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Regarding rune choices. I liked the tankyness the extra armor provides, I figured all I needed to do is outlive the burst from the other guy and I'd win.
However, I've started moving to flat mana runes as it really helps the beginning, which is his weakest point. In fact I'd dare say it makes him a beast at level 1, borderline over powered. I think I'm going to modify the guide in favor of flat mana and throw in some numbers behind the decision. You can push anyone out of the lane and deny them EXP if you're good.
your build is great. Many guides have appeared since the new Ryze, but yours is the mathematically correct one. Great job.
A few tiny things though:
I disagree with defense runes, i think mana per level is the way to go:
more power early/mid,
they act as small mana regen (new mana is added to your pool when you level up, especially when you mid and level up fast.
but that means you have to play safer i guess, i would only really start harassing with a level 2 Q.
Also, the 2 extra points you have in Defense for 4 points of armor, i put them in utilities for more experience.
Also, something i find myself doing sometimes is to buy a fourth mana crystal (and sell it later) in the game, so when you have tear/shoes/4 mana crystal and the blue buff, you are way ahead of anyone else in the damage race.
+1 for best guide.