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(...but you a Kog'maw possessed, hungry witch, and you choose him mostly always, if you can. 'cuz you want to learn how to play Kog ~ in as many situations as possible.)
I love this lil' guys's hunger and (play)style so much. I start to play LoL very loong years ago, and now I feel... I found my mawmate.
1) I would discuss
2)
The phrase is actually, "like night and day," meaning they're remarkably different.
3) I actually doubt AD marks increase Kog's DPS, especially past the early game. Maybe emphasize how important early levels + last-hitting are in that rune description. I could see people trying to justify AS marks/quints since it's an on-hit build.
4) I feel like "stat-efficient" isn't a super accurate description for armor marks and MR glyphs. The most stat-efficient seal is scaling HP. You're running armor so you don't get shut out of the early game, so that's what I'd focus on in the explanation. Similar thing with MR glyphs. If you want you could add that bot laners don't gain XP as quickly so scaling runes aren't as strong on them.
5) Change the AS quint description as your logic doesn't apply to Kog (AD quints don't sound better on him in theory). If anything you should be talking about AS as opposed to lifesteal, not AD.
6) In your masteries section, change
7) I noticed you didn't include
8) You have a coding error in your skill order section.
9)
10) Maybe add
11) Thoughts on defensive boots (mainly Tabi)? Or is it just zerkers every game?
Okay I think that's all I've got (tbh I'm too lazy to comb through all the gameplay stuff, I'm sure it's fine). Great guide. :)
2. me no very good london
3. I mean they do increase his DPS, just not as much as AS marks would. That's the case with almost every ADC, possibly every ADC not named
4. Stat efficiency implies stats that are relevant to your champion/role. Of the stats relevant to
5. When I say they sound better in theory I just mean in lane, for last-hitting and trading/poking with autos. AS quints are obviously better mid-late game, but so are AS marks, and yet we don't take them. That's where the whole AD quints being less efficient than AD marks explanation comes in.
6. Every ******** guide dude.
7. It would if I were making these guides as in-depth as possible, but I don't want to spend that much time on the little things that aren't going to improve anyone's gameplay. All the readers need to know is to run the masteries I tell them to, the in-depth explanations are better used elsewhere (e.g. I explain items because it's important for readers to know which are irreplaceable, and which are situational and when to use them).
8. Whoops.
9. Yeah you can pretty much always pick up a
10. As Skittle said, it's really bad, and also unreliable for dealing with Blitz hook since it's easy for enemies to drop the shield. I feel like
11. I was honestly just expecting
Thanks for the feedback! For the most part your suggestions are good but I'm not bothered about adding that much depth to my newer guides, and am just focusing on the larger, more important aspects. The tidbits like runes and masteries I feel aren't too useful to go in-depth on since the only thing that's important is that the readers use them, not that they understand why they're the best.
:/
I feel like focusing less on the least important bits and more on the important parts to write guides faster is a more effective use of my time in terms of helping others. I don't want my guides to be absolute perfection, I just want to make sure that for as many champions as possible, readers are getting correct information about the optimal way of playing a champion. Small details like runes and masteries that are mostly just going to be blindly followed anyway don't feel important to me.
Yeah that's a Jhin thing
Luxeon
Also I would say for point 10, Banshee's is just... bad. I think on all ADCs you get more out of other items. With how easy it is to pop the shield, and how long the CD is, you're better off just not buying one and the old "don't get hooked"