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And since most of people on this website tend to use builds, that are on top, then I would say that its quite confusing.
For example, using a few popular champions (according to lolalytics) and their standard builds, you only get the situational lane opponent, the support and the situational jungle ever getting more than the MR breakpoint to make void staff useful.
Void Staff needs to penetrate about 36 MR to be cost efficient, which translates to roughly 90 MR if you have no other forms of magic pen. If we assume you don't have sorcs and don't have a nomicon and I use 5 popular solo queue champions you'll find Void Staff won't be a must buy.
Top lane - Irelia. Probably buys Mercury's Treads and a possible Maw/Visage. If she just mercs, void staff is bad. If she gets more then that, void staff will be good vs her.
Jungle - Lee Sin. Exactly the same as the top lane, but is a lot less likely to buy more than just mercs and is also less likely to buy mercs full stop.
Midlane - Ahri. unlikely to buy any MR. Super rarely would buy a banshee, but that is so niche it's bad for a general use guide.
ADC/Marksman - Jhin. Pretty much no ADC gets MR. Maw is super rare and even then they would need more than just a maw to make Void Staff efficient. Not to mention items like Morellonomicon is arguably more useful against most ADCs because they survive through support healing and lifesteal sustain.
Support - Nami. Will pretty much always get over 100 MR at 6 items, assuming she builds a combination of 2: Athenes/Locket/Zekes/Mikael. However your target should rarely prioritize a support. Even more so if they're tank supports (don't focus the Alistar etc etc)
TLDR: In my opinion Void Staff needs to have 2+ characters that you want to kill to have over 90 magic resistance baseline (so no aftershock). Void Staff is gold inefficient unless you penetrate at least 36 MR and the breakpoint for that without any other flat pen is 90. I would only suggest getting this if the enemy team has either a target you need to burn through in order to win and they have a second character with decent magic resistance. Otherwise, the flat 15 pen from Morellonomicon plus the extra health, small AP and Grievous wounds are more valuable.
With the current soloqueue bruiser/carry meta ( Graves, Lee Sin, Kayn, Camille, Irelia, Riven, Fiora, Yasuo...) odds are you actually don't need a Void Staff. There are of course exceptions to this, the biggest one being Jax thanks to his Master-At-Arms
Plus, those things that you mentioned - those are just assumptions - you assume that they won't build something - aka you assume that your opponent won't respect your damage. Yes, you are right that it might work against players, that don't really think about it that much, but you should always be ready to adapt to opponents, that actually know what they are doing.
In addition - you have only one example build - maybe it would be valuable to add more with tooltips, for which situations are they good.
EDIT: I googled it and noticed, that it's being shown on official wiki, even though such information is completely irrelevant without context, which is base damage + AP ratios of certain champion, where you should do math. What if Riot creates champion, who deals 1000 base damage with ability, but has only 10% AP ratio on it? (Yes it's very unlikely that it would ever happen, but I believe, that you got the point) - Magic penetration is the only stat, that influences outcome of the base damage of the champion, which is something, that you always need to consider.
By the way - " Void Staff needs to penetrate about 36 MR to be cost efficient, which translates to roughly 90 MR if you have no other forms of magic pen." - As far as I know, flat penetration items apply after % is being applied, so I am not sure, why did you mention the part "if you have no other forms of magic pen".
TLDR - throwing cost efficiency here is nice, but without context, it still doesn't really bring any real value.
Visage is not viable, it was originally in the guide to tell people to avoid buying it as it was sometimes viable pre-rework but that time is long passed and isn't even a thought in most players minds. I personally would never buy it in any situation.
Ludens Echo is also not super viable as you need it first/second for it to be "good" and you simply can't give up RoA and more often than not you can't afford to go more damage with a ludens, but it's not a total write off.