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Compare that 100 magic damage to the 400 range, 4s cooldown, 10% MR shred and double charm duration from maxing W. Maxing W also gives you 200 more damage against monsters (not a huge deal but it's a nice bonus).
You can max E second and still perform fine, but I don't feel it adds much kill potential. In most cases, I either heavily overkill my targets or they have enough health and MR that I can't reliably one-shot them without W anyway. The edge cases of needing less than 100 damage to secure a kill don't seem equal to the benefits of the W range, duration, cooldown, and shred.
This is only half-true. You can get the majority of your damage off within 1 second, but you can't get all 4 Qs off plus empowered Lich Bane auto attacks in that period. A longer charm duration means you can get multiple Lich Bane procs off and, more importantly, your team can help you finish off whoever you're focusing on.
In many cases, I'll use W on an enemy frontline/diver who tries to engage on my team so I can CC them once they've committed to fighting. In cases like that, the extra second of charm isn't wasted at all.
:)
will you update the guide with the evelynn rework??