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I guess this is not true, because Hydra gives your Q an extra 60-75 on-hit dmg even on your main target.
E>auto>Q>TH is common and works. (If your using titanic at the same time you're Q is active however, that isn't the right combo)
It's a burst combo, and you may have to adjust just how much burst you're putting out. Not every situation will be the same.
The passive increase on hydra is "40 (+ 2.5% maximum health)", while active it is "40 (+ 10% maximum health)". That is quite a huge difference. Surely the combo should be E, AA, Hydra, AA, Q. When you pop W should depend on when you need the MS.
While W is definitely good for movespeed, it makes up a large chunk of your early to mid game damage. So it should depend more on who you're fighting.
Get on those forums and be vocal guys. It's our only chance.
I would definitely prefer something more consistent and reliable, something I can depend on.
For Burnout, I am definitely sad to see the trail leave, because not only was it great in terms of theme, but gameplay as well. I know I'm one of the people who will pop ult while fighting the big objectives (pretty sure I even mention it as a tip in my guide). It's huge in teamfights, and hilarious if a carry tries chasing. They always seem to underestimate the damage.
One thing you didn't mention in your write-up was how her new "passive" affects a CDR build (understandable, I do acknowledge that CDR Dragon is a niche build, and not the type you use). It could hurt my playstyle a lot. Shyvana has no mana, which means a lot of the CDR items are useless for her. And if they're going to remove the free resistances, that means I must get them from runes instead. And it'll probably force me to go Trinity Force all the time, whereas right now I do have options.
At least her ult is unstoppable. Don't get me wrong, I am beyond excited for that change and can't wait to ruin some Vayne's day, but I am watching them carefully.
My favorite items on her are definitely Frozen Mallet and Maw of Malmortius. To be honest, I don't get to build either of those on her in most games, and almost never both. But when the opportunity arises, and the enemy's mid and ADC are immobile with no displacement CC, these two items are game-breaking. The sheer amount of control Mallet and Maw give Shyvana over the flow of a teamfight creates one of the highest points I've ever had in League.
Two items I don't like building on her are Titanic Hydra and Dead Man's Plate. I'm not a fan of the funky hitbox on Titanic. If I need AoE auto-attacks, I'd rather buy Ravenous Hydra and Spirit Visage (another amazing item combo). While the passive movespeed of Dead Man's is nice, its cost, stats, and slow are mediocre. It also discourages Shyvana from auto-attacking minions or nearby jungle camps in a siege to charge up her Fury bar, since the charge time to get to the slow is abysmally long without the Homeguard buff. I'd much rather build Randuin's Omen, Sunfire Cape, or even Thornmail.
Like you, I've also come to appreciate Trinity Force on Shyvana, but not as much as I probably should. Especially with Enchantment: Bloodrazor. I'll use this guide for the next few games I play on her and see how it goes. One of the few drawbacks to CDR Shyvana is the lack of Scaling Magic Resist glyphs, since stacking MR is so strong right now. I'll try to find a balance and comment again with my results.
But the thing is, you want to be out there in field ready to gank and counter jungle as fast as you can. Not full clearing and basicaly doing nothing.
To be honest, your guide is pretty good, it has a lot of details. I would suggest this guide maybe to all bronze-Silver-Low Gold out there who wants to try shyvana jungle. If you trying to climb to diamond with shyvana jungle, nah i wouldnt suggest this at all. Sated shyvana is gone, you guys might aswell pick otehr junglers to main.
My point with the full clear is that it's possible, not to do it every game. I just usually try to recall with at least 750g-800g after my first clear, so that I can get my Stalker's Blade and maybe a pink or couple of pots.
I realize that you're reading this guide after Sated has been removed, but I've always tried making a point that you could stacks off of kills and assists, trying to encourage ganking and counterjungling + dueling. Not the afk farm style. That doesn't mean people would automatically go and take my advice, but I was fully aware that the playstyle didn't work and was not fun to play with as a laner. So I tried to encourage something else. Her ganks aren't the best, but they can work with a little experience and a couple of handy slows.
And thanks :D I've worked really hard on this guide. Perhaps the focus would change if I ever reach the higher ranks, or maybe I'd switch to Machete by then. I'm hoping it'll always remain CDR focused, as I really like the ability uptime and sustained damage output.
I'm sorry if this comment seems all over the place or something, I'm really exhausted from work, but I didn't want to let this sit for much longer. I try to be prompt with my replies.
You need 3 camps to buy talisman.
Machete+Talisman gives you the maximum sustain+exp gain in the jungle.
As shyvana you want to be able to get as much xp as possible from your camps and from counter jungling.
Shyvana is pretty **** at Ganking so your job is to counter jungle when you saw enemy jungler gank.
Yes, you going to end up smiting jungle camps and not champions.
And Thats why Machete+talisman is all you need
The issue was more than your response to talisman vs mechete, but im not explaining that.
The difference between the two is more significant with full clears and properly doing camps (kiting included). Full clears are not bad to do when u have the opportunity to do so, or it would be very common to only do one side by now.
Ill spectate you. direct message me.