially in games that make it to late) and study the results. Once you have, I'd love to discuss your findings in the comment section! Thanks for reading! :)

Pros+ Amazing Initiate/Catch with ![]() + Mind Games with ![]() + Strong/Safe Counter Jungling + Can Solo Dragon with ![]() + Kit Utility Remains Relevant + Calming Voice-Over and Personality |
Strengths of the Green Father![]() ![]() ![]() ![]() |
Weaknesses of the Green Father![]() ![]() Don't fret, however, as this guide will surely help you out with all of that! :) |
Cons- Difficult to Truly Master - Sometimes Struggles in Late - Relies Heavily on Landing ![]() - Very Squishy Early - Susceptible to Being Counter Jungled by Champions like ![]() - Your Team Will Murder Your Jungle Friends |

Ivern's passive is what makes him the most unique jungler in League of Legends - he doesn't kill the jungle camps, he frees them!
By targeting a jungle camp,




The second part of






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Ivern throws a skillshot in a line that roots the first target hit and deals magic damage if the target is an enemy.
Once an enemy is hit with





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Passive:

Active: You spawn a patch of brush. The brush grants vision in and around it for 3 seconds. Then, the brush exists for 30 seconds and can be used just like regular brush. This ability can hold 3 charges. The brush is extended if used on terrain or near other brush.

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You spawn







This is where I figure we'll see a bit of a divide. A lot of people are going to want to run 3x



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After tons of mastery variations, I've finally settled upon 12/0/18 with


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Mastery Explanations:
Resolve - 18 Points w/

Tier 1 -



Tier 2 -



Tier 3 -






Tier 4 -



Tier 5 -





Tier 6 -



Ferocity - 12 Points
Tier 1 -




Tier 2 -




Tier 3 -



Tier 4 -



Cunning - 0 Points (BUT... BUT... WHAT ABOUT

While I'm sure that many people will suggest it, and many people will take it regardless, I stand by the choice to strive for that mid-to-late resilience with


Here, I'll be outlining the first clear possibilities with



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A quick and basic outline on the jungle camps/neutral mobs (map taken from the League of Legends Wiki):










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Standard Jungle Start
This is


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Invisible text! Invisible Text!talisman of ascension = Claim the gold and experience from the readied camp.
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1) Start at Krugs by using

2) Immediately run up towards RED BUFF. Create a grove on them and then IMMEDIATELY

3) Move up to Razorbeaks and create a grove on them.
4) Next, run up to Wolves and create a grove on them as well, while also activating ONE OF YOUR POTION CHARGES.
5) HEAD BACK DOWN TO KRUGS. You can use

6) Run to Razorbeaks and activate them as well.
7) Run to Wolves and activate them.
8) Finally, go to BLUE BUFF and place a grove on them, immediately using

9) NOW IT'S TIME TO GANK! If you've followed my route exactly, and have used your potions accordingly, you'll be extremely healthy at this point. And since Ivern's early ganks are so strong, you'll want to gank as soon as you finish your clear. TOP IS THE BEST TO GANK AT LEVEL 3, AS YOUR Q DASH TENDS TO SYNERGIZE WITH THEM THE BEST!
HOW TO PROPERLY GANK AS

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Invading Start
This jungle route is going to outline how to steal either the enemy jungler's RED BUFF or BLUE BUFF at level 1 or 2.
A few things to note before getting into it: a) Most junglers start bottom side for the better leash, as well as the opportunity to gank top early and potentially snowball the lane (also because having to focus top lane less later on allows for more



Alright, I think that's about it. Let's get into the route.
1) Instead of starting at Krugs how you normally would, start at either your BLUE BUFF or RED BUFF, depending on which is at the top side of your map. PLACE A GROVE ON THIS CAMP, BUT DO NOT

2) Run directly to your enemy jungler's buff that is on the opposite side of the river to you. PLACE A GROVE ON THEIR CAMP, IMMEDIATELY USING


3) You're now level 2 and free to gank one of their lanes, and since you're at your enemy's buff, you'll be able to gank from behind the enemy laners. Almost ALWAYS resulting in burned flashes or kills.
Alternatively, you can skip placing a grove on your own camp, and start at their buff to begin.
DETAILED MAP COMING SOON!
HOW TO PROPERLY GANK AS

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Season 7 Pre-Season Start
Ah, yes. The pre-season for Season 7 is finally upon us and the jungle has seen many changes with its arrival. Because this is the pre-season, and many things are subject to change, I will NOT making permanent changes to the guide AS OF YET. I may decide to create a smaller section dedicated to the pre-season here shortly, but as it stands - this will be the place for the minor changes. I will, however, most definitely be creating a page solely dedicated on how to adjust to the current season once the season finally drops. Thanks for reading!
1) The Jungle Route - So, with the pre-season, the red and blue buff camps now spawn BEFORE the other camps. The buff camps now spawn at 1:37 (the same time that mid-lane minions meet each other) and the other camps spawn at 1:50.
We're still going to try and start bottom side, but now we're obviously going to be starting at the buff. Seeing as the other camps' spawns are delayed a bit, we can't really avoid the fact that we have to stand at them for a few seconds and wait for them to spawn. The route is essentially the same, however. Instead of starting at Krugs/Gromp, we now start at the buff by readying it with


2) Plants and MIA Jungle Buffs - So now we have plants to worry about. Plants spawn at dedicated areas within both sides of the jungle and along the river. They have fixed spawns, and only some plants can spawn at some of those points, but other than that, it's not as RNG as you might think.
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Red = Blast Cone
Blue = Scryer's Bloom
Green = Honeyfruit
You can attack these plants to unleash their unique properties. Attacking the Blast Cone will knock back anyone that's within range of the plant's proximity. Attacking the Scryer's Bloom plant will cast a large area of vision in the direction that you were facing when you attacked the plant - revealing any enemies AND wards in the revealed area. Finally, attacking the Honeyfruit plants (which start to spawn later in the game) will drop pieces of fruit that heal and restore mana when walked over (slowing you as you do so).
The other thing I wanted to mention is that we NO LONGER RECEIVE BUFFS FOR SMITING CAMPS. While I'm honestly rather fond of the plants, I do hope that jungle buffs return. Red and blue buffs still apply when those camps are cleared, but you won't be getting any other buffs from the other camps (NO MORE WOLF SPIRIT TO HELP YOU OUT WHEN YOUR TEAM SIMPLY WON'T). They took away our diversity as junglers, and the choices that WE'RE able to make accordingly, and have given those same choices to everyone else via plants - nullifying our uniqueness to how the game shapes out.
3) Items/Runes/Masteries
One new item has been added to the game that peaks our interest as jungle





Nothing much to say for rune changes regarding us.
Masteries have received a few changes that we should be cognizant about. Firstly, Strength of the Ages has been replaced with





*This is all I have to mention for now (jungle camp specifics aren't particularly useful as

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A quick note on

Most junglers take scuttler not only for the vision, but also for extra health to help with their jungle clear.




Well, you've made it this far in the guide... so, the last proper thing to do is to thank you for reading it!
There's TONS more I plan to do with the guide - such as champion matchups, tips and tricks regarding

Your feedback is EXTREMELY appreciated. I've been busy this past month, so if there are strong items on


Thanks again, and happy jungling! :)
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