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I'm a jungler main, mostly tank champions, and I'm in search for a method to improve my macro gaming that seems to be lackluster. Thought about trying Ivern so I could concentrate on that aspect of the game as I think the unique playstyle of Ivern force you to play the macro game better than any other jungler. Do you think it's a correct assumption or it's better to pick up Ivern after becoming better at macroing?
Do you have some material about macro gaming in general? I have problems in self evaluation so I'm doing better with applying knowledge I already have instead of finding it out about myself.
Another question: without buying the taracker's knife or the support item, how do you ward? Only by using trincket? Isn't good to buy the relic shield in the first back to help generating income and ganking effectivness (another shield on allies and, not less important, free taxing?).
Thanks again for the guide, it really is well made and the tips in the "General Jungle Tips" section was my favorite part and made me think a lot.
Keep up the good work! Regards!
EDIT: celestial body is such a niche rune that is rarely seen, but on Ivern looks like a very, very effective rune. Since that the patch 8.4 will remove it (with other nerfs on the inspiration tree like the nerf on Unsealed Spellbook), which runes would you use?
Also, what do you think about using domination as a secondary tree with Zombie Ward and Ingenious Hunter?
I hesitate to speculate on changes that I will have to make in the build/guide because we don't know for sure what we will end up seeing in the final official patch. For example, some of the jungle item changes on PBE could drastically change how we feel about our jungle Item, and the removal of Celestial Body may not matter if other things tip Ivern's balance in favor of one playstyle over another.
Ivern is a really good way to learn EARLY macro and how you can abuse it to hit timings and take objectives. His clearing power in jungle is unaffected by items (outside of smite CD) and you should never have to itemize to clear waves as Ivern. As such, his late game Macro is abysmal and relies on teammates to know what they are doing on the map, or at least be willing to listen to instruction.
Yes Ivern is a good Jungler to help you learn about Macro in terms of early timing, but it is important to remember that you hit a ceiling pretty quickly as Ivern, and you won't be doing as much macro-play with him as you would with other junglers. You basically have really good early macro, then as you finish your first item, you convert to towers and other objectives. When you hit your second item you are basically capped out in terms of how much macro influence you can have at best, and you are looking to put the final nails in the coffin and close the game. This is where no matter what you do, the game will start turning against you. With Ivern, Prolonging games just makes it incrementally harder to close, rather than giving you time to practice macro.
In many ways Ivern can feel like a one and done kind of champ. Against skilled players, too many mistakes or bad decisions quickly lead to unrecoverable games.
While you are learning jungle, Ivern is a great way to start. Getting in depth knowledge of how his and other champions timings work will benefit you immensely, especially as you are working out how to counterjungle with him correctly. However once you start to plateau on Ivern you should switch to another jungler with more traditional scaling. This isn't because Ivern is bad, but there is a limit to how much he can teach you when his window of effectiveness is so much shorter than other junglers and once you reach a certain skill level, you need to add some variety.
To give you an example, one of the best Ivern players in the game currently favors a tanky Glacial Ganks build -- (inspiration + resolve with
I will be making updates to the Guide to reflect some of the current and upcoming changes but I want to get my hands on the finished product first.
Thanks again for the guide and you time!
Once you get early game figured out, Kayne, Rek-sai, or Zac, are good all-around junglers that can get tanky while still having good clear, gank impact, and scaling.
Other than that, I will try to push more on him since Kayne it's already M7 and Zac M6 (so I've already played them quite a lot). Thnaks again!
Sometimes all 3 lanes feed, and you have literally nobody to peel and shield for. Sometimes one person on the enemy team gets super fed and becomes too difficult to deal with. Sometimes you do well, but you don't transition the game soon enough and all your hard earned advantage evaporates away while the enemy team scales. Sometimes you play well, but the enemy team just plays better.
I can't tell at a distance if you need more practice, or if you are just having those kinds of games. But, the most important takeaway is that sometimes you just lose. Keep a positive outlook and get more experience with him. The rest will come with time.
But... more often than not I find myself not doing enough in the early game. I'm a control type in the jungle, I love to pick the tracker knife on every champion, from Sejuani to Kha6, so I have to adapt to Ivern who looks to be more on a budget and buying the tracker's knife can slow down your main build. This is my op.gg http://euw.op.gg/summoner/userName=rytherz but I'm not playing ranked at the moment, since in these past few weeks I'm in a really bad shape :(
The "Status Quo" in mid-to-late is to try and have at least two lanes pushing in your favor when you are looking for a fight. If you have multiple lanes turning or pushing against you, you have a clock working against you, and you risk losing more if you lose a skirmish. When the lanes are against you, you are looking to avoid fights not start them.
Plan ahead. If you think you need baron or rift (or drag) to break turrets don't just show up when it comes off timer. Get your team to have their lanes pushing BEFORE heading to the pit, and go there as a team, giving your support time and cover to ward. Only once you have the area secured do you try and bait a pick, or if the enemy team is anemic, just take it. But know that just by going there you are incentivizing the enemy team to come contest, so never try and get a free dragon or baron without controlling the area first and anticipating a fight.
