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I think you've got a pretty nice guide there about
I'm sure you're still working on the rather new threats and synergy section. I noticed that you're going quite detailed on every possible match up. But that also means that it's a lot up work for you. Chapeau/Thumbs up!
I think you're focusing on so many important fact about Kalista that the only thing your guide might need are some pictures to soften the look of it and invite more people to read it.
But overall it's a very nice guide. Keep up your great work! :)
The primary issue with Rageblade is that it's a late game item, Kalista doesn't fare well into late game as is, so you're better off trying and building for early game.
Don't believe me? There are very few pro ADs who currently spec into rageblade early on. Most of them go for a BOTRK - Runaan's core with either a Mercurial, BT, or GA. Very rarely do they actually go Rageblade as 3rd item, instead putting it off for 4th or perhaps even 5th item.
Going from 550 -> 525 AA range isn't that significant. You will feel it against the likes of Ashe and Caitlyn. But most of the time when Kalista is auto attacking, she's more often closer to her target than most other ADCs.
The other caveat is the changes to her Rend, her Rend is currently bugged as to where you can cast Rend sometimes when you do not have sufficient mana. At the same time though, Kalista's mana costs are fairly low, so there's not much rationale to consider not doing anything about that
All in all, it seems that her general strengths are still in tact, she's gotten a little more capable by herself, but her early game is a little weaker, but her late game is pretty strong.
I see a lot of kalistas taking the footwork Keystone for their precision page, and for Vayne another very mobile adc I konw this is the best keystone for her, so my wuestion is why take press the attack over footwork as it gives sustain, movement speed and I think attack speed (vayne is the only champion I use it on and she's still a new champ for me so I don't use her as much)
Thank you for the responce
That being said, we'll start as to several rationales as to why Kalista doesn't take Fleet Footwork, the primary issue is that she doesn't synergize particularly well with Aspects of that passive. Kalista doesn't want to build any Shard items (Stattik Shiv or Rapidfire Cannon), which ties into the Energized attack aspect of Fleet Footwork, whereas Vayne does, (she builds both Shiv and RFC, or Shiv and PD).
The second is the movement speed component, your dash speeds are not tied to your bonus MS, they're tied to your bonus Attack Speed, and the amount that you are slowed for. This has the consequence of not being particularly palatable for Kalista to run.
Thirdly, even though the slight healing is quite nice in lane, most ADCs take that healing in an attempt to bypass a particularly bad laning phase. it also doesn't scale quite for Kalista as she doesn't dump lots of her gold into direct Crit itemization, instead preferring lifesteal and sometimes on-hit itemization. Kalista is a lanebully, and in the times tha she doesn't have a good matchup and you're not confident about your abilities say Varus or Cait, it's better to go Resolve secondary.
All in all, Runaan's Shiv is in my opinion more situational than not. I would advise Ninja Tabi or some other boot option in lieu of Berserker's Greaves so you don't get a diminishing return on the Attack Speed you've built and get more defensive power as a result