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I really enjoy your guide, though I have yet to try it. (Sometimes I prefer to listen to people who make such guides, OVER the proplay in probuilds for example, because people like you crunched more of the numbers most of the time~)
Either way, I'm eager to try hextech gunblade (since it seems to be your most to-go build?), but I've got some questions:
How do you actually sustain early on towards level 6. Because I've played Kog'maw mid to death for years as well, and the only sustain I have is his E for waveclear thankfully, until level 6 (Similar to Shyvana, he also gets poked down until 6). But since Shyvana doesn't have such waveclear as Kog'maw's E...I just wonder how you do it without a bit of help from Luden's Echo first...
Also because I'd like to go for the onhit/attack build to sustain Dragon form. (Gunblade, nashors's tooth, etc) but at the same time It feels like it will lack a lot of CDR so you're going to feel that... Because most of the items I build on Shyvana almost always have CDR in it. So here's a bit of my dilemma (and I could be wrong; by all means, I did not crunch the numbers!):
Would it be more viable to go gunblade first most of the time (basically your split-push build) OR your Luden's echo path (heavy E damage).
Then again, I have to play it a few times myself to figure out which fits the most for me personally, but I'm just a little scared early game that I will not have enough waveclear/cdr. And later not enough onhit/attack power if I get Luden's instead.
(A lot to read, sorry! I'm just really excited for this. I want her to replace my spammed Kog'maw mid because I really miss playing Shyvana)
And the crit stuff is trolling from about a year ago, lol. Crit is a lot like AP, except you have to be in melee range instead of in the next area code over so it's much worse. I've been going AD into certain matchups recently though, I'm not that good at it yet and am still figuring out when it's a good idea and what to build. Experimenting with Red smite bloodrazor into spear of shojin right now. Depends on matchup and team comps. AD mulches Irelia, makes Yasuo much easier, makes Kassadin bearable for instance. Doesn't work too well into Pyke or anything ranged, obviously. If we have a good source of AP on the team like Zyra or Rumble, I can go AD. Most teams only have the midlaner for magic damage nowadays, so usually I'm stuck going AP. Also if the enemy has a ****ton of bruisers/tanks that AP would do poorly into, AD's better. Gotta weigh it all against eachother. Still going AP 90% of the time right now.
I also try to narrate my decision making in game if I'm not tilted and depressed AF. Flip through a few VODs till you find a good game and I'll probably be doing so.