This sparked an idea for me: after a period of time after a teammate leaves and does not return, their champion is removed and they are unable to return, and their items are sold and the gold is then distributed as evenly as possible among remaining players.
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Zeprido wrote:
This sparked an idea for me: after a period of time after a teammate leaves and does not return, their champion is removed and they are unable to return, and their items are sold and the gold is then distributed as evenly as possible among remaining players.
That's not from HoN at all....

Cluster bombing from B-52s is very, very accurate -- the bombs always hit the ground.
That actually is a great idea haha i mean its sort of dumb because if a team has a leave they have a disadvantage i mean with that extra gold could mean something. Good thought :D

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ShadowReign757 wrote:
That's not from HoN at all....
Is that sarcasm Shadow? :)

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Zeprido wrote:
This sparked an idea for me: after a period of time after a teammate leaves and does not return, their champion is removed and they are unable to return, and their items are sold and the gold is then distributed as evenly as possible among remaining players.
I really like this idea. After say, 20 minutes when it's very unlikely that someone will return (and if they do they'll be almost useless).
OP I like that idea as well, but it would have to change some key bindings D:
EDIT: Shadow, why does it matter? EVERY game takes something from another. The only truly original games came out before 2000, with a few rare exceptions.
"Call of Duty copied replays from Halo 3.. GEY"
I don't really like CoD, but replays improved the game, it's a good thing they were added.
Not a good a idea for one sole reason is that tanks would become even harder to kill in team fights and the amount could be endless. Example: Mundo tower dives and 4 of his teammates throw health or fortitude potions on him and making him a souled up shield. People could tank towers at the beggining of a game.
Look up on YouTube (League of legends tower down in a minute)
Makes thing like that easier
Look up on YouTube (League of legends tower down in a minute)
Makes thing like that easier
I'm an idealist my ideas are aimed to help everyone
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Lazukin wrote:
I really like this idea. After say, 20 minutes when it's very unlikely that someone will return (and if they do they'll be almost useless).
OP I like that idea as well, but it would have to change some key bindings D:
EDIT: Shadow, why does it matter? EVERY game takes something from another. The only truly original games came out before 2000, with a few rare exceptions.
"Call of Duty copied replays from Halo 3.. GEY"
I don't really like CoD, but replays improved the game, it's a good thing they were added.
Haha also maybe like they should make it so if you leave you can join back in but if you disconnect your aloud to rejoin and if you quit the time the game goes on you cannot create or join a game you just have to sit at the title screen till its done.

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MrZeaver wrote:
Not a good a idea for one sole reason is that tanks would become even harder to kill in team fights and the amount could be endless. Example: Mundo tower dives and 4 of his teammates throw health or fortitude potions on him and making him a souled up shield. People could tank towers at the beggining of a game.
Look up on YouTube (League of legends tower down in a minute)
Makes thing like that easier
haha True Statement haha.

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