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The information about Nunu in this guide is really great, good job!
B U I L D :
1. RUNES: Your rune setup could be a lot better. I recommend AD marks or some type of penetration marks if you want to focus on AP. If you want to have health, you can still take it in seals. Armour quints are most preferable, whereas in glyphs you ought to take flat MR unless you're against a passive non AP dealing support like Janna or Soraka.
2. MASTERIES: This is an all right setup but I think that it is worth it to invest 21 points in defence as Nunu since he is a tank primarily. 00-21-09 would be , in my opinion, a superior setup. At the very least I suggest that you add 0219 as an alternative setup in the masteries chapter and not just in your cheat sheet notes.
3. ABILITY SEQ: This is a very odd setup. Ordinarily you'd want to max one ability up to rank 5 by lvl 9, the another by 13 then 16 and 18. There's no ability or ability sequence chapter in the guide so I'm not sure what your thoughts were on this as the note didn't really explain it. Why not max E first or W first at lvl 9 and get the other ability at lvl 13?
4. ITEM BUILD: That's a lot of core items. Core items are items you get every singlegame no matter what. Your only core should be boots + sightstone + fotm. Sure usually you will get solari and randuins, but these are defensive items that you get depending on what you're against. Additionally it isn't clear as to what your actual build path is. Where are your boots? I suggest you order your cheatsheet item build in the following way:
Starting items
Early game items (targon's brace, sightstone/ruby crystal, boots) - your first and second back
Core items (sightstone, upgraded boots, (fotm)) - items you need every game
Mid game items: Solari Randuins
Situational: GA, FH, BV, MC, BoC
I think Liandry's is more of a situational item. It's expensive for a support and you get it very late anyway, when the damage is pretty insignificant.
G U I D E:
Rather than making icons everywhere, in texts you should use the code [[]]. This keeps the item/ability name and adds an icon, rather than just turning into an icon. Example:
I suggest you learn how to make simple columns to make your guide more pleasing to the eye and less blocky. I can teach you how if you can't learn on your own (PM me).
I'd add a small banner at the start of each chapter to add some colour to the guide. You can make one by yourself by cropping an image of Nunu by choice (dimensions 800x100) or you can request one at the Artist's corner on MOBAFire. I made this really quickly and you're free to use it if you'd like. http://i.imgur.com/Auuavr4.png
You need more content in your guide.
Introduction - is fine
Pros and Cons - should explain each pro and con (e.g. > mana hungry - why?)
Spells: Perhaps add Ignite?
Runes and Masteries: These should be two seperate chapters in which you'll explain the reasoning of your chosen setup and include alternatives
ABILITIES + ABILITY SEQUENCE - you're missing these two chapters. The ability chapter should talk about what Nunu's abilities do and you should give people insight on how and when to use them most efficiently. As an example, this is one of the abilities explained in my Braum guide -> http://i.imgur.com/9qXcYp7.png Ability Sequence chapter should explain your reasoning behind the chosen ability seq and alternatives if they exist
Items: It seems all right but it's kind of clunky and difficult to read. Learning columns would make this chapter look a lot neater. Using dark yellow for item titles is unncessary. It's an ugly colour and it looks bad on the black BG, so whai.
Gameplay - this chapter should include LANE PHASE (yours is far too short) then MID AND LATE GAME (talk about teamfights and objectives)
WARDING - essential for support guides
MATCHUPS - which support is nunu good against? who's he bad against?
Summary: all good!
Phew. Hope you go through this at least a little. I like your guide really, I think it's a little short on content though and it's lacking in aesthetics. Somewhat disorganised which bothers me slightly. I'd upvote the guide had it not been for those questionable runes/the ability sequence. Should it improve I'll come back and upvote it and, of course, I'll come back to see your reply and reasoning either way.