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Alright so let's talk about
Basically, you can go rageblade second but the way I see it is, why build defensivly if i'm going to die anyway? I may as well at least go 1 for 1 rather than 1 for 0.
If you build lord dominicks, and Blade Of The Ruined King, you'll find you'll kill both tanks and squishies very quickly unless it's a rammus or so. On hit is better to play in jungle because it's easier to snowball, and maintain that snowball, as well as easier to come back from when behind. Crit is better when played in lane.
I CAN EVEN PLAY TOP AND BOT LANE NOT JUST JUNGLE! GREAT BUILD THANK YOU MANN!
Summoners:
Smite+Ignite
Runes:
Predator, Sudden Impact, Eyeball Collection, Relentless Hunter, Celerity, Scorch
Items:
Boots of Mobility rush, Stalker's Blade - Warrior, Infinity Edge, Phantom Dancer, Statikk Shiv, Guardian Angle, replace Warrior with Essence Reaver, replace Boots with Ravenous Hydra
I found it very interesting and Yi gains like 20 AD from Celerity at max. Plus Predator procs on your initial Q, means you have a high burst.
I'd say a better path is going your blue smite, and going up front critical strike with an infinity edge > pd > shiv, your aim is to snowball, not delay your spikes.
Celerity is pretty strong yeah, but wouldn't ghost be better than ignite? Ignite, sure gives you damage, but having a summoner spell to escape would be better imo. Also ghost gives like 5 AD or so thanks to Celerity.
Well, 18 AD is more damage late than 0 AD, I guess? Ehm, it is actually 20 AD, thanks to Wuju Style.^^
I feel like Ghost doesn't have a huge effect at that point anymore, Ignite would deal more damage and actually adds the healing reduction effect. I should probably also run skirmisher's sabre instead, since it matches up well with Ignite and always outdamages Stalker's Blade while giving also a defense boost.
Well, 18 AD is more damage late than 0 AD, I guess? Ehm, it is actually 20 AD, thanks to Wuju Style.^^
I feel like Ghost doesn't have a huge effect at that point anymore, Ignite would deal more damage and actually adds the healing reduction effect. I should probably also run skirmisher's sabre instead, since it matches up well with Ignite and always outdamages Stalker's Blade while giving also a defense boost.
Warrior doesn't really work well since it's just raw AD, If you invest 1k more, you get an i.e. and can transition straight into a PD, i.e. with 20% will mean if you crit once, that will be half of the opponents bar gone, Pd will provide the AS + Damage reduction earlier.
Also zomnbie ward is better due to map control
Thanks :)
Starting raptors first gives you additional experience compared to killing it at level 2 due to the jungle item giving bonus experience as the raptors are level 2, and you're level 1. If you're under leveled compared to the camp, you gain additional experience.
Krugs give a TON of experience after the first clear, because they got nerfed quite hard in which they only 50% experience on the first clear so clearing them early means the 2nd clear will give you a huge boost in experience compared to the enemy jungler assuming they haven't taken krugs, this overall is a very economical clear.
Gank opportunities are opened in bot lane and mid lane, or top lane and mid lane, as well as counter jungle opportunities depending on the side you spawn on.
If you spawn on red side, you will be allowed to counter jungle their krugs, but be carful not to be spotted by wards from the bot lane tri bush, and the mid lane bush as this can give away your intentions and cause a collapse. Ensure you only kill the big krugs, and mini krugs spawning from the big krugs as killing the whole krug will also allow your enemy jungler to enjoy the beefy experience. If you spawned on blue side, counter jungling opportunities will be limited as the enemy jungler if they started a traditional bot lane leash, they'll be mirroring your path thus you'll be encountering them if you decide to counter jungle, so ensure you're ahead and can 1v1 them. 4:30 will be your raptor spawn time if you do the clear perfectly. Scutles aren't really worth getting unless you have a red buff which maximises damage vs it as Yi lacks cc.
Yeah in the course of this experience stuff I played half an hour in the practise tool to figure out the important stuff about experience (the 5 camp lvl 4 clear also works for wolves - blue- gromp - raptors - red (it barely gives enough exp in case you were wondering) - it is a very difficult topic though, different routes actually don't give the same exp although they should because the bonus exp for higher lvl monsters doesn't affect that.
So I assume the clear is optimal since the raptor changes?! And I guess only champs with decent AoE like Yi can do it!?
Why wasn't it the optimal clear before though? (You always did the Blue and then full clear path back then if I'm not mistaking) Is the bonus experience new or something?
I see - that's pretty clever! So basically this only works when the jungle clears are opposed to each other in order to not encounter the enemy jungler.
With killing only the big krug you mean I should kill the big one and every other krug spawning out of it and letting the initial medium one alive so the camp can't respawn?!
True but Yi's scuttle clear isn't that bad actually - he lacks the cc but the true damage makes it decently fast imo.
I actually did this clear very often even during pre season. During pre season, you could hit level 6 at around 4-5 minutes just by power farming, I have a mini video here showing this:
https://www.youtube.com/watch?v=nzNb6RZxrq8
P.S I didn't do the clear as efficent back then, but if they changed nothing and I tried it, I could probably get level 6 at 4:50 or something ridiculous like that. I got 6 at 5:50 in this video without abusing the krug comeback experience, and this was when they gave a lot of experience.
Alright, thanks man! :)