Click to open network menu
Join or Log In
Mobafire logo

Join the leading League of Legends community. Create and share Champion Guides and Builds.

Create an MFN Account






Or

's Forum Avatar

Rennick: The Yordle Necromancer

Creator: HuntrKilr March 15, 2011 4:48pm
HuntrKilr
<Member>
HuntrKilr's Forum Avatar
Posts:
69
Joined:
Mar 11th, 2011
Permalink | Quote | PM | +Rep March 15, 2011 4:48pm | Report
This is an idea for a champ somewhat based on the necromancer from Diablo II.



All stats are at lvl 18



Health: 1700

Health regen: 20 per 5 sec

Mana: 1300

Mana regen: 12 per 5 sec

Armor: 70

MR: 30

AD: 150

Melee

Movement: 300



Passive: Entrapped Soul

Any time Rennick gets a kill, he raises the spirit of his enemy for 4 s. this spirit has half the stats of the killed enemy.



Q: Raise Dead

Rennick raises the spirit of a fellow yordle. This spirit has twice the stats of a melee minion and deals 24 damage plus an additional 24/30/36/42/48 poison damage (total) per attack



W: Decrepify

Rennick kills an allied minion in order to summon an undead corpse as a controllable pet. (this spell would be a lot like promote)


E: Necrosis

Rennick traps an enemy for 1.75/2/2/2.5/2.75 seconds, any damage taken while trapped will be repeated 100% over 40 seconds as poison damage.


R: Necromancy

passive: all of Rennick's pets gain 50% of his AP as attack damage and receive attack speed based on his CDR

active: Rennick raises a doppelganger of a target enemy for the 25 seconds. this doppelganger has 150% health and applies a random cc effect on hit.



Notes:
i tried to balance this character so that he gains momentum as he builds an army of pets, but has issues when he gets killed too often.

i still haven't figured out some things (like ability cooldowns) but i will be adding them later.

any thoughts/ideas/feedback would be appreciated
Kirluu
<Member>
Kirluu's Forum Avatar
Show more awards
Posts:
823
Joined:
Jan 15th, 2011
Permalink | Quote | PM | +Rep March 16, 2011 4:21am | Report
Whooah, passive is insane. Mordekaiser's ult whenever he kills an enemy?! Just saying. That's way OP, and in a way makes Mordekaiser kind of UP compared to that right there.

About the Q spell, I'd say you need to add things like it's armor and HP, etc. Aside from this, you should make it stronger per level instead of just giving it a base strenght. There's no reason to level up a skill that doesn't get better from leveling it up :P

I like the idea about the W, however I think it would get a little out of hand to be able to summon 4 different "pets". You say they're controllable, but how do you get 4 different slaves to move to ONE location? o.o They'd get bugged into eachother, each one trying to be in the center, lol.

And finally, the ulti is just as insane as the passive. 2 minutes?!?!

It doesn't seem very balanced to me. That's my opinion :S

Kirluu~
Check out my comprehensive guide for Jax !!
-
Make sure to hit that +Rep button if I helped you out, and you feel I deserve it! :)
HuntrKilr
<Member>
HuntrKilr's Forum Avatar
Posts:
69
Joined:
Mar 11th, 2011
Permalink | Quote | PM | +Rep March 16, 2011 8:02am | Report
thanks for pointing that out. i wrote this on my phone while bored in calc class and the times on those abilities were way too long.

i have now changed entrapped soul to be much more reasonable and have changed necromancy to be just longer than mord's. i think this is balanced because mordekaiser's pet also gives him ridiculous buffs, E.G. if mord kills veigar w/ children, he can gain ~200 AP for 8 seconds. if Rennick hits veigar w/ necromancy, he just wasted his ult.

also, only one pet is stated to be controllable, i intended the others to use minion logic.

i will be adding level values to the poison, thanks for pointing that out.
Dremu
<Member>
Dremu's Forum Avatar
Posts:
547
Joined:
Feb 1st, 2011
Permalink | Quote | PM | +Rep March 16, 2011 8:48am | Report
This guy seems super OP.

Passive - Amazing, I would play him just for that lol.

Q - Thrice stats? O_O

W - I don't understand how it works like that?

E - Op 100% dmg from what he took while caged a second time? So like if he's caged half his health is taken out and he gets out its done again and he dies? OP much? Or am I misunderstanding?

R - Cool ulti, the 50% dmg thingy is kind of OP though. The Ulti however is new and I love it 150% dmg though could be obnoxious, I mean like if your ulti passive stacks it that'd be 200% more O_O plus a random CC effect? oh god lol
HuntrKilr
<Member>
HuntrKilr's Forum Avatar
Posts:
69
Joined:
Mar 11th, 2011
Permalink | Quote | PM | +Rep March 17, 2011 10:28am | Report
Q: changed to twice.

W: http://leagueoflegends.wikia.com/wiki/Promote. they used to have problems w/ everybody taking this spell and using it all at once. this spell wouldn't have that problem because of the limit of one character.

E: 40 sec DoT

R: i didn't think his ult's passive would be that bad considering that it's his ONLY AP scaling ability.
also, it Doesn't say 150% dmg (would be ridiculous instant kill w/ master yi)
Dremu
<Member>
Dremu's Forum Avatar
Posts:
547
Joined:
Feb 1st, 2011
Permalink | Quote | PM | +Rep March 17, 2011 6:10pm | Report
Oh misread his ulti sorry
Alahric
<Ancient Member>
Alahric's Forum Avatar
Show more awards
Posts:
1304
Joined:
Jan 18th, 2010
Permalink | Quote | PM | +Rep March 27, 2011 6:34am | Report
Wayy too minion based, you should only have your raise dead spell and let the rest slide off as CC or Nukes.
Lazukin
<Member>
Lazukin's Forum Avatar
Posts:
1001
Joined:
Jan 20th, 2011
Permalink | Quote | PM | +Rep March 27, 2011 7:45am | Report
Just wanted to point out that Decrepify is already a spell. I like his passive, but it seems a bit useless, since you wouldn't have much time to get your ghost to do anything. In a teamfight it could be god though.

I think E is overpowered, I like the ideas though.


I make sigs, PM me if you want one :D (Thanks for the Nidalee sig, The_Nameless_Bard!)

You need to log in before commenting.

League of Legends Champions:

Teamfight Tactics Guide