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It's incredible to play the lane from the beginning just farming and all you need is a Q and a stun support like brand, leona, xerath or with some group control variations like blits, fiddle even an ashe
I had success with the lane pashe asking my sup to farm with the atlas stacks and vice versa I recommend frizzing when possible if your team isn't killing each other in the mid it's complicated trying to flip the coin when you're advanced in the lane ult stacks I recommend using with caution
Ban morgana, ezreal, sivir or any character that has a dash
(proprize ban morgana)
When you can increase more of ~600 dmg WITH 100% SCALING, EVERY 6 SEC (with AH, it can go down to ~3.5-4 sec).
There are no bad match ups while using our Full Magic Pen Cho'Gath Build, only match ups that you still dont have enough experience against it, I am showing it to our countless games that we are playing with our Cho'God. The main objective in all the games is to focus on farming, while trying to poke the enemies down. Cho'Gath got something that most damage dealers dont, hp and mana from the passive while you are farming creeps, a tool that you can use to outsustain your laners while they are going to be with 30%-40% all the time after each trade!
To keep it short, focus on understanding the limits of your combos, this will lead to understanding when you can instant kill your enemies and when you need to run.
For example, if the enemy is with 40% hp, no matter what he is playing, a Full combo of Q-W-E-R and Ignite if you are playing with it, will 100% guarantee kill the enemy.
Remember, practice makes it better, we got easier champions build guides to master, like our Mordekaiser, Volibear, Tahm Kench etc. but as long as you master our Cho'God one you will be literally unstoppable, no matter what you will have against you, you will end up winning as easy as I am doing it.
The build is created with a way to always overpower the enemies, no matter how you will mess up early, as long as you try to fix your mistakes while playing, focus on farming and of course try to stay alive, you will sooner or later outdamage any other champion in this game!
(If you got a bad match up in mind for Cho, tell me to find it and put it on our guide as well)
Enjoy!
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With just 400G, you get more than what Amplifying Tome gives with 435G.
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The longer you hold it, the more benefit it will. You only sell them when you start building the fourth item (third if you don't count boots).
The 400-160=240 loss can easily be replaced with you being ahead 20 cs compare to the opponent laner.
This build is VERY GOOD when you facing a similar skill range opponent, or super ahead, either via matchup, or simply because you can punish your opponent mistakes easily. But not good towards super safe opponent, or when you are super behind, since it would delay your build. It's a golden rule to all MOBA games, and LoL is no exception: "Don't waste/left empty an item slot, there's always a chance it would improve your stats".
There's a reason that MF, Draven, Darius, ... and many more can abuse 3-6 Doran's Blade strats and then selling them later on when you start building a big item.
Enjoy.
I ALWAYS get stomped, always. It only gets good in the late game IF
IF
IF your team didn't lose as you.
Edit: the build is pretty good if you don't suck.
I got a few suggestions for you if you may consider testing it: replace the luden's echo with the lich bane since it's the same price. Here's why:
- Pros: give you some mana and cdr and those juicy enhanced AA
- Cons: you lose 20 ap and 3% ms
The 20 ap loss gets a full combo damage reduction (Q/W/R) of 20+20*0.7+20*0.7= 48
Now let's take the extra math step with two scenarios that are the most influential I think:
Case 1: Lvl 13, 3 dorans, Hextech Protobelt, Sorc shoes and Luden (1A) / Lich Bane (1B)
Case 2: Lvl 18, Protobelt, Rylai, Liandry, Void Staff, Sorc shoes, Elixir and Luden (2A) / Lich Bane (2B)
AP:
1A: 210
1B: 190
2A: 450
2B: 430
For the sake of argumentation, I will not discuss potential Armor/Magic resistance for the damage otherwise it’s another wall of pain, and anyway the damage reduction would be the same.
In the A cases, the first AA you inflict will proc Thunderlord’s, the fully charged Luden’s Echo, E and your AD:
1A: (130 + 21) + (100 + 21) + (20 + 63) + 107 = 462
2A : (180 + 45) + (100 + 45) + (80 + 135) + 132.6 = 717.6
In the B cases, the first AA you inflict will proc Thunderlord’s, the Lich Bane, E and your AD:
1B: (130 + 19) + (80.3 + 95) + (20 + 57) + 107 = 508.2
2B: (180 + 43) + (99.5 + 215) + (80 + 129) + 132.6 = 879.1
So with just one auto, taking into account the damage lost from your AP, you already break even with case 1 with Q/W/R (-1.8 damage) and get an extra 161.4 in case 2.
Where things get interesting is that you can apply almost always 2 enhanced AA to the targets you didn’t already killed (yeah it happens). So this time, taking into account the E ratio, you get a total difference of:
1B: -1.8 + (80.3 + 95) - 6 = 167.5 (rounded)
2B: 161.4 + (99.5 + 215) - 6 = 469.9 (rounded)
For the sake of completion, a full paced (1.5s between AA) 3 enhanced AA would then give a difference of:
1B: 161.4 + (80.3 + 95) - 6 = 336.7 (rounded)
2B: 469.9 + (99.5 + 215) - 6 = 778.3 (rounded)
That 3 enhanced AA ideal case is not that rare in a 4.5s fight and corresponds to, in case 2B, an extra Q in terms of damage shove down that nasty surviving tank throat.
Final thoughts: The only extra drawback is when you have to go back and you already own boots + 3 Dorans + Hextech Revolver you only have one empty slot and Lich Bane needs one extra slot compared to Luden’s Echo.
To be fair though, when you didn’t get a lead, it’s hard to buy that 1250g rod and you get the 850g Wisp anyway. Another build path that I have come up with is to sacrifice a bit of early power and get the Sapphire Crystal instead of the 3rd Doran, which gives you quite some mana for 50g cheaper (you can even get a pot or better a control ward for your trouble), transition into the sheen and you don’t “lose” (I hate that reasoning) 240g if you think of it as a loss when you sell it for 160g.
Anyway congrats if you managed to read it through and give it a try it’s really crazy the AA finish move when your ult is down for instance and that pesky enemy wasted stats on magic resist to delay his death by 0.5s ^^
And finally: if you reach lane and enemy isn't there and you have ult without 6 stacks, use your ult mate :p the half cdr is ridiculous and it's quite rare you kill an enemy within the 40s - his missing lane time. I noticed it a lot on your videos, is there a reason?
PS: I hope my math are still OK
EDIT: Rilay's Ap value changed for 6.24
Thanks for the effort put in this comment.