Earlygame power: AD.
Lategame power: ArP.
It's really own preference. There are ppl that say that a match is won in the earlgame and you should go for raw power, and there are those who think that the mid- or lategame has a greater impact.
It also depends on your champions abilities.
I run all AD Marks and Quints on my Lanedyr because his Tigerstance got an AWESOME scaling on it and I run all AD Marks and Quints on Jax because of his passive and the best earlgame power ingame.
On the average AD Carry I always run AD Quints and ArP Marks, works very fine for me.
AD/lvl runes are ****, dont get them.
Lategame power: ArP.
It's really own preference. There are ppl that say that a match is won in the earlgame and you should go for raw power, and there are those who think that the mid- or lategame has a greater impact.
It also depends on your champions abilities.
I run all AD Marks and Quints on my Lanedyr because his Tigerstance got an AWESOME scaling on it and I run all AD Marks and Quints on Jax because of his passive and the best earlgame power ingame.
On the average AD Carry I always run AD Quints and ArP Marks, works very fine for me.
AD/lvl runes are ****, dont get them.
El Psy Congroo.

|You can't spell slaughter without laughter.|
It also depends who you are.
If you're Shaco or... Jax I think... AD is better than ArP. Because they have skills that deal damage based off a percent of their AD in magic damage. *borrowed from Searz's rune guide*
If you're Shaco or... Jax I think... AD is better than ArP. Because they have skills that deal damage based off a percent of their AD in magic damage. *borrowed from Searz's rune guide*
Lugignaf wrote:
It also depends who you are.
If you're Shaco or... Jax I think... AD is better than ArP. Because they have skills that deal damage based off a percent of their AD in magic damage. *borrowed from Searz's rune guide*
While this is true it only really helps early game. It becomes very marginally useful late game where you're buying more power items anyways.







"AD is usually better than ArP for champions who have abilities that scale with AD but don't deal physical damage."
Shaco AND Jax are like that.
Shaco AND Jax are like that.
"I'm ebolakin. You can refer to me as Ebola-Chan." - Vurtax
"I also am Otherkin. Whenever autumn rolls around I can feel my kin-type slowly taking over my body. You must know, I identify as pumpkin. I can control it pretty good most of the time, but when September ends, I just cant hold it in anymore. Whenever Im outside I see my brothers and sisters being chopped into soup, coffee, donuts, cake, drinks, bread - ppl even cut human faces into their skin, making a mockery out of their noble appearance. When I see things like that I cant control my pumpkin urges anymore. My natural instincts kick in. I then sit down motionless, while getting bright orange." - Morgana L
"I also am Otherkin. Whenever autumn rolls around I can feel my kin-type slowly taking over my body. You must know, I identify as pumpkin. I can control it pretty good most of the time, but when September ends, I just cant hold it in anymore. Whenever Im outside I see my brothers and sisters being chopped into soup, coffee, donuts, cake, drinks, bread - ppl even cut human faces into their skin, making a mockery out of their noble appearance. When I see things like that I cant control my pumpkin urges anymore. My natural instincts kick in. I then sit down motionless, while getting bright orange." - Morgana L
ArP > AD.
The point is that it is way harder to get ArP than AD too.
AD is only good on fiew champs that have extraordinary earlygame. Apart from that you will nearly always go better with ArP.
The point is that it is way harder to get ArP than AD too.
AD is only good on fiew champs that have extraordinary earlygame. Apart from that you will nearly always go better with ArP.
I explain why AD marks aren't as good in the guide :P
But I'll just write it out for you here :)
AD marks give less stats compared to quintessences. Most quints give 2 times the stats of the primary runes(like ArP marks and ArP quints), but AD quints give 2.37 times thestats.
AD scales with crit, so for champions who benefit a lot from early domination (Cait, Vayne, Tristana, Corki (Corki gets AD not because he builds crit, but because his spells scale with it, but doesn't deal physical damage) and so on) they are an obvious choice imo since they don't fall off that much in lategame on crit builds.
AD quints are also great for junglers that start with lifesteal because they give survivability (higher HP) and faster jungle .
But I'll just write it out for you here :)
AD marks give less stats compared to quintessences. Most quints give 2 times the stats of the primary runes(like ArP marks and ArP quints), but AD quints give 2.37 times thestats.
AD scales with crit, so for champions who benefit a lot from early domination (Cait, Vayne, Tristana, Corki (Corki gets AD not because he builds crit, but because his spells scale with it, but doesn't deal physical damage) and so on) they are an obvious choice imo since they don't fall off that much in lategame on crit builds.
AD quints are also great for junglers that start with lifesteal because they give survivability (higher HP) and faster jungle .
""Toshabi took thy **** and strucketh Hotshot in his face 'thou art no god'" Toshabi 3:16" - Toshabi
"And then, TheJohn said something so Brazilian that it made all the Brazilians in Brazil turn to look at him" - Toshabi
"abloobloo ur triggering me" - Toshabi
"And then, TheJohn said something so Brazilian that it made all the Brazilians in Brazil turn to look at him" - Toshabi
"abloobloo ur triggering me" - Toshabi
9 armor pen marks give 15 armor pen.
3 armor pen quints give 10 armor pen.
9 AD marks give 8.5 AD.
3 AD quints give 6.75 AD.
I'm just wondering if you've done the calculations - obviously 25 armor pen is sub-optimal - but which of the following maximizes early game DPS (assuming you get 3 points in Sunder in the offense mastery, for 6 more armor pen):
0 armor pen and 15.3 AD
8.5 AD and 10 armor pen
6.75 AD and 15 armor pen
3 armor pen quints give 10 armor pen.
9 AD marks give 8.5 AD.
3 AD quints give 6.75 AD.
I'm just wondering if you've done the calculations - obviously 25 armor pen is sub-optimal - but which of the following maximizes early game DPS (assuming you get 3 points in Sunder in the offense mastery, for 6 more armor pen):
0 armor pen and 15.3 AD
8.5 AD and 10 armor pen
6.75 AD and 15 armor pen





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