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1) My main priority every game is getting the biggest lead possible. That way I'll be strong enough to either help my team get back into the game or solo carry every teamfight (this happens rarely tho...).
2) Don't rely on your team, cuz they probably won't follow. Try to wait for someone to engage first, then land Flawless Duet -backline prio-, jump onto the furthest champion, auto him then Vanguard's Edge. This will give you jump targets - usually 3 or more - and they'll fall behind in the fight.
3) Building sustain helps in teamfights! BUT you have to choose wisely, e.g. Rammus on the enemy team, you won't go Thornmail nor Sterak's Gage, you have to build lifesteal and damage.. These are the kind of matchup where you have to know what and when to do.
I would buy a Death's Dance, Guardian Angel and maybe a Wit's End. Because I want to avoid Rammus - if he uses taunt I have too much sustain, therefore I won't die quickly. Even if I did, Guardian Angel saves me and my team can use their wasted summoner spells and abilities on our advantage to win the fight - and get into the backline asap.
Some thoughts on mages and assassins:
I'd suggest wait for your team to engage first, so you can go in without the fear of misplaying or dying in the process.
Wit's End is a great item against burst and non-burst mages :) also Spirit Visage and Legend: Bloodline has more impact in these scenarios.
I hope I could help! ^_^
Sorry again for the late answer.
Have a nice day,
kmp