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Thanks, but I'm going to be completely honest - I entirely stopped playing kennen, and as I increase in skill level, I realize that this is more of a fun build than anything. I'm going to leave it up just so people who like it can play it, but I doubt I'll do any updating. I'll stick to more...viable tactics.
ya i feel ya
but fyi im not ganna downvote this guide cause i have no reason to have a downvote rave. everyone has their own playstyle, if this is his then good for him, they made different items so a champion can be played differently. overall its not a bad guide at all.
Thanks, but I'm going to be completely honest - I entirely stopped playing kennen, and as I increase in skill level, I realize that this is more of a fun build than anything. I'm going to leave it up just so people who like it can play it, but I doubt I'll do any updating. I'll stick to more...viable tactics.
Dude this build is much better than "Kennen Hiyaaa!" You deserve some recognition and those downvotes are trolls
lol u funny
Sorry, going to have to down vote this build. I appreciate you trying to do something different but I think it's bad advice for anyone trying to play Kennen at a high level.
First off, for your masteries, you put one point in Hardiness and 3 points in Hardened Skin which is impossible as you need 3 points in Hardiness before you can put any into Hardened Skin, so you might want to fix that.
Nit picking aside, the main problem I have with your build is that you take away from Kennen's burst AP damage potential by adding hybrid items that boost attack, yet give him no survivability. In order to get any great benefit out these auto attack items, you have to be playing a bunch of monkey's who let you stand there and attack with your low, low hit points / magic resist / armor when you are such an easy target.
Sorry, but I believe Kennen is built for getting in, stunning and dealing massive damage, then getting out -- often turning the tides in team battles... not standing around and trying to get auto attacks off. Would not recommend this build to others.
I'm glad you gave feedback because I think I didn't specify clearly enough that this is more of a niche role. First off, I fixed the mastery problem you mentioned. Second, I consider the main item build mostly a "doing well" item build, where you're able to lock down the enemy team and you've got a good tank defending you. These games, truthfully, are rare in a solo queue game. However, in a premade, going maximum glass-cannon hybrid can actually yield immense spell and auto-attack damage, with more stuns and more persistent damage. In a game where no counter-building to competent players is required, then looking to the main item section is best. However, if you find yourself dying early game to an enemy ashe, for example, then buying a chain vest and later building a zhonya's hourglass is going to benefit you greatly. If you're dying early on to an enemy le blanc, then buying a negatron cloak and later building an abyssal scepter is the route to take. I'm sorry if I didn't specify that enough (or at all), but I'll edit that soon so no one else is misled.
First off, for your masteries, you put one point in Hardiness and 3 points in Hardened Skin which is impossible as you need 3 points in Hardiness before you can put any into Hardened Skin, so you might want to fix that.
Nit picking aside, the main problem I have with your build is that you take away from Kennen's burst AP damage potential by adding hybrid items that boost attack, yet give him no survivability. In order to get any great benefit out these auto attack items, you have to be playing a bunch of monkey's who let you stand there and attack with your low, low hit points / magic resist / armor when you are such an easy target.
Sorry, but I believe Kennen is built for getting in, stunning and dealing massive damage, then getting out -- often turning the tides in team battles... not standing around and trying to get auto attacks off. Would not recommend this build to others.
For once a person who understands Lichbane on Kennen! I like the idea of several of your suggestions, but must comment that cleanse is stupid on Kennen and that Ignite or Exhaust would work better. Also would comment that putting more points in offense would be better because Kennen is a nuke and should go in, do his thing, and get the f*** out.
Thank you for your feedback!
I usually run cleanse as a fail-safe: since most of my games are normal games, I think it's a safer pick just in case you end up against an enemy with strong CC, such as rammus or sion. In a ranked game, I think it'd be best to pick your summoner spell accordingly - take ignite if you feel like the enemy doesn't have enough CC to really keep you locked.
However, the reason I take heavy defensive masteries and cleanse is because kennen is squishy, and on a full AP or full AD build I'd take a defensive item, but all the items in the hybrid build have to be devoted to offense to make sure that I get enough AP and AD to hit hard with both. Because kennen is naturally squishy and I don't solve that problem in the items, I tried my best to compensate in the summoner spells and masteries.