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not only did my thresh gameplay become significantly better, so did my overall support knowledge. i still have much more to learn, considering i joined late august, so i look forward to your future guides.
Approach Velocity (1000) right? That renders it kinda useless for rescue purposes...
Im dumb at this game and i like to ask one thing:
Hextech Flash is good?Because i think that the principe of flash is to run away or chase,but since you have to canalise with that,in wich situation does i have to use it?
Also great guide,even for someone like me it's easy to learn and very powerful.
Thanks for explaining!
that's a really impressive guide you have there. Wow, really. :)
It's pretty amazing how well-organized you keep so many crucial information in your guide and it's still very clean and good-looking.
I really looove your tips and tricks section as well as the special synergy one.
Your whole guide's simply amazing. Awesome job. :3 Thumbs up.
EotE route: Lose 450 HP, 150% HP regen and 20% CDR on active items. Win an extra slot for*:
...
You will most likely play either to land a Q in TF (teamfights) or peel in back lane with W. Anyways the tradeoff is worth taking, more tankiness for you (looking for Q engages) or utility (Thresh peel style).
*I do not take into acount the value of the AOE heal/shield, so you do not really lose health, you actually win it.
My play style tends to be a tanky initiator who jumps right in rather than a utility based support who hangs back. If I'm not teamfighting, I'm playing a Warden role where I'm defending for my carry, getting picks or peeling when we're outnumbered.
In terms of Face of the Mountain's shield capabilities, it's great for immobile champs or squishy casters. If your carry or mid-laner happens to be much more susceptible to assassins (people like
In the guide I do state Eye of the Equinox should always be considered, but it needs to be in the right situation. If the team possesses an assassin or person who can do high single target damage, it can be a lifesaver (especially in conjunction with
The build is always subject to change based on the enemy composition, but I've found this works well with how I play