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It would be something like Greaves, Nashors, Kraken, Shieldbow, Bloodthirster and Terminus, You could put Blade of the Ruined King instead of Nashor, but really you do more with AP :P
Porofessor (op.gg) build suggests quite different build for PTA - it's PTA + Resolve and items like Nashor>Liandry>SE. What do you think about that?
It's also based on what the community does more of. If everyone started playing Grasp again, most runes would be showing as Grasp, hence, why I say Fleet is okay for survival but notice how no website recommend it outright?
So, I understand that there are a lot of folks out there, like Manc0, who at one point claimed that it was the best build ever to play on-hit for Teemo. But if you sit down and perform the math, the explanation becomes clear. In the game's current condition, itemization, survivability, and so on.
Guinsoo's Rageblade is a bad item because, well, think about it. When was the last time you battled a skilled opponent and hit them 7-9 times BEFORE they could stun, lockdown, or one-shot you? The playstyle and build is ridiculously squishy and provides nothing for defense or proper AP scaling.
I don't want to go into too much detail, as I usually do, because I'm not all that interested in typing up a 2 hour page on it all, let me put it this way. Guinsoo's had a 55% WR before the changes back in 13.9? It dropped immediately to 46% and have NEVER seen itself go above 50% since. Riftmaker on-hit, is ALWAYS a 54-55% WR in a massive number of games.
Do you want a 55% WR with more than 100k games played or a 47-49% WR with 20-30k games played? It has less to do with itemization and more to do with your ability to play the physical game. This is why high-rank players can make things work, but it is also necessary to understand itemization so that it supports you rather than hinder you.
Long Story short: Guinsoo offers nothing.
https://docs.google.com/presentation/d/1J-gIwWnsyxOVApanw2zCANOHkFc9O-Pn9sBpoGElifw
But I never said it's tremendously core or that it's a better choice than Liandries. Each has a specific application. Which leads me to believe that you didn't bother looking for anything related to it in the body text, but rather noticed it in the items someplace (Grasp) and indicated you didn't agree.
Yes, because they are clueless, people develop it as new players, but the bulk of those players are either playing Grasp or Summon Aery. It's not a horrible thing because they still get some damage out of it with their (R) and (Q) poke, which is another way to play Teemo aside from his (E) on-hit bruiser builds and the like.
I know how hard and boring to write a guide and keep it updated is, especially when you have to BBCode a lot, so my honest thank you to you and your efforts, I am not a good guy on Lol, I do not know all the items nor the champions in this game (like I do on Smite) but thanks to your guide I've been able to have some fun and beat some people on the game XD.
I know that sometimes when you write a guide it might seem or feel you are wasting your time, especially when people are toxic and trash talk you without even read what you have to say just because "HuR DuR MoBaFiRe/SmItEfiRe iS BaD", but to some people like me this is the world that allows me to keep playing without been destroyed every game.
A special Thank you from another guide write.
Keep up with your great job.
Due to the amount of passion and time I put into it, it's always been more of a hobby than anything I ever considered seriously. It paved the way for subsequent endeavors, such as writing as a video game reviewer and video game video reviewer. So I'm glad with where I've landed after all these years, even if I still feel forced to keep the guide updated even though I have an ever-growing disinterest in the community / game and even Teemo as a champion.
It's becoming increasingly difficult to balance this with my actual writing jobs, which have deadlines, where this guide has always been a passion project, and a way for me to help others, not myself.
Just know that you are not alone, there are people that really appreciate your hard work, not only for the advises from the guide but actually everything because I know the "pain" that is writing and code everything for free just because we like the champion.
Once again, thank you, I hope you don't give up anytime soon, not until I've mastered teemo :p
Good luck, it takes some time to master :p
Btw, I played Teemo most of my Teemo games, with the same identical build (Pure evil!!!)but instead of AS marks I went Hybrid Armor/Magic Pen, what do you think about these runes for him? :)
With the recent change to Guinsoo's Rageblade I would HIGHLY recommend removing AS runes for some Armor Pen or even more damage, because that is honestly the only reason I would ever take AS runes is I could never reach 2.50 with decent damage/sustain without it.
Thanks for the reminder :D
On-hit effects works as such... the faster you attack the faster you live and the faster they die. I could see it being good for someone with a passive start playstye but AS is for me even though 2.50 can be obtained without going for AS runes.
It would take quite a while to get used to lethality runes.
I will say that it works, but it takes time to work.
I prefer utilizing both AD and AP in conjunction with AS making it much harder for the enemy to build defensively against you. Example: They build Dead mans plate, and other items without HP which will cause you to deal more and more less damage if you're full AD.
It's why I take AP scaling, and AP quints, if you don't you will suffer not only to full AD but your camp kiting clears will suffer as well, the reason why I find Teemo works in the jungle is because he can kite and not lose more than 10% of his HP timing his blind rotation kite.
I've played a few more games, went 6/1/2 - 10/5/12 had fun. Trying builds you get on your own terms is much more appealing to me than using other peoples builds.
Because everyone is different in playstyle, speaking of which, I just came up with a new idea. My playstyle really enjoys ATTACK SPEED very early.
I want 2.50 by late game but also by utilizing as much damage an sustain as possible, so hear me out.
1-3 Attack Speed Quints (Gives you the basic 4.5%-13.5% AS start)
0-2 AP Quints (To give your first clears good damage, although this could be ignored since you're going to start BLUE/RED leash anyways)
Greater Mark of Attack Speed (x1) turns 13.5% into 15.2%
Greater Mark of precision (x8)
Greater Seal of Scaling Armor (x9)
Greater Glyph of scaling Ability Power (x9)