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Let's talk ideas people

Creator: MrZeaver March 28, 2011 3:49pm

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MrZeaver
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The other thing that it resets is your ELO which is key to who you play with a lot of my games were screwed up by feeders and such and when I left my house for an allotted time my brother accessed my account and ruined my accounts win to loss and my ELO. Type reason I would like to reset my ELO is because I'm stuck with noobs because of my brother and I'm sure this would make a profit for riot. In thus it would inspire others to be better players so they don't have to fall back to this option. Trolls and bad players would strive to be better to the LOL community.
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You're not quite level 30 so why does this really matter to you?
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How do yoxu know my level? Well I know I'm out of the hole when I start playing against level 30's. My last match I was the only level 25 in a bunch of 30s I'm just trying to give others a second chance. Btw I went 24/8/5 with Olaf in that match. When I get off this I pad I'm going to create a build for Olaf and Mordekaiser.
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Lazukin wrote:


To be who? D:

I feel like I'm missing something.




Anyway, as far as I know, nobody in their right mind is going to spend $20 on a win/loss reset that really doesn't affect that much. I mean think about it, LoL is a free game, and $20 is just... A lot. And it makes such a small difference that you might as well just start a new account for free.



By that line of logic, Riot would then have no reason to make champions available via RP purchases; If you get IP just for playing the game, why would you run out to 7/11 and buy a gamecard herpderp.

But we all know people DO go out to 7/11 and buy the gamecard because they just don't want to have to play for a few weeks to afford a 3150 champion.

Excellent idea Zeaver, this is the one I think has the best shot of implementation. Might I suggest you refine the point of Trolls/Baddies not being able to purchase resets only if thay have consistent reports in the bad player/AFKer/Griefer vein?
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TehKunai wrote:



By that line of logic, Riot would then have no reason to make champions available via RP purchases; If you get IP just for playing the game, why would you run out to 7/11 and buy a gamecard herpderp.

But we all know people DO go out to 7/11 and buy the gamecard because they just don't want to have to play for a few weeks to afford a 3150 champion.

Excellent idea Zeaver, this is the one I think has the best shot of implementation. Might I suggest you refine the point of Trolls/Baddies not being able to purchase resets only if thay have consistent reports in the bad player/AFKer/Griefer vein?



You completely skipped my point while putting words into my mouth.


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Lazukin wrote:



You completely skipped my point while putting words into my mouth.


No, I think you missed mine.

What you were saying, and please do correct me if I'm wrong here, is that you view ELO or rank resets as such a trivial and unimportant facet of gameplay, that Riot making the option of purchasing resets unecessary.

However, I believe your dead wrong, and I'll only take a moment to refute that statement; I can't tell you, and I'm sure you can agree, that w/o premades a good, reliable random queue team is very hard to come by. Usually theres one or two people within the team who would be better served by playing with the AI a little longer, not that I'm a video-game snob, but I think again we can agree LoL, or for that fact any competitive pasttime, quickly loses enjoyment/playability when your Yi makes it his life's mission to make sure the enemy Ryze gets his 20 Mej stacks. Usually, that will then reflect upon your rating, even though you may have exhibited sound judgement/gameplay, you really just get facerrolled by an overfed team, and a bunch of "new" players who don't /surrender just to troll.

In that respect, I would fully support a mechanic that allowed me to mitiagate the the damage trolls would do, while at the same time making it increasingly harder for those same trolls to remake/reset accounts to countinue trolling. Attaching a time penalty for people who frequently use the reset, and an additional penalty for those who are consistently accused of greifing/afking/trolling would be a fine idea, and in my opinion, very helpful to people like myself who are looking for a cooperative/engaging team environment.

Now, on to my earlier statement with the 7/11 gamecard analogy; What I was implying, and what you clearly missed, was the obvious real-world evidence that people are perfectly willing to pay for something you or I might not deem as "necessary". I felt the champion purchse mechanic a particularly effective example; after all, you get more IP for playing the game over longer periods of time, so when you are both playing the game, and getting rewarded for it, whats the need to use actual moolah to buy something?

The answer, and the answer again you clearly missed, is twofold; 1) Consumer preference, 2) Convience.

I could take four more paragraphs to outline these points, but then this would be an Econ lesson, and this is an internet forum for a Free to play game...And I think I've already beaten the horse enough.
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TehKunai wrote:



No, I think you missed mine.

What you were saying, and please do correct me if I'm wrong here, is that you view ELO or rank resets as such a trivial and unimportant facet of gameplay, that Riot making the option of purchasing resets unecessary.

However, I believe your dead wrong, and I'll only take a moment to refute that statement; I can't tell you, and I'm sure you can agree, that w/o premades a good, reliable random queue team is very hard to come by. Usually theres one or two people within the team who would be better served by playing with the AI a little longer, not that I'm a video-game snob, but I think again we can agree LoL, or for that fact any competitive pasttime, quickly loses enjoyment/playability when your Yi makes it his life's mission to make sure the enemy Ryze gets his 20 Mej stacks. Usually, that will then reflect upon your rating, even though you may have exhibited sound judgement/gameplay, you really just get facerrolled by an overfed team, and a bunch of "new" players who don't /surrender just to troll.

