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You asked for a guide review from my review service, so here it is.
I wanted to reach out and thank you for the time and effort you put into reviewing my Smolder guide. Your feedback was incredibly detailed and exactly what I needed to take the guide to the next level.
I’ve spent the few hours overhauling the guide based on your specific suggestions. Here’s a summary of the changes I’ve implemented:
Itemization Logic: I’ve completely rewritten the "Armory" and "Build" notes. Instead of just listing stats, I’ve added the "Why" and "When" for each item, including specific champion examples (like Fizz/Syndra for Maw, and Malphite/Rammus for LDR) as you suggested.
Gameplay Realism: I’ve corrected the misleading descriptions in the Playstyle section. I removed references to "infinite loops" and "nonexistent cooldowns," replacing them with accurate data regarding the 225-stack execute and actual ability timers.
New Macro & Combat Sections: I’ve added entirely new sections covering Wave Management (Freezing/Shoving), Jungle Tracking, and Teamfight Navigation (Positioning against assassins vs. tanks).
Doctrine Clarity: I refined the logic for the different build paths to make the early-to-mid game transition much clearer for the reader.
Your insights were instrumental. If you have a moment, I’d be honored if you could take another look at the updated version.
Thanks again for helping me make this the best resource possible for the Smolder community!
Best regards,
ObiW
Of course, these item and rune setups are only examples — you can always adjust them depending on your own playstyle and the matchup.