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Alistar Build Guide by morasi

Alistar - The Undying Tank

Alistar - The Undying Tank

Updated on February 20, 2011
7.8
12
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League of Legends Build Guide Author morasi Build Guide By morasi 12 3 69,510 Views 4 Comments
12 3 69,510 Views 4 Comments League of Legends Build Guide Author morasi Alistar Build Guide By morasi Updated on February 20, 2011
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1
morasi | March 19, 2011 10:52pm
If you take a quick glance at the Masteries section, you will see that I've posted that the Masteries are flexible (because they only have a tiny effect on the game), and should fit your personal play-style.

That being said, I am a really role-centric player. That is, when I tank I take everything that I can get to help me tank. Same when I'm DPS or support.

You do have valid points, and I realize that 2% has a minimal impact on the game. To be honest, I go down the defensive tree only for the flat HP and the "Final Point". I consider 4% reduced damage to be quite helpful.

If you wish you can go down the Utility tree, but here is the problem - E costs almost nothing, and Q%W pretty much drain your mana full. So, either way, you do not need the mana regeneration. The MS boost is nice, but if I have to choose between 3% MS and flat HP I take the latter.

And, again, if what you said works better for you that is perfectly viable and you should do that.

Thanks for the input!

Cheers!
1
SaveOurServer (1) | March 15, 2011 11:19am
I like it, I just have a few small points to make.

Why Strength of Spirit? Alistar doesn't have a lot of mana, especially given that we don't get mana until later on. The HP5 we'd get from it would be negligible.

The Dodge Masteries. Without Dodge Seals or Boots of Ninja Tabi, why do we get this mastery? I understand that we want movespeed as alistar but if we're only getting that 2% of the time we are attacked, there are probably better places we can put these FIVE mastery points.

The Final Point in the Defensive Tree. With our ultimate, is this point necessary?

I've found that by taking points out from [Tenacity] [Nimbleness] and [Strength of Spirit], we can spend those points into better places on the utility tree such as more mana per 5, max mana, lower flash cd, or inc movement speed.
1
morasi | February 20, 2011 11:05pm
Yes, I agree. However, mobafire's word cap is not enough for me to explain how to play smart! lol...
1
SryImBad (47) | February 20, 2011 9:27pm
Looks stable. +1
Maybe add some wards in there and remind people how to play smart (sticking near carry).
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Alistar - The Undying Tank

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