In that respect, I would fully support a mechanic that allowed me to mitiagate the the damage trolls would do, while at the same time making it increasingly harder for those same trolls to remake/reset accounts to countinue trolling. Attaching a time penalty for people who frequently use the reset, and an additional penalty for those who are consistently accused of greifing/afking/trolling would be a fine idea, and in my opinion, very helpful to people like myself who are looking for a cooperative/engaging team environment.

Now, on to my earlier statement with the 7/11 gamecard analogy; What I was implying, and what you clearly missed, was the obvious real-world evidence that people are perfectly willing to pay for something you or I might not deem as "necessary". I felt the champion purchse mechanic a particularly effective example; after all, you get more IP for playing the game over longer periods of time, so when you are both playing the game, and getting rewarded for it, whats the need to use actual moolah to buy something?

The answer, and the answer again you clearly missed, is twofold; 1) Consumer preference, 2) Convience.

I could take four more paragraphs to outline these points, but then this would be an Econ lesson, and this is an internet forum for a Free to play game...And I think I've already beaten the horse enough.


I agree with most of what you said, except for the 7/11 Game card analogy, as when you buy some champions with money, you are actually getting something. Analogies turn something into a more extreme version, and that is why they're so often incorrect. I see where you're coming from, but I personally will never waste my money on something as trivial as ELO.

Higher ELOs still have terrible players, and it is impossible to get away from them unless you don't play solo queue. This will hopefully no longer be the case soon though, due to the new button to report players for playing badly, which lowers their ELO a small amount.

I just think it's a pointless addition. Not terrible, but just pointless.



Also, having a different opinion =/= missing the point.


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Lazukin wrote:

Higher ELOs still have terrible players, and it is impossible to get away from them unless you don't play solo queue. This will hopefully no longer be the case soon though, due to the new button to report players for playing badly, which lowers their ELO a small amount.

Are you sure about that? I've never heard of it.

@OP
Isn't this the exact same suggestion you came with before?? It's a very bad suggestion. Don't make new threads just because the first one didn't get positive feedback..
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Lazukin wrote:

I agree with most of what you said, except for the 7/11 Game card analogy, as when you buy some champions with money, you are actually getting something. Analogies turn something into a more extreme version, and that is why they're so often incorrect. I see where you're coming from, but I personally will never waste my money on something as trivial as ELO.

Higher ELOs still have terrible players, and it is impossible to get away from them unless you don't play solo queue. This will hopefully no longer be the case soon though, due to the new button to report players for playing badly, which lowers their ELO a small amount.

I just think it's a pointless addition. Not terrible, but just pointless.



Also, having a different opinion =/= missing the point.


Well, you'd have to get a better feel for the player base, and is again why I'm in favor of this idea, before you can make assumptions upon the viability of an in game mechanic. I see the same story playing out on LoL as it did on DoTA, HoSK, and so many other WC3-FT hero games; as the game gathers popularity, and its player base grows, you begin to see crystilizations of different communities within the over-arching player base. In my personal case, the player base I'm trying to come into contact, and play frequently with, is the type of base who enjoys coordinating team efforts, and uses frequent communication to articulate the goals of those efforts.

The mere fact that Riot instituted a game mechanic like ELO should be enough of an obvious indicator that they're trying to encourage higher level, possibly even sponsored tourament, play styles. Why institute a system that ranks you based upon team performance if they're not going to even offer you the means to compensate for the problems you so correctly pointed out, e.g bad players?

A purchased reset wouldnt just allow people to compensate for terri-bad teammates, it would also allow those very same baddies, after a long period of practice via A.I. and random games, to take another swing at becoming a higher ranked player, by effectvely allowing them to wipe the slate clean, and try it again. Pair that with the time penalties and further penalties associated with intentional greifing, and I think you have a reciepe for success.

I agree, the baddies we will always have with us (I think Mother Teresa said that), but that doesnt mean we should ignore the problems they pose, nor simply give up any types of solutions as hopeless.
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Now the reset is a second chance per say for good players to get out of the hole of bad players they are stuck in. This will filter good and bad players away from each other. Good players would make the best of the reset they payed for by playing good and working for their wins. Now bad players that purchase rests would just end up back in the hole they were in. And they would not be willing to pay for another, now if they were they will be pissing their money away ending up where they started every time. So this would be a great system for everyone using it Riot makes bank and players get put into their rightfully place. The good honest positive players get all filtered together and the trolls, feeders, newbs get stuck in the same pool.

Tehkunai now what ELO is it determines who you play with so good players don't get stuck with newbs and stomps the whole other team example: level30 plays with a bunch of level 5s and stomps the whole other team because they have a player who has been playing for 5 months. So that is why I would like to reset my ELO somewhat now. Now I have had second thoughts about my own idea because recently I'm level 25 summoner and I have begun to play with level 30's so my game has turned around so I would not necessarily buy it. But for those I believe deserve a second try could get it through this way.
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