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Quick question about Ryze and Zhonya's Hourglass

Creator: dadde April 12, 2011 11:39am
Zeprido
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That is very true, however given my playstyle (utility counter) I'd rather survive and still deal damage mid game and not have to wait to late game.

Oh and as I stated in the other thread on this in Build/Guide Discussion, Manamune>Tear>Arch Angel's

Inb4 Manamune is bad or AA>MM
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animorte
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Nah...

Tear --> Glacial --> RoA


Tear can turn into Manamune or Archangel's... but I seriously can't figure out why people keep putting Manamune before Archangel's on an AP champion. Yes, his AP ratios suck, but that doesn't mean Ap doesn't scale at all. -.-
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yeah... don't build a manamune

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@Adon - I've carried just about every game with it. Have you tried it? Or are you just saying you don't think its a good idea?
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Zeprido wrote:

@Adon - I've carried just about every game with it. Have you tried it? Or are you just saying you don't think its a good idea?

That doesn't prove anything tbh. Maybe you're just good for your elo or people are bad, etc.
I have tried it, it's useless, sure, you might get some high AD but your AS is still low so what's the point?

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Ryze doesn't thrive off of AP as much as he does mana, out of the three items (tear, MM, AA) Manamune allows you to accumulate mana at the fastest pace allowing you to reach your prime a lot faster, while improving you ability to farm and take down towers faster(since your AD>AP).
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Zeprido wrote:

@Adon - I've carried just about every game with it. Have you tried it? Or are you just saying you don't think its a good idea?


Seriously, look at his abilites. They all scale with AP (though not as much as previously). You could do sooo much more burst damage with Archangel's. The only thing I could see Manamune being useful for is hitting minions harder with basic attacks.
Honestly, if a Ryze is using auto attacks in a team fight, something is seriously wrong.
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@animorte - Have you tried it though? I've had great success.
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Zeprido wrote:

Ryze doesn't thrive off of AP as much as he does mana, out of the three items (tear, MM, AA) Manamune allows you to accumulate mana at the fastest pace allowing you to reach your prime a lot faster, while improving you ability to farm and take down towers faster(since your AD>AP).


AP does, in fact, increase tower hitting damage.

And if I'm not mistaken, Tear gives better mana than Manamune or Archangel's. So by the time you are ready to get either one, you will have plenty of mana anyways.
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Zeprido wrote:

@animorte - Have you tried it though? I've had great success.


It really hurts to think about, but I could... I suppose.



Side note: apologies for spam-posting. I'm in a very serious mental argument with myself about AD on completely AP champ.
Personal habitual activites? Utilizing gargantuan idioms to fabricate intelligence.

"It's a colloquial shorthand that means the paradigm exists because of how the game works mechanically. Hence, "the Meta." Stop being a useless pedant." - PlayGooYa

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