Now i can boast in with my 14 Runes Magic Pen. + MPR Boots. With Guise you get 54 MPen, enough to pierce through everyone who are not tanky, hate when people think that 5 points of Pen. won't do any difference and then cry because someone survived with 10 HP :/
Crazy Smurf wrote:
Now i can boast in with my 14 Runes Magic Pen. + MPR Boots. With Guise you get 54 MPen, enough to pierce through everyone who are not tanky, hate when people think that 5 points of Pen. won't do any difference and then cry because someone survived with 10 HP :/
ikr?
The_Nameless_Bard wrote:
Hmmm what about if you get a abyssal scepter (AKA 60 flat MrPen effectively)?
When you have bought



+ Rep plx
While I applaud the fact that you're using graphs to illustrate your point, you don't explain everything.
You're basically increasing the damage per second (Y) by 15% with the CDR, right?
You need to make it clear that you aren't comparing damage, but in fact; DPS.
Lots of AP champions are constructed around NUKING and MrP helps with that while CDR doesn't.
So if MrP boots can compare with the CDR boots in DPS, I consider them very worthwhile.
You're basically increasing the damage per second (Y) by 15% with the CDR, right?
You need to make it clear that you aren't comparing damage, but in fact; DPS.
Lots of AP champions are constructed around NUKING and MrP helps with that while CDR doesn't.
So if MrP boots can compare with the CDR boots in DPS, I consider them very worthwhile.
Google has a job title called "Head of Black Community Engagement"..
I don't know whether to cry or laugh.. or both.
I don't know whether to cry or laugh.. or both.
Most carries carry only one defensive item.
That means that if something is better until 82 MR, a Carry won't have 82 MR, they will have 80.
Also, this is fundamentally flawed, because there is an abundance of CDR on items, where as there is no way to increase Damage directly from boots other than Sorcerer's Shoes.
While I applaud the fact that you're using graphs to illustrate your point, you don't explain everything.
You're basically increasing the damage per second (Y) by 15% with the CDR, right?
You need to make it clear that you aren't comparing damage, but in fact; DPS.
Lots of AP champions are constructed around NUKING and MrP helps with that while CDR doesn't.
So if MrP boots can compare with the CDR boots in DPS, I consider them very worthwhile.
No, CDR isn't linear.
15% CDR is a 17% DPS increase, just as 40% CDR is a 66.666% dps increase.
100% CDR is an infinite damage increase after all.
Hmmm what about if you get a abyssal scepter (AKA 60 flat MrPen effectively)?
Graph moves over by 20.

That means that if something is better until 82 MR, a Carry won't have 82 MR, they will have 80.
Also, this is fundamentally flawed, because there is an abundance of CDR on items, where as there is no way to increase Damage directly from boots other than Sorcerer's Shoes.
Searz wrote:
While I applaud the fact that you're using graphs to illustrate your point, you don't explain everything.
You're basically increasing the damage per second (Y) by 15% with the CDR, right?
You need to make it clear that you aren't comparing damage, but in fact; DPS.
Lots of AP champions are constructed around NUKING and MrP helps with that while CDR doesn't.
So if MrP boots can compare with the CDR boots in DPS, I consider them very worthwhile.
No, CDR isn't linear.
15% CDR is a 17% DPS increase, just as 40% CDR is a 66.666% dps increase.
100% CDR is an infinite damage increase after all.
The_Nameless_Bard wrote:
Hmmm what about if you get a abyssal scepter (AKA 60 flat MrPen effectively)?
Graph moves over by 20.
Tri lane for life.
Temzilla wrote:
No, CDR isn't linear.
15% CDR is a 17% DPS increase, just as 40% CDR is a 66.666% dps increase.
100% CDR is an infinite damage increase after all.
I'm unfamiliar with how it works. Care to explain?
Traa seems to want to know too.
"Nothing says I like you more than letting you drink my filtered urine." - deityignis
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"MY WHOLE LIFE IS A WANK." - WTTNHK
"There are boobs...LOTS OF BOOBS. And then Obama comes out of no where." - JEFFY40HANDS, on Air Gear
Searz wrote:
I'm unfamiliar with how it works. Care to explain?
Traa seems to want to know too.
Lets look at say Trueshot Barrage, 100s CD, makes the math simple.
With 1% CDR you have a 99s CD.
If Trueshot does 1000 damage, that means that you are doing (1000/99) = 10.101 dps, up from (1000/10)=10 dps.
That is a (10.10101/10)=1.01% increase.
Now lets use a more significant example.
100s No CDR, 1000 Damage, 10dps.
60s 40s CDR, 1000 Damage, 16.666dps
That's a (16.666/10) 66.66% increase.
Traa1703 wrote:
@Temzilla
How would I calculate proper DPS increase from Cdr?
Total Damage/ ( Cooldown * 1-CDR ) basically.
Tri lane for life.
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All graphs have 9 MrPen from runes
Red: Base spell damage (260 dmg, 9 MrPen)
Light blue: With MrPen boots (260 dmg, 29 MrPen)
Green: With Cdr boots (260 dmg, 15% Cdr 9 MrPen)
Dark blue: With Haunting Guise and Cdr boots (280 dmg, 15% Cdr, 29 MrPen) 20 extra dmg from Haunting Guise's AP
Purple: With Haunting Guise and MrPen boots (280 dmg, 29 MrPen) 20 extra dmg from Haunting Guise's AP.
At 62 Mr the effectiveness of Cdr boots surpass the effectiveness MrPen boots. At 82 with
This shows that unless the enemy buys zero magic resist items, MrPen boots is a highly situational item which will only increase your damage against the squishiest of the squishies unless followed up by
I have compared them to
Thus
Edit: For Cdr I multiplied the function with 1,15 which, as Searz pointed out, only works for spells with short cooldowns, like