When Pressuring lanes, try not to teamfight without 5. If you have teammates pushing other lanes (1/4, 1/3/1) remember that the job of the larger group is to hold the enemy's attention so the split-pusher can do their job. DON'T engage! If the enemy team chases just back up while the splitter takes turrets if the enemy team over-commits to the splitter, THEN you engage with a numbers advantage. BUT, watch the minimap if you have lanes pushing into the danger-zone against you, pull everyone back, and either reassign the split-pusher, or reformulate.
Conversely, if you are on the defense, have people moving with your support to ward. Don't fall for pointless fights in jungle, and NEVER chase down an open lane. Fight in the safety of your turrets while stronger or more mobile teammates keep lanes nudged.
Lastly, and this is a rough one, you are going to have people that refuse to listen to you. They might flame you or just be completely ignorant. At some point if you have a teammate that is going to do their own thing no matter what you say... just let them die. You will be stronger as 4 playing smart, than if you die over and over again trying to save one clown from his own stupidity. When you ID these people, write them off or use them as a distraction.
The most important thing to remember at this point in the game is that it is more a patience game than anything else. you will back and rotate FREQUENTLY to refill wards and top off. You will spend minute of the game feeling like you are doing nothing. But really you are preventing one mistake or hastey risk from snowballing against you.
You should write a general guide on jungling, it would be really helpful!
Other than that, quite a detailed guide, well done. :)
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You're very well-spoken and explain your points well. I'm excited to read more guides written by you.
I am glad you found it useful!
Edit: not hating on the guide. I'm sure it's nice and well done. I was just bored and looked up some random guides and when I noticed that I just had to point out that every champ has hard counters and Ivern is no exception. For instance I don't think you assessed the threat of 1v1 duelers correctly (looking at rengar and Kha'zix. They will roam into your jg and they will kill you. Wards don't last forever and they aren't an end all be all. If they find you in the jg they WILL kill you. And you won't be able to counter because it's much easier to ward a few jg camps than it is to ward the entire jg hoping to catch a Kha'zix as he enters. Keep this in mind.
Edit 2: And you know a smart Kha'zix can e through walls bypassing where you might have warded entrances through river and just wait for you to show up at your next jungle camp instead of just roaming through the jg aimlessly triggering wards. Also, your created brush really only helps him and rengar. Don't grow them when you gank because a Kha'zix or rengar will go into it and just proc their passive and just like that you helped the enemy
I did create a section detailing my thoughts on jungle counterparts and how Ivern matches up to them. While I agree that every champion has a counter, I have found that there isn't a single champion played in the jungle role that shuts down his game.
Yes, there are junglers that are more challenging than others... in particular, high yield powerfarmers like Graves, Yi, and Udyr, can itemize very quickly to become faster than Ivern in clearing camps allowing them more freedom to roam and gank, and then get more fed over the course of the game. However, the tipping point for them becoming unmanageable lies in their ability to successfully gank as well as farm. If you and your team play smart, you can always at least keep them at parity.
As far as Khazix and Rengar are concerned, their ability to out-duel you is muted in the early levels (1-6), unless you make a huge mistake. Your best course of action is just to leave them be! Walk away from the area... if they gain a foothold in your jungle, minimize their reward to the camps they can take. Don't hand them the bounty on your head for free. You can do far more damage in retaliation by protecting your lanes and counter-jungling. If they decide to CHASE you instead of counter-jungling you, you are wasting their time and exposing them to collapse from your team. Also, counter-jungling is actually much easier for you when the enemy jungler tunnelvisions on camping on your side of the map because you are better at it than they are. Once you have Daisy at level 6, their ability to 1v1 you is minimal (Daisy makes any duel a 2v1!) unless you are building particularly squishy. The awesomer thing about Daisy is that she has a long uptime when you use her, and a remarkably short downtime (unless she dies early). So the window of threat these kind of junglers have to ACTUALLY duel you only opens when you call Daisy for a gank and she dies very quickly, exposing you to a longer CD (without having her up). So you either DON'T throw Daisy away frivolously, or you play much more conservatively when you lose her. Perhaps more importantly, the tenor of the game should be shifting to objectives post-6. If your enemy counterpart wants to make YOU an objective by counter-jungling you heavily or trying to duel you, bait him in and have your team collapse on him. Collect your gold and go take a dragon, or a tower.
Your points on bushes being helpful to Rengar and Khazix are valid. But given their difficulty in actually DUELING you, the immediate impact is negligible. It is more relevant to warn players not to bush frivolously in team fights, so you don't give these junglers easier access to your backline. I would also point out that, while you might be more conservative in using your bushes in skirmishes, you are still able to "bush inside a bush" to gain vision of the area, if you suspect an enemy jungler is in an area trying to jump you.
So far, the only true "counter" I have found to Ivern is
If I had a game where a strong Khazix is repeatedly jumping me in my own Jungle... I would simply switch to a heavy river-control game. Clearing jungle only where I had plenty of vision. Not only does this secure me enough gold to hit timings with my team, but it would provide my teammates with warning of incoming ganks, while keeping me near enough to teammates for assisting in counter-ganking him and shutting him down.
Once I have
So I just want to thank you for your endorsement. I plan on continuing to work on this guide through the introduction to season 7. I hope it continues to provide people with insight not only how to play Ivern... but how to win.
Again dude, nice guide.