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3v3 Nocturne - AD/AS/HP - v2






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Spells:
Exhaust
Heal
Ability Order
Umbra Blades (PASSIVE)
Nocturne Passive Ability
Introduction
- This guide/build is for 3v3. 5v5 requires a completely different playstyle and build.
- This won't make you God. Yes, it should help you, but you still need to use common sense. And remember, practice makes perfect.
- Nocturne is so bad-*** he's probably going to be nerfed.
- This build gives you some survivability, but you will still pretty much fold like paper if you get focused. You want your enemies to turn and run as soon as you attack them, so you can just keep killing them.
Now, you're wondering, why would you want Nocturne in 3v3? I mean, 3v3 is tanky-dps heaven, right?
And yes, you would be right. Nocturne doesn't exactly fit in. The real reason Nocturne is so strong in 3v3 is his ultimate,



However, Nocturne needs good team-mates. Any tanky characters with CC, such as






I like taking


Personally, I like using those. However, there are still other viable ones according to personal choice.

The other good one for Nocturne is



Fairly obviously, Greater Mark of Desolation is a good choice for Nocturne, increases the damage on his abilities and autoattacks. With runes, Brutaliser and masteries, you end up with 30 ArP earlygame, and since most champions have no more than around 70 late game, that cuts out about half of their armour - even more earlygame.
For Seals and Glyphs, I go tanky to help with Nocturne's paper-like lane phase. Once you get



The most unusual part of my rune page for Nocturne are my


All the stuff up to this point won't make a huge difference beyond the first 5 minutes.
Items are what changes the whole game. As with all my guides, I want to emphasise this isn't a clearcut build, there are better and worse items for each slow depending on your team and your enemies team. Build situationally.

I originally used







If you DID get First Blood, then you should have enough to buy your Boots of Speed]. Generally, I recall to buy these and take top lane. If you're team was lucky enough to get two or three kills, then buy [[Boots of Speed and a






The earlier in the game you get this, the better. This is what makes your attacks hit so hard earlygame. It gives you a decent amount of damage for a low price, but the armour penetration it gives you is the star of the show. Early-game, unless your enemies specifically buy armour items, this should negate around 80% of their armour.

Adds yet more damage, and a little bit of health. (You really should've bought your

The slow is a nice touch, but doesn't do much yet. If you're really really roflstomping the enemy team, then it's worth skipping finishing off



This works wonders with Nocturne's chasing abilities. He's already a great chaser, but once you have this there is no escape. Once you've got this you should also be able to survive most situations, within reason. (Don't just sit there while 3 of them are attacking you. Yes, I've seen that done.)
I occasionally see a Nocturne rush this item, but it is useless without damage.Remember that, get



Once you have your



The same applies to these. They both work well for Nocturne, as his high damage output gives back around 80 health per hit due to the lifesteal. However, once you have completed these you are at the weakest part of the build, survivability wise. If it's a fairly even game, then you're enemies will have decent items too. Without any major amounts of armour or MR, you are again quite squishy. We then come to the situational items.
Typically, you won't complete the core build set described above. If you do, then you should start building situationally. More often though, you will need to add more survivability items in your build to stay alive. Of course, this depends on the enemies team composition, but most of these items are defensive.
Defensive

Good against certain character, usually autoattackers such as




Good if you keep *just* dieing in fights. It won't make a huge difference, but will keep you from dieing if you teamfights are close. (as in, they win by around 2-300 health, this will allow you to escape or finish them off.)


Great against CC heavy teams. If I see a




Nice chunk of magic resist, nice movespeed, nice regen. Great against poke and burst mages in particular, but mages in general.
Offensive

Don't take this as a first time Nocturne, please. Only take this if you KNOW what you're doing, and they have a bad team. Hard to use, but has a huge reward if used well.


MORE SPEED? YES PLEASE!

You'll probably never afford this, but it works reasonably well on Nocturne for some heavy burst damage.

Even more armour penetration can never be bad, but you don't really need it. You don't need the attackspeed either, just get another damage item.

Good against armour stackers, that's about it.

Good against health stackers with no MR. If they have MR, this is pretty much useless. Semi good for jungling though.

More damage, more lifesteal. Pretty self explanatory, but you shouldn't take this if you're gonna die or get CC'd.
No-go items
There are few items that are an absolute no-go. AP, specifically. And these:

WORST ITEM EVER. THIS IS USELESS. YOU WILL GET MASSECRED BY


Waste of money, if you're careful you don't need it.

I don't care if you think this is a carry's GOD. Not good for this build, unless you have a


Take all this with a pinch of salt, and remember that practice makes perfect.
First blood
If you have a team with no-one afk at the start, you should go for firstblood. Earlygame, you have one of the highest damage outputs in the game, second to maybe


[For those unfamiliar with 3v3 play, first blood is usually in the bottom bushes ;)]
Preferably, you want the strongest champion to check the bushes first, or a stealth character if you have one. You shouldn't do this, but be ready to help them if needed. A






Laning
Last hitting is hard with Nocturne due to his


While you are in lane, you should play aggressively. Still, very few champions should be able to match your damage output. However, you're still squishy, so keep that in mind. You'll have no chance against a character such as


If you are having problems, the best solution is to ask your team to gank them. Nocturne is a natural ganker, and an insane chaser. Combined with a decent teammate, you should have no problems killing them. Even if you don't manage, that doesn't matter. It keeps them away from gold and xp for a little while, which is only good for you.
Whenever you can, GANK. In 3v3 it's so quick to get from top-bottom and vice versa that ganking is amazingly easy, ESPECIALLY with your ultimate. Your ultimate can take you from your top turret to your bottom turret, easily. Keep an eye on your teammates at all times, almost as if you're playing Shen. However, you should remember to be careful even when helping a team-mate. If your mate is nearly dead, and you come and help away from your turret, you get left 3v1. Guess what happens then?
Midgame/Lategame
Gank. Gank. Gank.
Unless your enemies are stupid they will start bunching up together. Best strategy is now for your two teammates to take on the 3 of them. This sound stupid, but it works if your team is tanky - remember this, TANKY. If you're Twitch and Teemo, this won't work ;)
They should focus on 1 person. When said person turns to run, you use


- Save your ultimate for finishing off low-health enemies with
Flash or other teleport spells.
- Play aggressively, but remember to keep an escape route.
Duskbringer allows you to use minions as an effective barrier when escaping or kiting.
- Remember that
Duskbringer gives you bonus damage while on the trail.
- When going for a kill, don't forget to use
Unspeakable Horror as early as possible in order to chase.
- Most importantly, practice :)
- And remember to have fun :)
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