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Huh, a build similar to the way I've been playing him recently.
Mundo is super fun to play this way, and better than strictly a tank build. Although I have never been able to finish the full build. I usually build starks and visage first, then take a phage and a zeal. By that time the game is almost always over before I could finish them.
edit: just went 7/8/15 with this exact build (minus infinity edge, I was able to make my phantom dancer but only had the phage for my frozen mallet). Kills kept getting stolen, and Ashe kept using her ultimate on me and her team took the opportunity and kept focusing on me. After level 16 though it was all OK and I came back and took my revenge.
Totally agree, mundo's tanking potential is based on high amounts of HP to boost your HP5 from passive and your ultimate's heal. This means Dr. Mundo can take decent amounts of damage and then come back, but in my opinion, a tank isn't meant to have high hp and regen, a tank is meant to take massive amounts of damage without dying. A tank isn't really meant to run away with little HP and then come back after your team has died. That's why I prefer carry mundo, it has a stronger potential since you can chase AND run away easily. You also have the advantage of the HP regen to run away and come back as a carry, THAT is useful. About the score, yeah... I get ks'd a lot in many matches aswell :P
Mundo is super fun to play this way, and better than strictly a tank build. Although I have never been able to finish the full build. I usually build starks and visage first, then take a phage and a zeal. By that time the game is almost always over before I could finish them.
edit: just went 7/8/15 with this exact build (minus infinity edge, I was able to make my phantom dancer but only had the phage for my frozen mallet). Kills kept getting stolen, and Ashe kept using her ultimate on me and her team took the opportunity and kept focusing on me. After level 16 though it was all OK and I came back and took my revenge.