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Nocturne Build Guide by SatansFate

3v3 Nocturne - AD/AS/HP - v2

3v3 Nocturne - AD/AS/HP - v2

Updated on March 19, 2011
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League of Legends Build Guide Author SatansFate Build Guide By SatansFate 4 3 8,142 Views 20 Comments
4 3 8,142 Views 20 Comments League of Legends Build Guide Author SatansFate Nocturne Build Guide By SatansFate Updated on March 19, 2011
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1
SatansFate (4) | March 22, 2011 8:40am

Using heal for nocturne? Why? He should be healing through lifesteal, various other summoner spells would be so much more benificial to a well played Nocturne. Your runes are horrible too, and item build doesn't help him out much.

Whats wrong with the runes?
Heal + the runes are so you can play aggressively earlygame.
The item build is focused on allowing him to play aggressively while still dishing out decent DPS.
1
ledirpadirp | March 20, 2011 3:52pm
Voted -1
Using heal for nocturne? Why? He should be healing through lifesteal, various other summoner spells would be so much more benificial to a well played Nocturne. Your runes are horrible too, and item build doesn't help him out much.
1
SatansFate (4) | March 20, 2011 12:29pm
Jet wrote:

stopped reading when you said "aggressive" and you have that setup, i'm done trying to tell you how to make a proper guide, this is terrible

migitating damage early game doesn't mean you can be more aggressive, it means you are less effective when being agressive, you just resist harassment slightly better, but they will do more damage than you so it's more in their favor

come to think of it, have you ever played an ad champion out of 200 elo? your setup reminds me of the first build my (now level 12) cousin used when he played nocturne

except i feel he could at least pull it off better than you

Because you would know that, never having played this build.
Duskbringer and Doran's Blade give you plenty of damage earlygame, especially considering the 120% damage on Umbra Blades.
1
Jet (76) | March 20, 2011 8:59am
stopped reading when you said "aggressive" and you have that setup, i'm done trying to tell you how to make a proper guide, this is terrible

migitating damage early game doesn't mean you can be more aggressive, it means you are less effective when being agressive, you just resist harassment slightly better, but they will do more damage than you so it's more in their favor

come to think of it, have you ever played an ad champion out of 200 elo? your setup reminds me of the first build my (now level 12) cousin used when he played nocturne

except i feel he could at least pull it off better than you
1
SatansFate (4) | March 20, 2011 7:19am
Jet wrote:

heal is bad because the only reason it's good is if you plan on getting yourself in clutch-death situations, which means you're either going to force yourself into a bad situation to use it or in a situation where you do use it you're in a bad enough situation where it won't change anything, especially with no escaping spells

flat mr / flat armor runes when not jungling, flat mr runes in general, move speed quints and you don't take utility tree, el oh el

get as marks / arp quints / mp/5/lv seals / mr/lvl glyphs

have you even seen your masteries? AS/1arp 9 offense, ardor/heal/21 def in general on a physical carry, your early game is going to suck compared to someone with 21 offense or 9 offense 21 utility

30 arp is not enough, you want yuumou's for the active, not the ****ing arp, el oh el

yuumous + i.e + banshees > your entire build

remove starks, get better item

remove heal, get better summoner

remove masteries, know how to build physical dd

"you shouldn't be in a position to get ganked" - so you're going to never leave base? whenever you're outside your base and by yourself in 3 v 3, that's a position to be ganked.

don't talk on behalf of high elo people, you're only 1600 (which i find very difficult to believe when i see this, this is the sort of **** acceptable at lowlowelo), master yi is easily the strongest pusher and backdoor out there, because that's where he excels, and he has an excellent early game, he's just not suitable for teamfights but he forces people to either go back to defend him or fight while base is pushed. el oh el

if i'm such a ****tard, why are you so bad you posted this?

the fact you say banshee's is required when they have a lot of cc (no, it's required for hp, magic resist because you don't take mercs, and blocking damage and/or cc, because you don't take mercs) especially when you choose berserkers (which is not a bad item, but it is if you don't take banshees) just shows how dumb you really are

btw, i do know what im talking about, there isn't one incorrect point i've mentioned, you're just so bad you think this is actually a good build

Heal works perfectly fine, like i've said in the build, change it if you want.
Banshee's isn't required. The point of this build is to roflstomp them and deny them so much throughout the game that they're completely starved and can do nothing by mid/lategame. To do that, you NEED to be able to play aggresively, for which you need the AD from items early-game, but also some survivability.
And obviously I'm not the only one who thinks this is a good build. It works well for me, and for other people, so who cares?
Again, the point of masteries/heal/runes IS SO YOU DON'T FOLD LIKE PAPER. You NEED them earlygame so you can do anything.

Also, you've spent 2 days arguing this, have you even tried it yet?
Come to think of it, have you ever played Nocturne?
1
Dookie (3) | March 20, 2011 6:48am
Voted +1
Great build. I'm a bit spoiled by flash and it's uses so I used that instead of exhaust but did pretty awesome with the build.
1
Jet (76) | March 20, 2011 6:41am
heal is bad because the only reason it's good is if you plan on getting yourself in clutch-death situations, which means you're either going to force yourself into a bad situation to use it or in a situation where you do use it you're in a bad enough situation where it won't change anything, especially with no escaping spells

flat mr / flat armor runes when not jungling, flat mr runes in general, move speed quints and you don't take utility tree, el oh el

get as marks / arp quints / mp/5/lv seals / mr/lvl glyphs

have you even seen your masteries? AS/1arp 9 offense, ardor/heal/21 def in general on a physical carry, your early game is going to suck compared to someone with 21 offense or 9 offense 21 utility

