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Irelia really needs nerf.

Creator: blaw March 14, 2011 5:39am
blaw
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Hugenjpana wrote:

Every champion is strong in the right hands, Every champion is weak in the wrong hands, all you have to do is learn how to counter them. How do you counter irelia you ask? Don't 1v1 her, there ya go, you win.

thx now i can own her in every game -_-
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Get the cc boots if the stun is what's annoying you.
And I disagree about akali needing early-kill to carry. She can still own late game if used with the right hands, even with no early-kills

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The cc isent killing me her true dmg is. And that she cant get cced
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Hugenjpana wrote:

Every champion is strong in the right hands, Every champion is weak in the wrong hands, all you have to do is learn how to counter them. How do you counter irelia you ask? Don't 1v1 her, there ya go, you win.


Unless you manage to isolate Irelia in a 1v5 conveniently (and catch her with long-lasting CC), then there's not much avoiding 1v1 fights will do. Much of what makes her strong is the fact that she can deal consistent damage in a team fight without being stopped very easily. With any other tanky DPS, it would be easy to just throw a Cryptic Gaze their way and destroy their carry while they're stunned. With Irelia, she can power through stuns, deal damage, and requires the full focus of your team to take down (which gives the enemy carry the ability to tear through you).
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FreestyleZer0
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Actually she is pretty killable, it's when she is fed (meaning 10/2/5) she becomes dangerous.
If she died alot (meaning 10/10/0) she is basicly as easy/hard as anyone else with that score.
I've never seen an 2/2/0 tanky irelia be dangerous enough in group fights that she basicly pentakills everyone so to speak or tanks them.

People tend to forget that when fed, anything becomes dangerous in the right hands :P.

As for the how do you counter irelia part.
To be honest it all depends on the situation but i could waltz through that a bit ^_^.

1v1, you avoid getting her lower % of hp untill she has used her equilibrium strike, feint a retreat so they are more prone to use it.
Most people just jump in and forget the effects/requirements of equilibrium strike and then are like, damn that stun.

To make things worse, right when she uses her Hiten Style and plans to charge you, run back a bit and stun, it's fairly visible when she uses it so no problem here.

This cuts off a great deal of damage, if you don't have stun use slow or blink and take some distance before going back.
Irelia is 1 hell of a mana eater at the start so you can make use of the previous trick to drain her mana.

When both are low hp, give up and just go back, chasing means your probable death because of stun.

In teamfights, well you always should go for the most squishy, try to avoid going into teamfights with her hp lower % then your team's % of hp on the champions or you will face the hated stun.

Last but not least, try to avoid hugging eachother, and stay away from mobs, this is to avoid her ultimate's damage aswell as the life steal she gets.

To be honest, there are quite a few ways to get her, as ranged you are even better against irelia at the start of the game like with ashe for example because of her inability to escape other then her ionian fervor (and possible ghost or flash) which does not help much in 1v1 or 2v2 fights as ashe for example has constant slow as long as she has mana.
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It's not hard to get fed as irelia; her bladesurge makes her incredibly easy to last hit. When you try to harass her, she just bladesurges you and stuns you, then goes to town to heal herself back up AND deal true damage.

As for the counter, a champion with persistent DPS like Ashe won't be able to avoid getting her down to lower % health and wait for equilibrium strike as well. Even if someone like Le Blanc tries to wait until equilibrium strike is exhausted, Irelia should be tanky enough that she can easily take the burst damage and live long enough to heal back up with hiten style + transcendent blades.

Even though she might be mana hungry early on, it's no problem to start out with a sapphire crystal - it builds into sheen early on. Even so, managing mana should be a skill developed early on.
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Actually, i find it pretty easy to kite irelia with a ranged slower.
And no, on ashe you might not be able to wait for lower % of health but the range of ashe allows the prevention of getting bladesurged when used correctly.
As for not feeding her, it is not so hard, just depends on how you play :P.
And leblanc, well i never get hit that easily as i use the silence/teleport for harassment but not the issue here :).
She isn't op, she is just harder to counter then most champions.
Take a look at kassadin, he is spammed to be op but hes not, he is just harder to counter just like irelia.
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Lazukin wrote:

I know, Garen sucks blah blah blah.


Garen only sucks if you build him as a tank.

That being said, on topic, I've never seen an Irelia give me trouble, but in my duo queue my partner has carried himself from 600-900 as Irelia and Urgot and helped me get over 1k (I tend to play support roles in ranked, so it's harder to carry unless I roll Kayle).
Searz
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Trojan995 wrote:

Unless you manage to isolate Irelia in a 1v5 conveniently (and catch her with long-lasting CC), then there's not much avoiding 1v1 fights will do. Much of what makes her strong is the fact that she can deal consistent damage in a team fight without being stopped very easily. With any other tanky DPS, it would be easy to just throw a Cryptic Gaze their way and destroy their carry while they're stunned. With Irelia, she can power through stuns, deal damage, and requires the full focus of your team to take down (which gives the enemy carry the ability to tear through you).

This^ and the fact that she's insanely strong in the lane is what makes her a good candidate for a nerf.
"That which can be asserted without evidence, can be dismissed without evidence." - Christopher Hitchens
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Searz wrote:


This^ and the fact that she's insanely strong in the lane is what makes her a good candidate for a nerf.


In the patch preview, they said "taking a hit to tanky dps' laning phase", so Irelia is probably going to get a mega nerf.
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Thanks to Mowen, WrATHofVuLK, and AlexanPT for the signatures! Check out Tristana: The Lane Game, Maokai: The Chu8 Way, and Twisted Fate: Card Games!

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