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your stalkera fan of your work and I've been playing a lot with Shyvana. Acording to you we could take drake already at level 4, though it was risky because we would be really low and could die should the enemy come. However, I tried jg after those changes in the jungle at patch 9.23 and I was astonished at how fast Shyvana was growing. Before I would need to take red-blue-gromp and 2 mini wolves to get lvl 3, now I don't even need the wolves and, to make thing more interesting, just farming I managed to be 2 levels ahead of an enemy Rengar. To make it even better, taking the first drake, an infernal drake that was supposed to be the hardest to take, was astonishingly easy and fast at lvl 5. I wonder if it would be that easy lvl 4, but given at how fast Shyvana evolved just by farming (and taking the enemy chickens), is way easy to take 5 before going drake.Now with those changes in the jungle, don't you think that was somewhat an indirectly great buff for a champion that take Dragons with ease such as Shyvana?
Either level 4 or level 5 for first drake seems good to me, Shyvana can do it at either level if she went back already (for example, Hunter's Talisman + Hunter's Machete + Dagger should do it fast and safe). The exact timing of going there in a game is obviously going to depend on your vision, your knowledge of where the enemy jungler is, and whether your bot lane has lane priority. So I should say in the guide that Shyvana is "looking" to take first drake any time from level 4 onwards.
I have aimed to update the guide for Pre-Season 10 fully when the pre-season started on 20 November but there's probably parts that are still out-of-date, if you spot anything specific please do let me know. I also plan to update some of the videos shown, but need to find good current examples of Shyvana play - if anyone wants to suggest a good Shyvana video in comments, please do!
You can also back early - as soon as you have 350 gold - get a Hunter's Talisman and then you can stay healthy in the jungle for a long time.
I've also noticed that typical Reddit posters (on Shyvana Mains) seem totally ignorant of this guide's existence and the detailed Shyvana knowledge it contains.
The choice between TH and FM is covered in some detail in the guide already, but TL;DR it can be like this:
- in solo queue, at low and middle elo (anything less than Platinum) take TH first
- if playing with skilled allies (Platinum+) take FM first
- if playing with friends or in a team, and you are the team's tank take FM first
Explanation: Frozen Mallet works well when you work with an ally, so you can 2v1 somebody very easily because they can't move away and they can't burst you down to 0hp before they will die. Frozen Mallet is not so good in solo fights: although you can keep fighting for longer with FM compared with TH (you hold the enemy in place, and you can take maybe 10% more damage), the enemy can fight for longer too and he can out-damage you.
I play on two accounts, one is Platinum and one is Silver. The main difference I can notice between low elo and high elo games is how quickly your team-mates respond and work with you in 2v1 situations. In Platinum, your team-mates notice and anticipate when there is a chance for a 2v1 coming up, they want it, and when it comes they are quickly with you in the correct position so that your team achieves a kill. In Silver, your team-mates ignore anything which is not their personal immediate objective, I mean your allies will want to keep CSing and stay in their lane even when you ping there is a fight about to happen in River - sometimes they don't even move when you gank their lane (because they are so busy trying to last hit the minions still).
This means at low elo, as a jungler like Shyvana (who doesn't have an easy ganking + CC mechanic) you will be in 1v1 fights more often, and 2v1 fights less often. In 1v1 fights, TH is better.
TH always helps you farm faster, which is important for Shyvana to keep ahead in gold and XP. Importantly, it gives you this advantage as an incomplete item, as soon as you have Tiamat - which you should have at around 14-15 minutes of game time if you started BR + Boots of Speed. In contrast, FM gives no interesting benefits except health, until you have completed the item. So this is another reason why TH is better than FM is a solo queue type of game: it brings more benefits to Shyvana herself, but less to the team as a whole.
Frozen Mallet helps Shyvana disrupt, so that your team-mates can kill. Titanic Hydra helps Shyvana herself be the main damage dealer.
The advice can change in a game where Shyvana is carrying hard for whatever reason (got lucky early, dumb opponents, or smurf account). Then, even in low-elo solo queue, FM can be better before TH though probably I will look to finish the game with both items. Some reasons for this are covered in the guide, but briefly:
- if you are ahead in levels or items, Bloodrazor is enough damage on its own to kill most enemies, and FM makes it harder for them to escape you
- if you are ahead, you want to be "farming" enemy champions more than jungle camps between 10 and 20 minutes, to preserve your lead and set the enemies back even further, maybe force them to start flaming each other or rage-quit - so here it doesn't matter so much that FM takes camps slower and you have no Tiamat
- if you are ahead already and have enough damage to kill, then defences can be more important than buying more damage - this is for two reasons, first you are more scary if all the enemies think you are "unkillable", second your bounty if you do get killed starts to get very high and you don't want to give the enemies that gold! Defences work better (more advantage for the gold spent) if you are ahead because the enemies don't have high damage when they are behind, so buying defences makes you unkillable.
- Frozen Mallet costs less gold than TH but it is bad until it is a completed item - if you are carrying, maybe you can go back with 3100 gold and buy the completed item immediately, for a huge power spike
HTH