30 arp is not enough, you want yuumou's for the active, not the ****ing arp, el oh el

yuumous + i.e + banshees > your entire build

remove starks, get better item

remove heal, get better summoner

remove masteries, know how to build physical dd

"you shouldn't be in a position to get ganked" - so you're going to never leave base? whenever you're outside your base and by yourself in 3 v 3, that's a position to be ganked.

don't talk on behalf of high elo people, you're only 1600 (which i find very difficult to believe when i see this, this is the sort of **** acceptable at lowlowelo), master yi is easily the strongest pusher and backdoor out there, because that's where he excels, and he has an excellent early game, he's just not suitable for teamfights but he forces people to either go back to defend him or fight while base is pushed. el oh el

if i'm such a ****tard, why are you so bad you posted this?

the fact you say banshee's is required when they have a lot of cc (no, it's required for hp, magic resist because you don't take mercs, and blocking damage and/or cc, because you don't take mercs) especially when you choose berserkers (which is not a bad item, but it is if you don't take banshees) just shows how dumb you really are

btw, i do know what im talking about, there isn't one incorrect point i've mentioned, you're just so bad you think this is actually a good build
1
SatansFate (4) | March 20, 2011 2:55am
Adonikam wrote:

As much as he's an ******* in saying this. He's right, this build needs changes.

I'm much happier to listen to someone who's read the guide, who knows what they're talking about and who isn't an *******.
What sort of changes?
1
SatansFate (4) | March 20, 2011 2:16am
Jet wrote:

i don't need to play a bad build to know it's bad

duskbringer isn't an escape spell, you still can be cc'd while in it and the speed boost isn't comparable to, let's say, ghost

banshee's is still way better than brutaliser on it's own / starks / bloodthirster / frozen mallet

you put terrible items in the core but brilliant items in the situational section - it either means you'll never use your situational items cause you're that bad or you're just plain bad

herp derp umad

It all comes down to you not reading the guide doesn't it?
I've said that you SHOULD use the situational items in-between parts of the core build depending on your enemies and your team.
1
SatansFate (4) | March 20, 2011 2:11am
Jet wrote:

i don't need to play a bad build to know it's bad

duskbringer isn't an escape spell, you still can be cc'd while in it and the speed boost isn't comparable to, let's say, ghost

banshee's is still way better than brutaliser on it's own / starks / bloodthirster / frozen mallet

you put terrible items in the core but brilliant items in the situational section - it either means you'll never use your situational items cause you're that bad or you're just plain bad

herp derp umad

Banshee's isn't better than brutaliser. Surviving is no use if you don't deal damage.
You have your W to block some CC, which is enough unless you're against teams with ALOT of cc - in which case you should get banshee's. - which it says in the situational items.
Why is heal bad?
Why are the runes bad?
Why are the masteries bad?
I buy brutaliser for the ArP early game. Once you have that, you'll have 30 ArP with runes and masteries. Unless you're opponents start building armour, then that's enough.
With Umbra blades, it takes about 3 minutes to fully stack your bloodrazor using the jungle and minions. 100dmg, 25% lifesteal > 75 damage, 20% crit - UNLESS YOU HAVE OTHER CRIT ITEMS. I'm not saying it's bad, it just doesn't fit with this build.
And earlygame, you get +10 damage from doran's blade, +20 damage from duskbringer, that's more than yi. (Especially when you consider Umbra Blades)
And no, in high ELO yi is one of the harder characters due to his weakness for CC. Any decent players will just stun him.
You shouldn't ever be a position to get ganked if you're any good at 3v3, since you should know where everyone is - thus, you don't need an escape spell. Besides, you can use Duskbringer to use minions as a barrier. Furthermore, if you'd read the guide, you'd notice that I have reasons for Heal, and have said that it is replaceable with Flash or Ghost.

TL;DR Read the guide, ****tard.

I didn't write over 5000 characters to get it downvoted because some ****tard can't be bothered to read or try it.
1
Adonikam (162) | March 19, 2011 5:27pm
Jet wrote:

heal bad, runes bad, masteries bad, items bad

you buy brutaliser for the arp but you don't finish it into yuumou's? bad, get last whisper

you buy starks and bloodthirster and say infinity edge is bad, what

banshee's is a must, you have 0 survivability and you have no way to resist stuns/cc, you don't even get merc threads so it's even more important

early game nocturns damage output is bad, you can't even compare it to level 1 yi, jax, tryndamere, olaf with runes, who can easily do 100 dps at level 1

please don't say **** you don't know about. yi is as good in low elo as he is in high elo, the difference is yi is an extremely strong single target powerhouse and pusher, who can easily take out turrets by himself once he gets infinity edge and his ultimate, where as yi in low elo is used for a carry

you have no escape summoners, heal is worthless in this situation. if you get ganked, you;'re dead, you cannot escape. you can waste your heal trying to survive but you're still dead. flash > heal



when i saw this build and your explanations, i thought you were a level 5 scrub

tl;dr, -1

As much as he's an ******* in saying this. He's right, this build needs changes.
1
Jet (76) | March 19, 2011 1:05pm
i don't need to play a bad build to know it's bad

duskbringer isn't an escape spell, you still can be cc'd while in it and the speed boost isn't comparable to, let's say, ghost

banshee's is still way better than brutaliser on it's own / starks / bloodthirster / frozen mallet

you put terrible items in the core but brilliant items in the situational section - it either means you'll never use your situational items cause you're that bad or you're just plain bad

herp derp umad
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