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I agree 100% on Clairvoyance and Teleport. I have heard ppl that dislike those two but, map awareness is your job for the team on TF and 2 teleports makes you more irritating for the enemy.
I like that you didn't use greed. Some TFs stack it with loaded dice but, I don't like it enough to use it. Personally, I dont go neutral monster buffs because as the game goes on I will just Clairvoyance the area and port in if I want it.
I gave you a +rep and I +1 for the guide. Personally I feel the first inhibitor in the game is worth about 10 kills since if it respawns, TF can port in and wash-rinse-repeat the rest of the game at will and keep pressure on the other team.
I am more of an AD player but I like both options.
I would love to get some feedback on the build/guide to.
And thanks for reading.