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Mundo: The Heavy Carry
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Spells:
Ghost
Exhaust
Ability Order
Goes Where He Pleases (PASSIVE)
Dr. Mundo Passive Ability
Introduction
Explanation for runes:
We get these because along with your
they'll make you slow the enemy more often. Since you won't always be able to use your
because for example, the enemy ran through minions and you can't throw it well, you get to slow them with
boosted by your attack speed.
Greater Seal of Vitality Since Dr. Mundo's ult: Adrenaline works based on your total HP, we get these runes to get more HP regeneration by using it so that we get full advantage of it.
These work for spamming
at early game, so that the enemy has to go back to base more often and get outleveled. They also work for boosting your
, since you'll be able to use it more often and do more damage.
The case for these is the same as Greater Seal of Vitality. It boosts up your passive so that you can get healed for more.




Greater Seal of Vitality Since Dr. Mundo's ult: Adrenaline works based on your total HP, we get these runes to get more HP regeneration by using it so that we get full advantage of it.




Dr. Mundo in this build isn't played either as a full tank or as a full carry, it's something balanced. More focused into Carrying but it still has a balance. This is why we get both Offense Utility masteries. Why not defensive ones? They aren't as useful and they are not needed.
Why do we get Haste? Just because you will sometimes need to either run away or chase the enemy not only with Ghost but maybe also with
. Its Mastery makes longer lasting so that you get the chance to slow them.
We get Auto-attack DPS (Damage Per Second) masteries along with some CDR (Cooldown Reduction) since Dr. Mundo uses both physical attack and spells. For Utility oness: they're there for faster leveling and being able to stay longer in lanes.
Why do we get Haste? Just because you will sometimes need to either run away or chase the enemy not only with Ghost but maybe also with

We get Auto-attack DPS (Damage Per Second) masteries along with some CDR (Cooldown Reduction) since Dr. Mundo uses both physical attack and spells. For Utility oness: they're there for faster leveling and being able to stay longer in lanes.
Explanation for items:
Why do you get this one first? Why don't you get boots? Are you mad? You get this one first because you'll be able to spam
faster at early game. This will make the enemy stay back and you'll end up outleveling them. It will aswell give you a nice HP boost. Also, we don't need boots if we got our ult. That's early game though, later on we will.
Mercury Treads There's 2 benefits from these: First one is pretty much obvious, they're boots. You need them to run faster. Second one is, along with
you'll be able to escape from those annoying stuns pretty quickly. It also gives some magic defense which is good when playing against casters.
This item will make you attack faster and take a greater advantage on
since it's "buff time" is pretty short. This is why we need attack speed. More attacks in that time means more damage than having a burst damage item and attacking less with
on. It'll also give you and your allies lifesteal, which will be great for assisting.
By now you should be owning but what about those squishy enemies like
or
that like to run away back to home quickly?
will solve this problem. Not only your attacks will slow the enemy now but also its HP boost makes your
even better.
Phantom Dancers Ok, you're able to slow now but what if you're facing someone like
who keeps on slowing you and you can't even get near her? This is when Phantom Dancer enters in action. Along with
and
you'll be able to chase champions like her without any kind of problems. Also, it gives attack speed to boost up your
even more and take advantage of your
's lifesteal.
This is our last item. By now we should've won already but in case we haven't, we're getting this one to Crit for even more and own the enemy's ***. Some people would rather have a
as their last item. I ask, why'd you need that one? You're too quick to die and if you're close to dying all you got to do is turn on your ult and run.


Mercury Treads There's 2 benefits from these: First one is pretty much obvious, they're boots. You need them to run faster. Second one is, along with









Phantom Dancers Ok, you're able to slow now but what if you're facing someone like












Early Game: Grab a
and try to gank in your own lane as soon as possible, this way you'll get some gold to start with your
savings. If needed use
to slow or
to either chase/escape. Now spam those cleavers into minions and start doing Infected Cleacer +
combos. When you've got enough for
, if you're under the right circumstances go get it. Not like it'll make you godly or anything, it will help but if you don't need to go b you can stay farming. When you get
there will be no need to go back to base at all unless you need to go buy some items. When there's enough gold for Mercury Treads go get them, those are really useful.
Mid Game: You should have a couple kills by now. Whenever you see someone behind a turret with under half HP use
, then throw an
, turn on your
and
and get your free kill. Be careful though, if it's for example a champion like
or
it might not be worth it. Be careful of ignite too, if you ult to rush into a turret and get ignited start running. Ignite is the worst enemy you could have, since it reduces your
's healing. Grab your
. You should have enough to buy it all at once. If not, buy according to what you need. If you're getting hurt too much get Emblem of Valour first. Instead, if you're owning them feel free to get
. When you've got a couple more kills and enough for
go get it. Same case as with
, you should have enough to buy it all at once but if you don't and are getting hurt too much get
, if not get
first.
Late Game: Your score should be epic now, you should be really close to winning. That if you haven't won already. However, if you do get to late game, there may be some enemies that are running away because they can slow you but it's not too common that they are able to. Why not? You got
and
to chase but in case they do, we're getting
so that we out-run them and get to slow with
. Then we're getting
to make our critical strikes stronger and hurt even worse.







Mid Game: You should have a couple kills by now. Whenever you see someone behind a turret with under half HP use













Late Game: Your score should be epic now, you should be really close to winning. That if you haven't won already. However, if you do get to late game, there may be some enemies that are running away because they can slow you but it's not too common that they are able to. Why not? You got





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