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Whats better? Armor Penetration or Attack Damage?

Creator: Pacho7 July 10, 2011 4:06am
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Pacho7
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Need help with the choosing. If attack dmg is better than what rune is better? Attack damage per level or flat Attack Damage?
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Earlygame power: AD.
Lategame power: ArP.

It's really own preference. There are ppl that say that a match is won in the earlgame and you should go for raw power, and there are those who think that the mid- or lategame has a greater impact.

It also depends on your champions abilities.
I run all AD Marks and Quints on my Lanedyr because his Tigerstance got an AWESOME scaling on it and I run all AD Marks and Quints on Jax because of his passive and the best earlgame power ingame.

On the average AD Carry I always run AD Quints and ArP Marks, works very fine for me.
AD/lvl runes are ****, dont get them.

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Searz
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NEVER AD/lvl.

AD quints are great, but if you want the most globally useful runes you should just buy ArP quints and marks.
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Lugignaf
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It also depends who you are.
If you're Shaco or... Jax I think... AD is better than ArP. Because they have skills that deal damage based off a percent of their AD in magic damage. *borrowed from Searz's rune guide*


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Lugignaf wrote:

It also depends who you are.
If you're Shaco or... Jax I think... AD is better than ArP. Because they have skills that deal damage based off a percent of their AD in magic damage. *borrowed from Searz's rune guide*


While this is true it only really helps early game. It becomes very marginally useful late game where you're buying more power items anyways.

Searz
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"AD is usually better than ArP for champions who have abilities that scale with AD but don't deal physical damage."
Shaco AND Jax are like that.
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ArP > AD.

The point is that it is way harder to get ArP than AD too.

AD is only good on fiew champs that have extraordinary earlygame. Apart from that you will nearly always go better with ArP.
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Searz, something I've always wondered - why are AD quints and ArP marks the best combo for early game damage on aggressive DPS champs like Caitlyn? Why not ArP quints+AD marks, or full ArP, or full AD?
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I explain why AD marks aren't as good in the guide :P

But I'll just write it out for you here :)

AD marks give less stats compared to quintessences. Most quints give 2 times the stats of the primary runes(like ArP marks and ArP quints), but AD quints give 2.37 times thestats.

AD scales with crit, so for champions who benefit a lot from early domination (Cait, Vayne, Tristana, Corki (Corki gets AD not because he builds crit, but because his spells scale with it, but doesn't deal physical damage) and so on) they are an obvious choice imo since they don't fall off that much in lategame on crit builds.
AD quints are also great for junglers that start with lifesteal because they give survivability (higher HP) and faster jungle .
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Jebus McAzn
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Permalink | Quote | PM | +Rep July 12, 2011 5:45pm | Report
9 armor pen marks give 15 armor pen.

3 armor pen quints give 10 armor pen.

9 AD marks give 8.5 AD.

3 AD quints give 6.75 AD.




I'm just wondering if you've done the calculations - obviously 25 armor pen is sub-optimal - but which of the following maximizes early game DPS (assuming you get 3 points in Sunder in the offense mastery, for 6 more armor pen):

0 armor pen and 15.3 AD

8.5 AD and 10 armor pen

6.75 AD and 15 armor pen
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