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Nidalee Debate

Creator: Dawson July 7, 2011 10:03am
Dawson
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I was having a debate with someone on my website about what skill to get first on Nid. E or W. I say W, he says E. So i did some math.

The AS increase sure, it helps but yout auto attacks are fine as is you can wait till level 2 to get the AS increase... is my math right here? or am I stupid, can someone look this over for me?


These are rough HP round ups/downs it was just to prove a point.

Quoted:

Alistar Level 1: 450. 9 auto attacks not factoring in armor.
Alistar Level 2: 550ish. 10 auto attacks (Your AD increases)

Lux Level 1: 345. 6 hits.
Lux Level 2: 450. 7-8 hits.

Leblanc:

level 1 == 390. 7-8 hits she's dead.
level 2 == 465 8-9 hits she's dead

Ashe:

Level 1 == 359 7.2 hits (so let's call it 7 since she'll take creep damage SOMEWHERE.)
Level 2 == 450 7-8 hits




That auto attack speed increase... it's not worth it level 1. :\ you wont kill anyone any large amount faster.

It's better to have the security in the bushes at level 1 to prevent getting bush****ed, yes? at least it seems that way to me.
Currently looking for a team, I'm an amazing skill-shotter and prefer tanky roles (Garen, Renek, Amumu) or straight up AP DPS (Nidalee, Veigar, etc) :3 Although I'm a great Sona too.
The_Nameless_Bard
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I always take Q first...XD
B-Wong
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Depends on the situation. If there's a level 1 fight and your team doesn't have the advantage, I'd take W. If you do have advantage I'd take E and buff the ranged dps (or most optimal target). If it's straight to lane I'd take E because there's no chance of a gank at level 1 and you're able to heal off any damage with mana regen from Doran's Ring. Also it helps a lot if the enemy is able to harass a lot more effectively than you.

Dawson
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Again, I argue that fact because it's only 2-3 creep waves till you ding 2. The whole point of me saying W is more viable first off it's map awareness at level 1. you got a jungler? Trap the entrances for ganks, you are worried that you may get bush ****ed in a lane? Trap it! It's just in my opinion and I think highly of my opinion. Worth it to save your team with map awareness for the first 5 minutes of the game. Then get your E. It doesn't heal enough, nor provide a good enough damage increase via the AS at level 1 to make it viable, from a math and logic stand point in my eyes.
Currently looking for a team, I'm an amazing skill-shotter and prefer tanky roles (Garen, Renek, Amumu) or straight up AP DPS (Nidalee, Veigar, etc) :3 Although I'm a great Sona too.
B-Wong
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Dawson wrote:

Again, I argue that fact because it's only 2-3 creep waves till you ding 2. The whole point of me saying W is more viable first off it's map awareness at level 1. you got a jungler? Trap the entrances for ganks, you are worried that you may get bush ****ed in a lane? Trap it! It's just in my opinion and I think highly of my opinion. Worth it to save your team with map awareness for the first 5 minutes of the game. Then get your E. It doesn't heal enough, nor provide a good enough damage increase via the AS at level 1 to make it viable, from a math and logic stand point in my eyes.


If your jungler needs that much protection and your team isn't aware that over half the enemy team is missing from their lanes then there's obviously something wrong where the jungler is by himself unprotected from the other team. And again, it's the level 1 team fight situation. If your team has less ability to fight early on then you just keep the fight off by throwing traps to know where the enemy is. If you do have the advantage allow your teammate with higher DPS to do even more damage by healing off any damage done to him/her and at the same time give him/her an attack speed buff. There is no reason anyone should be ganking a lane at level one, and even if they do there's no reason why that gank should actually work. The "map awareness" is only helpful if you're there with your jungler protecting him/her while you don't know where the enemy team is which isn't a scenario your team should be putting itself in.

Dante Rebellion
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I always take Q first...XD


Same. we so nab!
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Same. we so nab!

ikr?
Jebus McAzn
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http://www.mobafire.com/league-of-legends/build/tournament-nidalee-96037

Xaioli wrote:
With level one abilties, I believe in either invading or defending. Bushwhacks can easily check bushes so nobody can pull a Doublelift. Especially when CV is down! I also feel like the 20 MR/Armor deduction early on is pretty huge early game, especially when your team is pounding on one person trying to rush for a First Blood. The cons I see to pre-trapping is either someone on your team gets run down so quickly that your team couldn't win the First Blood race. A heal could have possibly helped in that situation. Also, a tank can trigger a Bushwhack and tanks are not really the BEST targets to focus. When it comes to getting Heal first, I see heal great for healing someone that is being rushed down and that 60HP + 125% of your AP could save someone's life. Another benefit is that you can toss it onto someone as a steroid when trying to rush a level one fight. The downsides I see to Heal is that when someone gets run down, Ignites are tossed down instantly and it negates a decent amount of your Heal. Another point is that IF it is used for a steroid, it won't be able to be used as a Heal (obviously the first choice and saving it is most ideal for a Level 1 fight). I unno, I just feel like that with pre-trapping, you can call your own fights and safely decide if you want to fight or not. I also find that getting trap first guarantees you a rank of Pounce when you hit 6 so you do not have to worry about getting a rank of Bushwhack before hitting it. A little more in-depth description on why you see differently please? Thanks! :D

To make it look cleaner, Pro/Cons of Bushwhacking

Pros:
-Easy Scouting/Prevents Notorious Doublelift Facechecking
-Lowers 20 Armor/MR, pretty huge when your team tries to pound one person.
-A 'defensive' ward. When you move away from the bushwhack, if someone hits it, revealed.

Cons:
-Tanks pop a Bushwhack. Not really ideal to rush down in a First Blood race.
-Someone on your team gets run down faster and you lose the First Blood race. It could have been prevented with a small slight heal?


/thread

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