I don't see why moving damage to unreliable sources would be good. All this does is allow scripters to do better on Cho'Gath, because they will always hit the Q and thus gain more damage. You also have the fact that scripts will use the increased W range to hit more and the time the damage is applied won't matter.
I think you're punishing players for no reasons by allowing scripters to do better.
I think you're punishing players for no reasons by allowing scripters to do better.

Thank you Jovy for this bomb *** sig!
FatelBlade wrote:
I don't see why moving damage to unreliable sources would be good. All this does is allow scripters to do better on Cho'Gath, because they will always hit the Q and thus gain more damage. You also have the fact that scripts will use the increased W range to hit more and the time the damage is applied won't matter.
I think you're punishing players for no reasons by allowing scripters to do better.
I think you're punishing players for no reasons by allowing scripters to do better.
This is one of the few well-thought-out, reasonable posts you've ever made in your life, congratulations and +rep

Thanks for the Signature MissMaw!
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What I would change at Cho'Gath is remove some reliable damage but for that give more in return for his unreliable damage sources. These are my changes: